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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 // Flags: --allow-natives-syntax | 28 // Flags: --allow-natives-syntax |
| 29 | 29 |
| 30 // Test CompareIC stubs for normal and strict equality comparison of known | 30 // Test CompareIC stubs for normal and strict equality comparison of known |
| 31 // objects in slow mode. These objects share the same map even though they | 31 // objects in hydrogen. |
| 32 // might have completely different properties. | 32 |
| 33 function lt(a, b) { |
| 34 return a < b; |
| 35 } |
| 36 |
| 37 function gt(a, b) { |
| 38 return a > b; |
| 39 } |
| 33 | 40 |
| 34 function eq(a, b) { | 41 function eq(a, b) { |
| 35 return a == b; | 42 return a == b; |
| 36 } | 43 } |
| 37 | 44 |
| 38 function eq_strict(a, b) { | 45 function eq_strict(a, b) { |
| 39 return a === b; | 46 return a === b; |
| 40 } | 47 } |
| 41 | 48 |
| 42 function test(a, b) { | 49 function test(a, b, less, greater) { |
| 43 // Check CompareIC for equality of known objects. | 50 // Check CompareIC for equality of known objects. |
| 44 assertTrue(eq(a, a)); | 51 assertTrue(eq(a, a)); |
| 45 assertTrue(eq(b, b)); | 52 assertTrue(eq(b, b)); |
| 46 assertFalse(eq(a, b)); | 53 assertFalse(eq(a, b)); |
| 47 // Check CompareIC for strict equality of known objects. | |
| 48 assertTrue(eq_strict(a, a)); | 54 assertTrue(eq_strict(a, a)); |
| 49 assertTrue(eq_strict(b, b)); | 55 assertTrue(eq_strict(b, b)); |
| 50 assertFalse(eq_strict(a, b)); | 56 assertFalse(eq_strict(a, b)); |
| 57 assertEquals(lt(a, b), less); |
| 58 assertEquals(gt(a, b), greater); |
| 59 assertEquals(lt(b, a), greater); |
| 60 assertEquals(gt(b, a), less); |
| 51 } | 61 } |
| 52 | 62 |
| 53 // Prepare two objects in slow mode that have the same map. | 63 var obj1 = {toString: function() {return "1";}}; |
| 54 var obj1 = %OptimizeObjectForAddingMultipleProperties({}, 1); | 64 var obj2 = {toString: function() {return "2";}}; |
| 55 var obj2 = %OptimizeObjectForAddingMultipleProperties({}, 1); | |
| 56 | 65 |
| 57 // Test original objects. | 66 var less = obj1 < obj2; |
| 58 assertTrue(%HaveSameMap(obj1, obj2)); | 67 var greater = obj1 > obj2; |
| 59 test(obj1, obj2); | |
| 60 | 68 |
| 61 // Test after adding property to first object. | 69 test(obj1, obj2, less, greater); |
| 70 test(obj1, obj2, less, greater); |
| 71 test(obj1, obj2, less, greater); |
| 72 %OptimizeFunctionOnNextCall(test); |
| 73 test(obj1, obj2, less, greater); |
| 74 test(obj1, obj2, less, greater); |
| 75 |
| 62 obj1.x = 1; | 76 obj1.x = 1; |
| 63 assertTrue(%HaveSameMap(obj1, obj2)); | 77 test(obj1, obj2, less, greater); |
| 64 test(obj1, obj2); | |
| 65 | 78 |
| 66 // Test after adding property to second object. | |
| 67 obj2.y = 2; | 79 obj2.y = 2; |
| 68 assertTrue(%HaveSameMap(obj1, obj2)); | 80 test(obj1, obj2, less, greater); |
| 69 test(obj1, obj2); | 81 |
| 82 var obj1 = {test: 3}; |
| 83 var obj2 = {test2: 3}; |
| 84 |
| 85 var less = obj1 < obj2; |
| 86 var greater = obj1 > obj2; |
| 87 |
| 88 test(obj1, obj2, less, greater); |
| 89 test(obj1, obj2, less, greater); |
| 90 test(obj1, obj2, less, greater); |
| 91 %OptimizeFunctionOnNextCall(test); |
| 92 test(obj1, obj2, less, greater); |
| 93 test(obj1, obj2, less, greater); |
| 94 |
| 95 obj1.toString = function() {return "1"}; |
| 96 var less = obj1 < obj2; |
| 97 var greater = obj1 > obj2; |
| 98 test(obj1, obj2, less, greater); |
| 99 %OptimizeFunctionOnNextCall(test); |
| 100 test(obj1, obj2, less, greater); |
| 101 |
| 102 obj2.toString = function() {return "2"}; |
| 103 var less = true; |
| 104 var greater = false; |
| 105 |
| 106 test(obj1, obj2, less, greater); |
| 107 obj2.y = 2; |
| 108 test(obj1, obj2, less, greater); |
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