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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "gl/angle/SkANGLEGLContext.h" | 9 #include "gl/angle/SkANGLEGLContext.h" |
| 10 | 10 |
| 11 #include <EGL/egl.h> | 11 #include <EGL/egl.h> |
| 12 #include <EGL/eglext.h> | 12 #include <EGL/eglext.h> |
| 13 | 13 |
| 14 #include "gl/GrGLDefines.h" | |
| 15 #include "gl/GrGLUtil.h" | |
| 16 | |
| 17 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 | 14 #define EGL_PLATFORM_ANGLE_ANGLE 0x3202 |
| 18 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 | 15 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 |
| 19 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 | 16 #define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 |
| 20 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 | 17 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 |
| 21 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D | 18 #define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D |
| 22 | 19 |
| 23 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend)
{ | 20 void* SkANGLEGLContext::GetD3DEGLDisplay(void* nativeDisplay, bool useGLBackend)
{ |
| 24 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; | 21 PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; |
| 25 eglGetPlatformDisplayEXT = | 22 eglGetPlatformDisplayEXT = |
| 26 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla
yEXT"); | 23 (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDispla
yEXT"); |
| 27 | 24 |
| 28 if (!eglGetPlatformDisplayEXT) { | 25 if (!eglGetPlatformDisplayEXT) { |
| 29 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay)); | 26 return eglGetDisplay(static_cast<EGLNativeDisplayType>(nativeDisplay)); |
| 30 } | 27 } |
| 31 | 28 |
| 32 EGLDisplay display = EGL_NO_DISPLAY; | 29 EGLDisplay display = EGL_NO_DISPLAY; |
| 33 if (useGLBackend) { | 30 if (useGLBackend) { |
| 34 // Try for an ANGLE D3D11 context, fall back to D3D9. | 31 // Try for an ANGLE D3D11 context, fall back to D3D9. |
| 35 EGLint attribs[3] = { | 32 EGLint attribs[3] = { |
| 36 EGL_PLATFORM_ANGLE_TYPE_ANGLE, | 33 EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| 37 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, | 34 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, |
| 38 EGL_NONE | 35 EGL_NONE |
| 39 }; | 36 }; |
| 40 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, nativeDispl
ay, attribs); | 37 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, |
| 38 nativeDisplay, attribs); |
| 41 } else { | 39 } else { |
| 42 // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL. | 40 // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL. |
| 43 EGLint attribs[3][3] = { | 41 EGLint attribs[3][3] = { |
| 44 { | 42 { |
| 45 EGL_PLATFORM_ANGLE_TYPE_ANGLE, | 43 EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| 46 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, | 44 EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, |
| 47 EGL_NONE | 45 EGL_NONE |
| 48 }, | 46 }, |
| 49 { | 47 { |
| 50 EGL_PLATFORM_ANGLE_TYPE_ANGLE, | 48 EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| 51 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, | 49 EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, |
| 52 EGL_NONE | 50 EGL_NONE |
| 53 }, | 51 }, |
| 54 { | 52 { |
| 55 EGL_PLATFORM_ANGLE_TYPE_ANGLE, | 53 EGL_PLATFORM_ANGLE_TYPE_ANGLE, |
| 56 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, | 54 EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, |
| 57 EGL_NONE | 55 EGL_NONE |
| 58 } | 56 } |
| 59 }; | 57 }; |
| 60 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) { | 58 for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) { |
| 61 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDi
splay, attribs[i]); | 59 display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, |
| 60 nativeDisplay, attribs[i]); |
| 62 } | 61 } |
| 63 } | 62 } |
| 64 return display; | 63 return display; |
| 65 } | 64 } |
| 66 | 65 |
| 67 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend) | 66 SkANGLEGLContext::SkANGLEGLContext(bool useGLBackend) |
| 68 : fContext(EGL_NO_CONTEXT) | 67 : fContext(EGL_NO_CONTEXT) |
| 69 , fDisplay(EGL_NO_DISPLAY) | 68 , fDisplay(EGL_NO_DISPLAY) |
| 70 , fSurface(EGL_NO_SURFACE) { | 69 , fSurface(EGL_NO_SURFACE) { |
| 71 | 70 |
| 72 EGLint numConfigs; | 71 EGLint numConfigs; |
| 73 static const EGLint configAttribs[] = { | 72 static const EGLint configAttribs[] = { |
| 74 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, | 73 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
| 75 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, | 74 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| 76 EGL_RED_SIZE, 8, | 75 EGL_RED_SIZE, 8, |
| 77 EGL_GREEN_SIZE, 8, | 76 EGL_GREEN_SIZE, 8, |
