| Index: src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| index 58b9a0fd66ec5f6a35e61d4e4933d9814d89f2d6..6d1c864b82cd9ebb9b5949b7912bf3ca19920ab4 100644
|
| --- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| +++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
|
| @@ -64,22 +64,22 @@ public:
|
| GLSLProcessor(const GrProcessor&) {}
|
|
|
| virtual void emitCode(EmitArgs& args) override {
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
|
|
| const char* yuvMatrix = nullptr;
|
| fMatrixUni = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| kMat44f_GrSLType, kDefault_GrSLPrecision,
|
| "YUVMatrix", &yuvMatrix);
|
| - fsBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
|
| - fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
|
| - args.fCoords[0].getType());
|
| - fsBuilder->codeAppend(".r,\n\t\t");
|
| - fsBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
|
| - args.fCoords[1].getType());
|
| - fsBuilder->codeAppend(".r,\n\t\t");
|
| - fsBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
|
| - args.fCoords[2].getType());
|
| - fsBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
|
| + fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor);
|
| + fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(),
|
| + args.fCoords[0].getType());
|
| + fragBuilder->codeAppend(".r,\n\t\t");
|
| + fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(),
|
| + args.fCoords[1].getType());
|
| + fragBuilder->codeAppend(".r,\n\t\t");
|
| + fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(),
|
| + args.fCoords[2].getType());
|
| + fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix);
|
| }
|
|
|
| protected:
|
|
|