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1 /* | 1 /* |
2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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104 GraphicsLayer* scrollingBlockSelectionLayer() const { return m_scrollingBloc
kSelectionLayer.get(); } | 104 GraphicsLayer* scrollingBlockSelectionLayer() const { return m_scrollingBloc
kSelectionLayer.get(); } |
105 | 105 |
106 bool hasMaskLayer() const { return m_maskLayer; } | 106 bool hasMaskLayer() const { return m_maskLayer; } |
107 GraphicsLayer* maskLayer() const { return m_maskLayer.get(); } | 107 GraphicsLayer* maskLayer() const { return m_maskLayer.get(); } |
108 | 108 |
109 bool hasChildClippingMaskLayer() const { return m_childClippingMaskLayer; } | 109 bool hasChildClippingMaskLayer() const { return m_childClippingMaskLayer; } |
110 GraphicsLayer* childClippingMaskLayer() const { return m_childClippingMaskLa
yer.get(); } | 110 GraphicsLayer* childClippingMaskLayer() const { return m_childClippingMaskLa
yer.get(); } |
111 | 111 |
112 GraphicsLayer* parentForSublayers() const; | 112 GraphicsLayer* parentForSublayers() const; |
113 GraphicsLayer* childForSuperlayers() const; | 113 GraphicsLayer* childForSuperlayers() const; |
114 void setSublayers(const GraphicsLayerVector&); | |
115 | 114 |
116 bool hasChildTransformLayer() const { return m_childTransformLayer; } | 115 bool hasChildTransformLayer() const { return m_childTransformLayer; } |
117 GraphicsLayer* childTransformLayer() const { return m_childTransformLayer.ge
t(); } | 116 GraphicsLayer* childTransformLayer() const { return m_childTransformLayer.ge
t(); } |
118 | 117 |
119 GraphicsLayer* squashingContainmentLayer() const { return m_squashingContain
mentLayer.get(); } | 118 GraphicsLayer* squashingContainmentLayer() const { return m_squashingContain
mentLayer.get(); } |
120 GraphicsLayer* squashingLayer() const { return m_squashingLayer.get(); } | 119 GraphicsLayer* squashingLayer() const { return m_squashingLayer.get(); } |
121 | 120 |
122 void setSquashingContentsNeedDisplay(); | 121 void setSquashingContentsNeedDisplay(); |
123 void setContentsNeedDisplay(); | 122 void setContentsNeedDisplay(); |
124 // LayoutRect is in the coordinate space of the layer's layout object. | 123 // LayoutRect is in the coordinate space of the layer's layout object. |
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323 PaintLayer& m_owningLayer; | 322 PaintLayer& m_owningLayer; |
324 | 323 |
325 // The hierarchy of layers that is maintained by the CompositedLayerMapping
looks like this: | 324 // The hierarchy of layers that is maintained by the CompositedLayerMapping
looks like this: |
326 // | 325 // |
327 // + m_ancestorClippingLayer [OPTIONAL] | 326 // + m_ancestorClippingLayer [OPTIONAL] |
328 // + m_graphicsLayer | 327 // + m_graphicsLayer |
329 // + m_childTransformLayer [OPTIONAL] | 328 // + m_childTransformLayer [OPTIONAL] |
330 // | + m_childContainmentLayer [OPTIONAL] <-OR-> m_scrollingLayer [OPTI
ONAL] | 329 // | + m_childContainmentLayer [OPTIONAL] <-OR-> m_scrollingLayer [OPTI
ONAL] |
331 // | + m_scrollingContentsL
ayer [Present iff m_scrollingLayer is present] | 330 // | + m_scrollingContentsL
ayer [Present iff m_scrollingLayer is present] |
332 // | + m_scrollingBlockSe
lectionLayer [Present iff m_scrollingLayer is present] | 331 // | + m_scrollingBlockSe
lectionLayer [Present iff m_scrollingLayer is present] |
333 // + m_overflowControlsAncestorClippingLayer [OPTIONAL] // *The overflo
w controls may need to be repositioned in the | 332 // + m_overflowControlsClippingLayer [OPTIONAL] // *The overflow contro
ls may need to be repositioned in the |
334 // + m_overflowControlsHostLayer [OPTIONAL] // graphics la
yer tree by the RLC to ensure that they stack | 333 // + m_overflowControlsHostLayer [OPTIONAL] // graphics layer tree
by the RLC to ensure that they stack |
335 // + m_layerForVerticalScrollbar [OPTIONAL] // above scrol
ling content. | 334 // + m_layerForVerticalScrollbar [OPTIONAL] // above scrolling con
tent. |
336 // + m_layerForHorizontalScrollbar [OPTIONAL] | 335 // + m_layerForHorizontalScrollbar [OPTIONAL] |
337 // + m_layerForScrollCorner [OPTIONAL] | 336 // + m_layerForScrollCorner [OPTIONAL] |
338 // | 337 // |
339 // We need an ancestor clipping layer if our clipping ancestor is not our an
cestor in the | 338 // We need an ancestor clipping layer if our clipping ancestor is not our an
cestor in the |
340 // clipping tree. Here's what that might look like. | 339 // clipping tree. Here's what that might look like. |
341 // | 340 // |
