| Index: src/gpu/glsl/GrGLSLProgramBuilder.h
|
| diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
|
| index 568fe8ae10c04f982519611d23a982447a53aa53..4f3f8a5291a3cfb6c73cb951cda1fc06b3f5ac0c 100644
|
| --- a/src/gpu/glsl/GrGLSLProgramBuilder.h
|
| +++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
|
| @@ -165,10 +165,6 @@ public:
|
| const char* name, GrGLSLVertToFrag*,
|
| GrSLPrecision fsPrecision = kDefault_GrSLPrecision) = 0;
|
|
|
| - // TODO rename getFragmentBuilder
|
| - virtual GrGLSLFragmentBuilder* getFragmentShaderBuilder() = 0;
|
| - virtual GrGLSLVertexBuilder* getVertexShaderBuilder() = 0;
|
| -
|
| /*
|
| * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
|
| */
|
| @@ -178,8 +174,6 @@ public:
|
| /* a specializations for FPs. Lets the user add uniforms and FS code */
|
| class GrGLSLFPBuilder : public virtual GrGLSLUniformBuilder {
|
| public:
|
| - virtual GrGLSLFragmentBuilder* getFragmentShaderBuilder() = 0;
|
| -
|
| /*
|
| * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
|
| */
|
| @@ -188,8 +182,6 @@ public:
|
| /* a specializations for XPs. Lets the user add uniforms and FS code */
|
| class GrGLSLXPBuilder : public virtual GrGLSLUniformBuilder {
|
| public:
|
| - virtual GrGLSLXPFragmentBuilder* getFragmentShaderBuilder() = 0;
|
| -
|
| /*
|
| * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
|
| */
|
| @@ -201,9 +193,6 @@ class GrGLSLProgramBuilder : public GrGLSLGPBuilder,
|
| public:
|
| typedef GrGpu::DrawArgs DrawArgs;
|
|
|
| - GrGLSLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
|
| - GrGLSLVertexBuilder* getVertexShaderBuilder() override { return &fVS; }
|
| -
|
| // Handles for program uniforms (other than per-effect uniforms)
|
| struct BuiltinUniformHandles {
|
| UniformHandle fRTAdjustmentUni;
|
|
|