Index: src/gpu/gl/GrGLCaps.cpp |
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp |
index a768b371059fbc776c8fee9a17c8dc1d73788ffb..28401fe9e683c26023d9a4d3135619b2c31c018e 100644 |
--- a/src/gpu/gl/GrGLCaps.cpp |
+++ b/src/gpu/gl/GrGLCaps.cpp |
@@ -46,7 +46,6 @@ |
fUseNonVBOVertexAndIndexDynamicData = false; |
fIsCoreProfile = false; |
fBindFragDataLocationSupport = false; |
- fExternalTextureSupport = false; |
fSRGBWriteControl = false; |
fRGBA8888PixelsOpsAreSlow = false; |
fPartialFBOReadIsSlow = false; |
@@ -259,16 +258,6 @@ |
#else |
fBindUniformLocationSupport = false; |
#endif |
- |
- if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) { |
- if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) { |
- fExternalTextureSupport = true; |
- } else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") || |
- ctxInfo.hasExtension("OES_EGL_image_external_essl3")) { |
- // At least one driver has been found that has this extension without the "GL_" prefix. |
- fExternalTextureSupport = true; |
- } |
- } |
#ifdef SK_BUILD_FOR_WIN |
// We're assuming that on Windows Chromium we're using ANGLE. |
@@ -599,21 +588,13 @@ |
glslCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended"; |
} |
- if (fExternalTextureSupport) { |
- if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) { |
- glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external"; |
- } else { |
- glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3"; |
- } |
- } |
- |
// The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0), so we must do |
// the abs first in a separate expression. |
if (kTegra3_GrGLRenderer == ctxInfo.renderer()) { |
glslCaps->fCanUseMinAndAbsTogether = false; |
} |
- // On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int |
+ // On Intel GPU there is an issue where it reads the second arguement to atan "- %s.x" as an int |
// thus must us -1.0 * %s.x to work correctly |
if (kIntel_GrGLVendor == ctxInfo.vendor()) { |
glslCaps->fMustForceNegatedAtanParamToFloat = true; |