| 78 EGL_BLUE_SIZE, 8, | 77 EGL_BLUE_SIZE, 8, |
| 79 EGL_ALPHA_SIZE, 8, | 78 EGL_ALPHA_SIZE, 8, |
| 80 EGL_NONE | 79 EGL_NONE |
| 81 }; | 80 }; |
| 82 | 81 |
| 83 fIsGLBackend = useGLBackend; | |
| 84 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend); | 82 fDisplay = GetD3DEGLDisplay(EGL_DEFAULT_DISPLAY, useGLBackend); |
| 85 if (EGL_NO_DISPLAY == fDisplay) { | 83 if (EGL_NO_DISPLAY == fDisplay) { |
| 86 SkDebugf("Could not create EGL display!"); | 84 SkDebugf("Could not create EGL display!"); |
| 87 return; | 85 return; |
| 88 } | 86 } |
| 89 | 87 |
| 90 EGLint majorVersion; | 88 EGLint majorVersion; |
| 91 EGLint minorVersion; | 89 EGLint minorVersion; |
| 92 eglInitialize(fDisplay, &majorVersion, &minorVersion); | 90 eglInitialize(fDisplay, &majorVersion, &minorVersion); |
| 93 | 91 |
| (...skipping 30 matching lines...) Expand all Loading... |
| 124 } | 122 } |
| 125 | 123 |
| 126 this->init(gl.detach()); | 124 this->init(gl.detach()); |
| 127 } | 125 } |
| 128 | 126 |
| 129 SkANGLEGLContext::~SkANGLEGLContext() { | 127 SkANGLEGLContext::~SkANGLEGLContext() { |
| 130 this->teardown(); | 128 this->teardown(); |
| 131 this->destroyGLContext(); | 129 this->destroyGLContext(); |
| 132 } | 130 } |
| 133 | 131 |
| 134 GrEGLImage SkANGLEGLContext::texture2DToEGLImage(GrGLuint texID) const { | |
| 135 if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) { | |
| 136 return GR_EGL_NO_IMAGE; | |
| 137 } | |
| 138 GrEGLImage img; | |
| 139 GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0, | |
| 140 GR_EGL_IMAGE_PRESERVED, GR_EGL_TRUE, | |
| 141 GR_EGL_NONE }; | |
| 142 // 64 bit cast is to shut Visual C++ up about casting 32 bit value to a poin
ter. | |
| 143 GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>((uint64
_t)texID); | |
| 144 GR_GL_CALL_RET(this->gl(), img, | |
| 145 EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clie
ntBuffer, | |
| 146 attribs)); | |
| 147 return img; | |
| 148 } | |
| 149 | |
| 150 void SkANGLEGLContext::destroyEGLImage(GrEGLImage image) const { | |
| 151 GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image)); | |
| 152 } | |
| 153 | |
| 154 GrGLuint SkANGLEGLContext::eglImageToExternalTexture(GrEGLImage image) const { | |
| 155 GrGLClearErr(this->gl()); | |
| 156 if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) { | |
| 157 return 0; | |
| 158 } | |
| 159 GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D = | |
| 160 (GrGLEGLImageTargetTexture2DProc)eglGetProcAddress("glEGLImageTargetText
ure2DOES"); | |
| 161 if (!glEGLImageTargetTexture2D) { | |
| 162 return 0; | |
| 163 } | |
| 164 GrGLuint texID; | |
| 165 GR_GL_CALL(this->gl(), GenTextures(1, &texID)); | |
| 166 if (!texID) { | |
| 167 return 0; | |
| 168 } | |
| 169 GR_GL_CALL(this->gl(), BindTexture(GR_GL_TEXTURE_EXTERNAL, texID)); | |
| 170 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { | |
| 171 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); | |
| 172 return 0; | |
| 173 } | |
| 174 glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image); | |
| 175 if (GR_GL_GET_ERROR(this->gl()) != GR_GL_NO_ERROR) { | |
| 176 GR_GL_CALL(this->gl(), DeleteTextures(1, &texID)); | |
| 177 return 0; | |
| 178 } | |
| 179 return texID; | |
| 180 } | |
| 181 | |
| 182 SkGLContext* SkANGLEGLContext::createNew() const { | |
| 183 SkGLContext* ctx = SkANGLEGLContext::Create(this->gl()->fStandard, fIsGLBack
end); | |
| 184 if (ctx) { | |
| 185 ctx->makeCurrent(); | |
| 186 } | |
| 187 return ctx; | |
| 188 } | |
| 189 | |
| 190 void SkANGLEGLContext::destroyGLContext() { | 132 void SkANGLEGLContext::destroyGLContext() { |
| 191 if (fDisplay) { | 133 if (fDisplay) { |
| 192 eglMakeCurrent(fDisplay, 0, 0, 0); | 134 eglMakeCurrent(fDisplay, 0, 0, 0); |
| 193 | 135 |
| 194 if (fContext) { | 136 if (fContext) { |
| 195 eglDestroyContext(fDisplay, fContext); | 137 eglDestroyContext(fDisplay, fContext); |
| 196 fContext = EGL_NO_CONTEXT; | 138 fContext = EGL_NO_CONTEXT; |
| 197 } | 139 } |
| 198 | 140 |
| 199 if (fSurface) { | 141 if (fSurface) { |
| (...skipping 14 matching lines...) Expand all Loading... |
| 214 | 156 |
| 215 void SkANGLEGLContext::onPlatformSwapBuffers() const { | 157 void SkANGLEGLContext::onPlatformSwapBuffers() const { |
| 216 if (!eglSwapBuffers(fDisplay, fSurface)) { | 158 if (!eglSwapBuffers(fDisplay, fSurface)) { |
| 217 SkDebugf("Could not complete eglSwapBuffers.\n"); | 159 SkDebugf("Could not complete eglSwapBuffers.\n"); |
| 218 } | 160 } |
| 219 } | 161 } |
| 220 | 162 |
| 221 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const { | 163 GrGLFuncPtr SkANGLEGLContext::onPlatformGetProcAddress(const char* name) const { |
| 222 return eglGetProcAddress(name); | 164 return eglGetProcAddress(name); |
| 223 } | 165 } |
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