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Side by Side Diff: content/common/gpu/client/context_provider_command_buffer.cc

Issue 1459193003: Fix thread checking logic in ContextProviderCommandBuffer (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 1 month ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/client/context_provider_command_buffer.h" 5 #include "content/common/gpu/client/context_provider_command_buffer.h"
6 6
7 #include <set> 7 #include <set>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/callback_helpers.h" 10 #include "base/callback_helpers.h"
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61 context_thread_checker_.CalledOnValidThread()); 61 context_thread_checker_.CalledOnValidThread());
62 62
63 // Destroy references to the context3d_ before leaking it. 63 // Destroy references to the context3d_ before leaking it.
64 if (WebContext3DNoChecks()->GetCommandBufferProxy()) 64 if (WebContext3DNoChecks()->GetCommandBufferProxy())
65 WebContext3DNoChecks()->GetCommandBufferProxy()->SetLock(nullptr); 65 WebContext3DNoChecks()->GetCommandBufferProxy()->SetLock(nullptr);
66 lost_context_callback_proxy_.reset(); 66 lost_context_callback_proxy_.reset();
67 } 67 }
68 68
69 69
70 CommandBufferProxyImpl* ContextProviderCommandBuffer::GetCommandBufferProxy() { 70 CommandBufferProxyImpl* ContextProviderCommandBuffer::GetCommandBufferProxy() {
71 return WebContext3D()->GetCommandBufferProxy(); 71 return WebContext3DNoChecks()->GetCommandBufferProxy();
72 } 72 }
73 73
74 WebGraphicsContext3DCommandBufferImpl* 74 WebGraphicsContext3DCommandBufferImpl*
75 ContextProviderCommandBuffer::WebContext3D() { 75 ContextProviderCommandBuffer::WebContext3D() {
76 DCHECK(gr_interface_); 76 DCHECK(gr_interface_);
77 DCHECK(gr_interface_->WebContext3D()); 77 DCHECK(gr_interface_->WebContext3D());
78 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 78 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
79 DCHECK(context_thread_checker_.CalledOnValidThread()); 79 DCHECK(context_thread_checker_.CalledOnValidThread());
80 80
81 return WebContext3DNoChecks(); 81 return WebContext3DNoChecks();
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112 return true; 112 return true;
113 } 113 }
114 114
115 void ContextProviderCommandBuffer::DetachFromThread() { 115 void ContextProviderCommandBuffer::DetachFromThread() {
116 context_thread_checker_.DetachFromThread(); 116 context_thread_checker_.DetachFromThread();
117 } 117 }
118 118
119 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() { 119 gpu::gles2::GLES2Interface* ContextProviderCommandBuffer::ContextGL() {
120 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 120 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
121 121
122 return WebContext3DNoChecks()->GetImplementation(); 122 return WebContext3D()->GetImplementation();
123 } 123 }
124 124
125 gpu::ContextSupport* ContextProviderCommandBuffer::ContextSupport() { 125 gpu::ContextSupport* ContextProviderCommandBuffer::ContextSupport() {
126 return WebContext3D()->GetContextSupport(); 126 return WebContext3DNoChecks()->GetContextSupport();
127 } 127 }
128 128
129 class GrContext* ContextProviderCommandBuffer::GrContext() { 129 class GrContext* ContextProviderCommandBuffer::GrContext() {
130 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 130 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
131 DCHECK(context_thread_checker_.CalledOnValidThread()); 131 DCHECK(context_thread_checker_.CalledOnValidThread());
132 132
133 if (gr_context_) 133 if (gr_context_)
134 return gr_context_->get(); 134 return gr_context_->get();
135 135
136 gr_context_.reset(new GrContextForWebGraphicsContext3D(gr_interface_)); 136 gr_context_.reset(new GrContextForWebGraphicsContext3D(gr_interface_));
137 137
138 // If GlContext is already lost, also abandon the new GrContext. 138 // If GlContext is already lost, also abandon the new GrContext.
139 if (gr_context_->get() && 139 if (gr_context_->get() &&
140 ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR) 140 ContextGL()->GetGraphicsResetStatusKHR() != GL_NO_ERROR)
141 gr_context_->get()->abandonContext(); 141 gr_context_->get()->abandonContext();
142 142
143 return gr_context_->get(); 143 return gr_context_->get();
144 } 144 }
145 145
146 void ContextProviderCommandBuffer::InvalidateGrContext(uint32_t state) { 146 void ContextProviderCommandBuffer::InvalidateGrContext(uint32_t state) {
147 if (gr_context_) { 147 if (gr_context_) {
148 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 148 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
149 DCHECK(context_thread_checker_.CalledOnValidThread()); 149 DCHECK(context_thread_checker_.CalledOnValidThread());
150 gr_context_->get()->resetContext(state); 150 gr_context_->get()->resetContext(state);
151 } 151 }
152 } 152 }
153 153
154 void ContextProviderCommandBuffer::SetupLock() { 154 void ContextProviderCommandBuffer::SetupLock() {
155 WebContext3D()->GetCommandBufferProxy()->SetLock(&context_lock_); 155 WebContext3DNoChecks()->GetCommandBufferProxy()->SetLock(&context_lock_);
piman 2015/11/20 04:54:35 I think this one should stay as WebContext3D(), be
156 } 156 }
157 157
158 base::Lock* ContextProviderCommandBuffer::GetLock() { 158 base::Lock* ContextProviderCommandBuffer::GetLock() {
159 return &context_lock_; 159 return &context_lock_;
160 } 160 }
161 161
162 cc::ContextProvider::Capabilities 162 cc::ContextProvider::Capabilities
163 ContextProviderCommandBuffer::ContextCapabilities() { 163 ContextProviderCommandBuffer::ContextCapabilities() {
164 DCHECK(lost_context_callback_proxy_); // Is bound to thread. 164 DCHECK(lost_context_callback_proxy_); // Is bound to thread.
165 DCHECK(context_thread_checker_.CalledOnValidThread()); 165 DCHECK(context_thread_checker_.CalledOnValidThread());
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197 197
198 void ContextProviderCommandBuffer::SetLostContextCallback( 198 void ContextProviderCommandBuffer::SetLostContextCallback(
199 const LostContextCallback& lost_context_callback) { 199 const LostContextCallback& lost_context_callback) {
200 DCHECK(context_thread_checker_.CalledOnValidThread()); 200 DCHECK(context_thread_checker_.CalledOnValidThread());
201 DCHECK(lost_context_callback_.is_null() || 201 DCHECK(lost_context_callback_.is_null() ||
202 lost_context_callback.is_null()); 202 lost_context_callback.is_null());
203 lost_context_callback_ = lost_context_callback; 203 lost_context_callback_ = lost_context_callback;
204 } 204 }
205 205
206 } // namespace content 206 } // namespace content
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