Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(122)

Side by Side Diff: src/gpu/gl/angle/SkANGLEGLContext.cpp

Issue 1459323004: Revert of Initial version of external_oes texture support and unit test (Closed) Base URL: https://skia.googlesource.com/skia.git@target
Patch Set: Created 5 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "gl/angle/SkANGLEGLContext.h" 9 #include "gl/angle/SkANGLEGLContext.h"
10 10
11 #include <EGL/egl.h> 11 #include <EGL/egl.h>
12 #include <EGL/eglext.h> 12 #include <EGL/eglext.h>
13 13
14 #include "gl/GrGLDefines.h"
15 #include "gl/GrGLUtil.h"
16
17 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 14 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202
18 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 15 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
19 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 16 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
20 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 17 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
21 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D 18 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
22 19
23 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) { 20 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend) {
24 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; 21 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT;
25 eglGetPlatformDisplayEXT = 22 eglGetPlatformDisplayEXT =
26 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla yEXT"); 23 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla yEXT");
27 24
28 if (!eglGetPlatformDisplayEXT) { 25 if (!eglGetPlatformDisplayEXT) {
29 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay)); 26 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay));
30 } 27 }
31 28
32 EGLDisplay display = EGL_NO_DISPLAY; 29 EGLDisplay display = EGL_NO_DISPLAY;
33 if (useGLBackend) { 30 if (useGLBackend) {
34 // Try for an ANGLE D3D11 context, fall back to D3D9. 31 // Try for an ANGLE D3D11 context, fall back to D3D9.
35 EGLint attribs[3] = { 32 EGLint attribs[3] = {
36 EGL_PLATFORM_ANGLE_TYPE_ANGLE, 33 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
37 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 34 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
38 EGL_NONE 35 EGL_NONE
39 }; 36 };
40 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDispl ay, attribs); 37 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
38 nativeDisplay, attribs);
41 } else { 39 } else {
42 // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL. 40 // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL.
43 EGLint attribs[3][3] = { 41 EGLint attribs[3][3] = {
44 { 42 {
45 EGL_PLATFORM_ANGLE_TYPE_ANGLE, 43 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
46 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, 44 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
47 EGL_NONE 45 EGL_NONE
48 }, 46 },
49 { 47 {
50 EGL_PLATFORM_ANGLE_TYPE_ANGLE, 48 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
51 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, 49 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
52 EGL_NONE 50 EGL_NONE
53 }, 51 },
54 { 52 {
55 EGL_PLATFORM_ANGLE_TYPE_ANGLE, 53 EGL_PLATFORM_ANGLE_TYPE_ANGLE,
56 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 54 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
57 EGL_NONE 55 EGL_NONE
58 } 56 }
59 }; 57 };
60 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) { 58 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) {
61 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDi splay, attribs[i]); 59 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
60 nativeDisplay, attribs[i]);
62 } 61 }
63 } 62 }
64 return display; 63 return display;
65 } 64 }
66 65
67 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend) 66 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend)
68 : fContext(EGL_NO_CONTEXT) 67 : fContext(EGL_NO_CONTEXT)
69 , fDisplay(EGL_NO_DISPLAY) 68 , fDisplay(EGL_NO_DISPLAY)
70 , fSurface(EGL_NO_SURFACE) { 69 , fSurface(EGL_NO_SURFACE) {
71 70
72 EGLint numConfigs; 71 EGLint numConfigs;
73 static const EGLint configAttribs[] = { 72 static const EGLint configAttribs[] = {
74 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 73 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
