Descriptioncc:: Don't use cached screen space transform for layers not in RSLL.
layer_tree_impl.cc and layer_tree_host_impl.cc make calls to
LayerImpl::screen_space_transform. When we use property trees, only
the layers that are in render surface layer list(RSLL) have the correct
cached screen space transform. For other layers, we need to calculate it
directly from property trees.
BUG=557942
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Committed: https://crrev.com/90781febc9afac41c1feb79fd1b60f6c13864aa0
Cr-Commit-Position: refs/heads/master@{#360516}
Patch Set 1 #
Total comments: 2
Patch Set 2 : #
Total comments: 2
Patch Set 3 : #
Messages
Total messages: 11 (4 generated)
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