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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 Polymer({ | 5 Polymer({ |
6 is: 'audio-player', | 6 is: 'audio-player', |
7 | 7 |
8 properties: { | 8 properties: { |
9 /** | 9 /** |
10 * Flag whether the audio is playing or paused. True if playing, or false | 10 * Flag whether the audio is playing or paused. True if playing, or false |
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83 reflectToAttribute: true | 83 reflectToAttribute: true |
84 }, | 84 }, |
85 | 85 |
86 /** | 86 /** |
87 * The number of played tracks. (exposed publicly for tests) | 87 * The number of played tracks. (exposed publicly for tests) |
88 */ | 88 */ |
89 playcount: { | 89 playcount: { |
90 type: Number, | 90 type: Number, |
91 value: 0, | 91 value: 0, |
92 reflectToAttribute: true | 92 reflectToAttribute: true |
| 93 }, |
| 94 |
| 95 ariaLabels: { |
| 96 type: Object |
93 } | 97 } |
94 }, | 98 }, |
95 | 99 |
96 /** | 100 /** |
| 101 * The last playing state when user starts dragging the seek bar. |
| 102 * @private {boolean} |
| 103 */ |
| 104 wasPlayingOnDragStart_: false, |
| 105 |
| 106 /** |
97 * Handles change event for shuffle mode. | 107 * Handles change event for shuffle mode. |
98 * @param {boolean} shuffle | 108 * @param {boolean} shuffle |
99 */ | 109 */ |
100 shuffleChanged: function(shuffle) { | 110 shuffleChanged: function(shuffle) { |
101 if (this.model) | 111 if (this.model) |
102 this.model.shuffle = shuffle; | 112 this.model.shuffle = shuffle; |
103 }, | 113 }, |
104 | 114 |
105 /** | 115 /** |
106 * Handles change event for repeat mode. | 116 * Handles change event for repeat mode. |
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128 this.model.expanded = expanded; | 138 this.model.expanded = expanded; |
129 }, | 139 }, |
130 | 140 |
131 /** | 141 /** |
132 * Initializes an element. This method is called automatically when the | 142 * Initializes an element. This method is called automatically when the |
133 * element is ready. | 143 * element is ready. |
134 */ | 144 */ |
135 ready: function() { | 145 ready: function() { |
136 this.addEventListener('keydown', this.onKeyDown_.bind(this)); | 146 this.addEventListener('keydown', this.onKeyDown_.bind(this)); |
137 | 147 |
| 148 this.$.audioController.addEventListener('dragging-changed', |
| 149 this.onDraggingChanged_.bind(this)); |
| 150 |
138 this.$.audio.volume = 0; // Temporary initial volume. | 151 this.$.audio.volume = 0; // Temporary initial volume. |
139 this.$.audio.addEventListener('ended', this.onAudioEnded.bind(this)); | 152 this.$.audio.addEventListener('ended', this.onAudioEnded.bind(this)); |
140 this.$.audio.addEventListener('error', this.onAudioError.bind(this)); | 153 this.$.audio.addEventListener('error', this.onAudioError.bind(this)); |
141 | 154 |
142 var onAudioStatusUpdatedBound = this.onAudioStatusUpdate_.bind(this); | 155 var onAudioStatusUpdatedBound = this.onAudioStatusUpdate_.bind(this); |
143 this.$.audio.addEventListener('timeupdate', onAudioStatusUpdatedBound); | 156 this.$.audio.addEventListener('timeupdate', onAudioStatusUpdatedBound); |
144 this.$.audio.addEventListener('ended', onAudioStatusUpdatedBound); | 157 this.$.audio.addEventListener('ended', onAudioStatusUpdatedBound); |
145 this.$.audio.addEventListener('play', onAudioStatusUpdatedBound); | 158 this.$.audio.addEventListener('play', onAudioStatusUpdatedBound); |
146 this.$.audio.addEventListener('pause', onAudioStatusUpdatedBound); | 159 this.$.audio.addEventListener('pause', onAudioStatusUpdatedBound); |
147 this.$.audio.addEventListener('suspend', onAudioStatusUpdatedBound); | 160 this.$.audio.addEventListener('suspend', onAudioStatusUpdatedBound); |
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268 * This handler is registered in this.ready(). | 281 * This handler is registered in this.ready(). |