75 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 74 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
76 EGL_RED_SIZE, 8, 75 EGL_RED_SIZE, 8,
77 EGL_GREEN_SIZE, 8, 76 EGL_GREEN_SIZE, 8,
78 EGL_BLUE_SIZE, 8, 77 EGL_BLUE_SIZE, 8,
79 EGL_ALPHA_SIZE, 8, 78 EGL_ALPHA_SIZE, 8,
80 EGL_NONE 79 EGL_NONE
81 }; 80 };
82 81
83 fIsGLBackend = useGLBackend;
84 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend); 82 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend);
85 if (EGL_NO_DISPLAY == fDisplay) { 83 if (EGL_NO_DISPLAY == fDisplay) {
86 SkDebugf("Could not create EGL display!"); 84 SkDebugf("Could not create EGL display!");
87 return; 85 return;
88 } 86 }
89 87
90 EGLint majorVersion; 88 EGLint majorVersion;
91 EGLint minorVersion; 89 EGLint minorVersion;
92 eglInitialize(fDisplay, &majorVersion, &minorVersion); 90 eglInitialize(fDisplay, &majorVersion, &minorVersion);
93 91
(...skipping 30 matching lines...) Expand all
124 } 122 }
125 123
126 this->init(gl.detach()); 124 this->init(gl.detach());
127 } 125 }
128 126
129 SkANGLEGLContext::~SkANGLEGLContext() { 127 SkANGLEGLContext::~SkANGLEGLContext() {
130 this->teardown(); 128 this->teardown();
131 this->destroyGLContext(); 129 this->destroyGLContext();
132 } 130 }
133 131
134 GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const {
135 if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
136 return GR_EGL_NO_IMAGE;
137 }
138 GrEGLImage img;
139 GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0,
140 GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE,
141 GR_EGL_NONE };
142 // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a poin ter.
143 GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64 _t)texID);
144 GR_GL_CALL_RET(this->gl(), img,
145 EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clie ntBuffer,
146 attribs));
147 return img;
148 }
149
150 void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const {
151 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
152 }
153
154 GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const {
155 GrGLClearErr(this->gl());
156 if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
157 return 0;
158 }
159 GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
160 (GrGLEGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetText ure2DOES");
161 if (!glEGLImageTargetTexture2D) {
162 return 0;
163 }
164 GrGLuint texID;
165 GR_GL_CALL(this->gl(), GenTextures(1, &texID));
166 if (!texID) {
167 return 0;
168 }
169 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID));
170 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
171 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
172 return 0;
173 }
174 glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
175 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) {
176 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID));
177 return 0;
178 }
179 return texID;
180 }
181
182 SkGLContext* SkANGLEGLContext::createNew() const {
183 SkGLContext* ctx = SkANGLEGLContext::Create(this->gl()->fStandard, fIsGLBack end);
184 if (ctx) {
185 ctx->makeCurrent();
186 }
187 return ctx;
188 }
189
190 void SkANGLEGLContext::destroyGLContext() { 132 void SkANGLEGLContext::destroyGLContext() {
191 if (fDisplay) { 133 if (fDisplay) {
192 eglMakeCurrent(fDisplay, 0, 0, 0); 134 eglMakeCurrent(fDisplay, 0, 0, 0);
193 135
194 if (fContext) { 136 if (fContext) {
195 eglDestroyContext(fDisplay, fContext); 137 eglDestroyContext(fDisplay, fContext);
196 fContext = EGL_NO_CONTEXT; 138 fContext = EGL_NO_CONTEXT;
197 } 139 }
198 140
199 if (fSurface) { 141 if (fSurface) {
(...skipping 14 matching lines...) Expand all
214 156
215 void SkANGLEGLContext::onPlatformSwapBuffers() const { 157 void SkANGLEGLContext::onPlatformSwapBuffers() const {
216 if (!eglSwapBuffers(fDisplay, fSurface)) { 158 if (!eglSwapBuffers(fDisplay, fSurface)) {
217 SkDebugf("Could not complete eglSwapBuffers.\n"); 159 SkDebugf("Could not complete eglSwapBuffers.\n");
218 } 160 }
219 } 161 }
220 162
221 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const { 163 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const {
222 return eglGetProcAddress(name); 164 return eglGetProcAddress(name);
223 } 165 }
OLDNEW
« no previous file with comments | « src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp ('k') | src/gpu/gl/builders/GrGLProgramBuilder.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698