342 // Let A = the clipping ancestor, | 341 // Let A = the clipping ancestor, |
343 // B = the clip descendant, and | 342 // B = the clip descendant, and |
344 // SC = the stacking context that is the ancestor of A and B in the stac
king tree. | 343 // SC = the stacking context that is the ancestor of A and B in the stac
king tree. |
345 // | 344 // |
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392 // | 391 // |
393 // With the hierarchy set up like this, the root content layer is able to sc
roll without affecting | 392 // With the hierarchy set up like this, the root content layer is able to sc
roll without affecting |
394 // the background layer (or paint invalidation). | 393 // the background layer (or paint invalidation). |
395 OwnPtr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need
to draw the foreground separately. | 394 OwnPtr<GraphicsLayer> m_foregroundLayer; // Only used in cases where we need
to draw the foreground separately. |
396 OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need
to draw the background separately. | 395 OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need
to draw the background separately. |
397 | 396 |
398 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; | 397 OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; |
399 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; | 398 OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; |
400 OwnPtr<GraphicsLayer> m_layerForScrollCorner; | 399 OwnPtr<GraphicsLayer> m_layerForScrollCorner; |
401 | 400 |
402 // This layer contains the scrollbar and scroll corner layers and clips them
to the border box | 401 // This layer exists to simplify the reparenting of overflow control that is
occasionally required |
403 // bounds of our LayoutObject. It is usually added to m_graphicsLayer, but m
ay be reparented by | 402 // to ensure that scrollbars appear above scrolling content. |
404 // GraphicsLayerTreeBuilder to ensure that scrollbars appear above scrolling
content. | |
405 OwnPtr<GraphicsLayer> m_overflowControlsHostLayer; | 403 OwnPtr<GraphicsLayer> m_overflowControlsHostLayer; |
406 | 404 |
407 // The reparented overflow controls sometimes need to be clipped by a non-an
cestor. In just the same | 405 // The reparented overflow controls sometimes need to be clipped by a non-an
cestor. In just the same |
408 // way we need an ancestor clipping layer to clip this CLM's internal hierar
chy, we add another layer | 406 // way we need an ancestor clipping layer to clip this CLM's internal hierar
chy, we add another layer |
409 // to clip the overflow controls. We could combine this with m_overflowContr
olsHostLayer, but that | 407 // to clip the overflow controls. It would be possible to make m_overflowCon
trolsHostLayer be |
410 // would require manually intersecting their clips, and shifting the overflo
w controls to compensate | 408 // responsible for applying this clip, but that could require repositioning
all of the overflow |
411 // for this clip's offset. By using a separate layer, the overflow controls
can remain ignorant of | 409 // controls since the this clip may apply an offset. By using a separate lay
er, the overflow controls |
412 // ancestor clipping. | 410 // can remain ignorant of the layers above them and still work correctly. |
413 OwnPtr<GraphicsLayer> m_overflowControlsAncestorClippingLayer; | 411 OwnPtr<GraphicsLayer> m_overflowControlsClippingLayer; |
414 | 412 |
415 // A squashing CLM has two possible squashing-related structures. | 413 // A squashing CLM has two possible squashing-related structures. |
416 // | 414 // |
417 // If m_ancestorClippingLayer is present: | 415 // If m_ancestorClippingLayer is present: |
418 // | 416 // |
419 // m_ancestorClippingLayer | 417 // m_ancestorClippingLayer |
420 // + m_graphicsLayer | 418 // + m_graphicsLayer |
421 // + m_squashingLayer | 419 // + m_squashingLayer |
422 // | 420 // |
423 // If not: | 421 // If not: |
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443 | 441 |
444 unsigned m_backgroundLayerPaintsFixedRootBackground : 1; | 442 unsigned m_backgroundLayerPaintsFixedRootBackground : 1; |
445 unsigned m_scrollingContentsAreEmpty : 1; | 443 unsigned m_scrollingContentsAreEmpty : 1; |
446 | 444 |
447 friend class CompositedLayerMappingTest; | 445 friend class CompositedLayerMappingTest; |
448 }; | 446 }; |
449 | 447 |
450 } // namespace blink | 448 } // namespace blink |
451 | 449 |
452 #endif // CompositedLayerMapping_h | 450 #endif // CompositedLayerMapping_h |
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