269 * @private | 282 * @private |
270 */ | 283 */ |
271 onAudioStatusUpdate_: function() { | 284 onAudioStatusUpdate_: function() { |
272 this.time = (this.lastAudioUpdateTime_ = this.$.audio.currentTime * 1000); | 285 this.time = (this.lastAudioUpdateTime_ = this.$.audio.currentTime * 1000); |
273 this.duration = this.$.audio.duration * 1000; | 286 this.duration = this.$.audio.duration * 1000; |
274 this.playing = !this.$.audio.paused; | 287 this.playing = !this.$.audio.paused; |
275 }, | 288 }, |
276 | 289 |
277 /** | 290 /** |
| 291 * Invoked when receivig a request to start playing the current music. |
| 292 */ |
| 293 onPlayCurrentTrack: function() { |
| 294 this.$.audio.play(); |
| 295 }, |
| 296 |
| 297 /** |
278 * Invoked when receiving a request to replay the current music from the track | 298 * Invoked when receiving a request to replay the current music from the track |
279 * list element. | 299 * list element. |
280 */ | 300 */ |
281 onReplayCurrentTrack: function() { | 301 onReplayCurrentTrack: function() { |
282 // Changes the current time back to the beginning, regardless of the current | 302 // Changes the current time back to the beginning, regardless of the current |
283 // status (playing or paused). | 303 // status (playing or paused). |
284 this.$.audio.currentTime = 0; | 304 this.$.audio.currentTime = 0; |
285 this.time = 0; | 305 this.time = 0; |
286 }, | 306 }, |
287 | 307 |
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389 }, | 409 }, |
390 | 410 |
391 /** | 411 /** |
392 * Invoked when the audio player is being unloaded. | 412 * Invoked when the audio player is being unloaded. |
393 */ | 413 */ |
394 onPageUnload: function() { | 414 onPageUnload: function() { |
395 this.$.audio.src = ''; // Hack to prevent crashing. | 415 this.$.audio.src = ''; // Hack to prevent crashing. |
396 }, | 416 }, |
397 | 417 |
398 /** | 418 /** |
| 419 * Invoked when dragging state of seek bar on control panel is changed. |
| 420 * During the user is dragging it, audio playback is paused temporalily. |
| 421 */ |
| 422 onDraggingChanged_: function() { |
| 423 if (this.$.audioController.dragging) { |
| 424 if (this.playing) { |
| 425 this.wasPlayingOnDragStart_ = true; |
| 426 this.$.audio.pause(); |
| 427 } |
| 428 } else { |
| 429 if (this.wasPlayingOnDragStart_) { |
| 430 this.$.audio.play(); |
| 431 this.wasPlayingOnDragStart_ = false; |
| 432 } |
| 433 } |
| 434 }, |
| 435 |
| 436 /** |
399 * Invoked when the 'keydown' event is fired. | 437 * Invoked when the 'keydown' event is fired. |
400 * @param {Event} event The event object. | 438 * @param {Event} event The event object. |
401 */ | 439 */ |
402 onKeyDown_: function(event) { | 440 onKeyDown_: function(event) { |
403 switch (event.keyIdentifier) { | 441 switch (event.keyIdentifier) { |
404 case 'Up': | 442 case 'Up': |
405 if (this.$.audioController.volumeSliderShown && this.model.volume < 100) | 443 if (this.$.audioController.volumeSliderShown && this.model.volume < 100) |
406 this.model.volume += 1; | 444 this.model.volume += 1; |
407 break; | 445 break; |
408 case 'Down': | 446 case 'Down': |
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434 | 472 |
435 /** | 473 /** |
436 * Computes volume value for audio element. (should be in [0.0, 1.0]) | 474 * Computes volume value for audio element. (should be in [0.0, 1.0]) |
437 * @param {number} volume Volume which is set in the UI. ([0, 100]) | 475 * @param {number} volume Volume which is set in the UI. ([0, 100]) |
438 * @return {number} | 476 * @return {number} |
439 */ | 477 */ |
440 computeAudioVolume_: function(volume) { | 478 computeAudioVolume_: function(volume) { |
441 return volume / 100; | 479 return volume / 100; |
442 } | 480 } |
443 }); | 481 }); |
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