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Side by Side Diff: include/gpu/gl/SkGLContext.h

Issue 1459323004: Revert of Initial version of external_oes texture support and unit test (Closed) Base URL: https://skia.googlesource.com/skia.git@target
Patch Set: Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #ifndef SkGLContext_DEFINED 8 #ifndef SkGLContext_DEFINED
9 #define SkGLContext_DEFINED 9 #define SkGLContext_DEFINED
10 10
11 #include "GrGLInterface.h" 11 #include "GrGLInterface.h"
12 #include "../private/SkGpuFenceSync.h" 12 #include "../private/SkGpuFenceSync.h"
13 13
14 /** 14 /**
15 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. 15 * Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
16 * Provides a GrGLInterface struct of function pointers for the context. 16 * Provides a GrGLInterface struct of function pointers for the context.
17 * This class is intended for Skia's testing needs and not for general
18 * use.
19 */ 17 */
18
20 class SK_API SkGLContext : public SkRefCnt { 19 class SK_API SkGLContext : public SkRefCnt {
21 public: 20 public:
22 ~SkGLContext() override; 21 ~SkGLContext() override;
23 22
24 bool isValid() const { return NULL != gl(); } 23 bool isValid() const { return NULL != gl(); }
25 24
26 const GrGLInterface* gl() const { return fGL.get(); } 25 const GrGLInterface* gl() const { return fGL.get(); }
27 26
28 bool fenceSyncSupport() const { return SkToBool(fFenceSync); } 27 bool fenceSyncSupport() const { return SkToBool(fFenceSync); }
29 28
30 bool getMaxGpuFrameLag(int* maxFrameLag) const { 29 bool getMaxGpuFrameLag(int* maxFrameLag) const {
31 if (!fFenceSync) { 30 if (!fFenceSync) {
32 return false; 31 return false;
33 } 32 }
34 *maxFrameLag = kMaxFrameLag; 33 *maxFrameLag = kMaxFrameLag;
35 return true; 34 return true;
36 } 35 }
37 36
38 void makeCurrent() const; 37 void makeCurrent() const;
39 38
40 /** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
41 virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return 0; }
42 virtual void destroyEGLImage(GrEGLImage) const {}
43
44 /**
45 * Used for testing EGLImage integration. Takes a EGLImage and wraps it in a
46 * GL_TEXTURE_EXTERNAL_OES.
47 */
48 virtual GrGLuint eglImageToExternalTexture(GrEGLImage) const { return 0; }
49
50 /** 39 /**
51 * The only purpose of this function it to provide a means of scheduling 40 * The only purpose of this function it to provide a means of scheduling
52 * work on the GPU (since all of the subclasses create primary buffers for 41 * work on the GPU (since all of the subclasses create primary buffers for
53 * testing that are small and not meant to be rendered to the screen). 42 * testing that are small and not meant to be rendered to the screen).
54 * 43 *
55 * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), 44 * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync),
56 * this will not swap any buffers, but rather emulate triple buffer 45 * this will not swap any buffers, but rather emulate triple buffer
57 * synchronization using fences. 46 * synchronization using fences.
58 * 47 *
59 * Otherwise it will call the platform SwapBuffers method. This may or may 48 * Otherwise it will call the platform SwapBuffers method. This may or may
60 * not perform some sort of synchronization, depending on whether the 49 * not perform some sort of synchronization, depending on whether the
61 * drawing surface provided by the platform is double buffered. 50 * drawing surface provided by the platform is double buffered.
62 */ 51 */
63 void swapBuffers(); 52 void swapBuffers();
64 53
65 /** 54 /**
66 * This notifies the context that we are deliberately testing abandoning 55 * This notifies the context that we are deliberately testing abandoning
67 * the context. It is useful for debugging contexts that would otherwise 56 * the context. It is useful for debugging contexts that would otherwise
68 * test that GPU resources are properly deleted. It also allows a debugging 57 * test that GPU resources are properly deleted. It also allows a debugging
69 * context to test that further GL calls are not made by Skia GPU code. 58 * context to test that further GL calls are not made by Skia GPU code.
70 */ 59 */
71 void testAbandon(); 60 void testAbandon();
72 61
73 /**
74 * Creates a new GL context of the same type and makes the returned context current
75 * (if not null).
76 */
77 virtual SkGLContext* createNew() const { return nullptr; }
78
79 class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL fu nctionality. 62 class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL fu nctionality.
80 63
81 protected: 64 protected:
82 SkGLContext(); 65 SkGLContext();
83 66
84 /* 67 /*
85 * Methods that sublcasses must call from their constructors and destructors . 68 * Methods that sublcasses must call from their constructors and destructors .
86 */ 69 */
87 void init(const GrGLInterface*, SkGpuFenceSync* = NULL); 70 void init(const GrGLInterface*, SkGpuFenceSync* = NULL);
88 void teardown(); 71 void teardown();
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
124 * SK_GL(glCtx, GenTextures(1, &texID)); 107 * SK_GL(glCtx, GenTextures(1, &texID));
125 */ 108 */
126 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \ 109 #define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
127 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) 110 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
128 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \ 111 #define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
129 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError()) 112 SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
130 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X 113 #define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
131 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X 114 #define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
132 115
133 #endif 116 #endif
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