| Index: src/gpu/effects/GrRRectEffect.cpp
|
| diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
|
| index c5c5efdd0e4b1b41756d8ba23adf7ddc41d9c96b..c45f5f309c20b11ff1e0cf07766c76149aa03840 100644
|
| --- a/src/gpu/effects/GrRRectEffect.cpp
|
| +++ b/src/gpu/effects/GrRRectEffect.cpp
|
| @@ -165,8 +165,8 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
|
| "radiusPlusHalf",
|
| &radiusPlusHalfName);
|
|
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| - const char* fragmentPos = fsBuilder->fragmentPosition();
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + const char* fragmentPos = fragBuilder->fragmentPosition();
|
| // At each quarter-circle corner we compute a vector that is the offset of the fragment position
|
| // from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
|
| // to that corner. This means that points near the interior near the rrect top edge will have
|
| @@ -184,96 +184,104 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
|
| // alphas together.
|
| switch (crre.getCircularCornerFlags()) {
|
| case CircularRRectEffect::kAll_CornerFlags:
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| - fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| - fsBuilder->codeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| + fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| + fragBuilder->codeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kTopLeft_CornerFlag:
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n",
|
| - rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| - rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| - rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| - radiusPlusHalfName);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n",
|
| + rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| + rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| + rectName, fragmentPos);
|
| + fragBuilder->codeAppendf(
|
| + "\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kTopRight_CornerFlag:
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n",
|
| - fragmentPos, rectName, rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| - fragmentPos, rectName);
|
| - fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| - rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| - radiusPlusHalfName);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n",
|
| + fragmentPos, rectName, rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| + fragmentPos, rectName);
|
| + fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| + rectName, fragmentPos);
|
| + fragBuilder->codeAppendf(
|
| + "\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kBottomRight_CornerFlag:
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n",
|
| - fragmentPos, rectName);
|
| - fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| - fragmentPos, rectName);
|
| - fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| - fragmentPos, rectName);
|
| - fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| - radiusPlusHalfName);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n",
|
| + fragmentPos, rectName);
|
| + fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| + fragmentPos, rectName);
|
| + fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| + fragmentPos, rectName);
|
| + fragBuilder->codeAppendf(
|
| + "\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kBottomLeft_CornerFlag:
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n",
|
| - rectName, fragmentPos, fragmentPos, rectName);
|
| - fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| - rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| - fragmentPos, rectName);
|
| - fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| - radiusPlusHalfName);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n",
|
| + rectName, fragmentPos, fragmentPos, rectName);
|
| + fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| + rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| + fragmentPos, rectName);
|
| + fragBuilder->codeAppendf(
|
| + "\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kLeft_CornerFlags:
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
|
| - fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
|
| - fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| - rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| - radiusPlusHalfName);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
|
| + fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
|
| + fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
|
| + rectName, fragmentPos);
|
| + fragBuilder->codeAppendf(
|
| + "\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kTop_CornerFlags:
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
|
| - fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
|
| - fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| - rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| - radiusPlusHalfName);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
|
| + fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
|
| + fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
|
| + rectName, fragmentPos);
|
| + fragBuilder->codeAppendf(
|
| + "\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kRight_CornerFlags:
|
| - fsBuilder->codeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| - fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
|
| - fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| - fragmentPos, rectName);
|
| - fsBuilder->codeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| - radiusPlusHalfName);
|
| + fragBuilder->codeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| + fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
|
| + fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
|
| + fragmentPos, rectName);
|
| + fragBuilder->codeAppendf(
|
| + "\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + radiusPlusHalfName);
|
| break;
|
| case CircularRRectEffect::kBottom_CornerFlags:
|
| - fsBuilder->codeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| - fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
|
| - fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| - fragmentPos, rectName);
|
| - fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| - radiusPlusHalfName);
|
| + fragBuilder->codeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| + fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
|
| + fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
|
| + fragmentPos, rectName);
|
| + fragBuilder->codeAppendf(
|
| + "\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
|
| + radiusPlusHalfName);
|
| break;
|
| }
|
|
|
| if (kInverseFillAA_GrProcessorEdgeType == crre.getEdgeType()) {
|
| - fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
|
| + fragBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
|
| }
|
|
|
| - fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
|
| - (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
|
| + fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
|
| + (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
|
| }
|
|
|
| void GLCircularRRectEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
|
| @@ -503,8 +511,8 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
|
| "innerRect",
|
| &rectName);
|
|
|
| - GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
|
| - const char* fragmentPos = fsBuilder->fragmentPosition();
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
| + const char* fragmentPos = fragBuilder->fragmentPosition();
|
| // At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
|
| // to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
|
| // to that corner. This means that points near the interior near the rrect top edge will have
|
| @@ -517,8 +525,8 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
|
| // The code below is a simplified version of the above that performs maxs on the vector
|
| // components before computing distances and alpha values so that only one distance computation
|
| // need be computed to determine the min alpha.
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| - fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
|
| + fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
|
| // The uniforms with the inv squared radii are highp to prevent underflow.
|
| switch (erre.getRRect().getType()) {
|
| case SkRRect::kSimple_Type: {
|
| @@ -528,9 +536,9 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
|
| kVec2f_GrSLType, kHigh_GrSLPrecision,
|
| "invRadiiXY",
|
| &invRadiiXYSqdName);
|
| - fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| + fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| // Z is the x/y offsets divided by squared radii.
|
| - fsBuilder->codeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName);
|
| + fragBuilder->codeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName);
|
| break;
|
| }
|
| case SkRRect::kNinePatch_Type: {
|
| @@ -540,33 +548,33 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
|
| kVec4f_GrSLType, kHigh_GrSLPrecision,
|
| "invRadiiLTRB",
|
| &invRadiiLTRBSqdName);
|
| - fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| + fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
|
| // Z is the x/y offsets divided by squared radii. We only care about the (at most) one
|
| // corner where both the x and y offsets are positive, hence the maxes. (The inverse
|
| // squared radii will always be positive.)
|
| - fsBuilder->codeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n",
|
| - invRadiiLTRBSqdName, invRadiiLTRBSqdName);
|
| + fragBuilder->codeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n",
|
| + invRadiiLTRBSqdName, invRadiiLTRBSqdName);
|
| break;
|
| }
|
| default:
|
| SkFAIL("RRect should always be simple or nine-patch.");
|
| }
|
| // implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1.
|
| - fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
|
| + fragBuilder->codeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
|
| // grad_dot is the squared length of the gradient of the implicit.
|
| - fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
|
| + fragBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
|
| // avoid calling inversesqrt on zero.
|
| - fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
|
| - fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
|
| + fragBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
|
| + fragBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
|
|
|
| if (kFillAA_GrProcessorEdgeType == erre.getEdgeType()) {
|
| - fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
|
| + fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
|
| } else {
|
| - fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
|
| + fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
|
| }
|
|
|
| - fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
|
| - (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
|
| + fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
|
| + (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
|
| }
|
|
|
| void GLEllipticalRRectEffect::GenKey(const GrProcessor& effect, const GrGLSLCaps&,
|
|
|