Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(312)

Unified Diff: src/gpu/effects/GrRRectEffect.cpp

Issue 1457543003: Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « src/gpu/effects/GrPorterDuffXferProcessor.cpp ('k') | src/gpu/effects/GrSimpleTextureEffect.cpp » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/gpu/effects/GrRRectEffect.cpp
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index c5c5efdd0e4b1b41756d8ba23adf7ddc41d9c96b..c45f5f309c20b11ff1e0cf07766c76149aa03840 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -165,8 +165,8 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
"radiusPlusHalf",
&radiusPlusHalfName);
- GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
- const char* fragmentPos = fsBuilder->fragmentPosition();
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+ const char* fragmentPos = fragBuilder->fragmentPosition();
// At each quarter-circle corner we compute a vector that is the offset of the fragment position
// from the circle center. The vector is pinned in x and y to be in the quarter-plane relevant
// to that corner. This means that points near the interior near the rrect top edge will have
@@ -184,96 +184,104 @@ void GLCircularRRectEffect::emitCode(EmitArgs& args) {
// alphas together.
switch (crre.getCircularCornerFlags()) {
case CircularRRectEffect::kAll_CornerFlags:
- fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
- fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
- fsBuilder->codeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
+ fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
+ fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
+ fragBuilder->codeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.0, 1.0);\n",
radiusPlusHalfName);
break;
case CircularRRectEffect::kTopLeft_CornerFlag:
- fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n",
- rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
- rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
- rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
- radiusPlusHalfName);
+ fragBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n",
+ rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
+ rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
+ rectName, fragmentPos);
+ fragBuilder->codeAppendf(
+ "\t\tfloat alpha = bottomAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+ radiusPlusHalfName);
break;
case CircularRRectEffect::kTopRight_CornerFlag:
- fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n",
- fragmentPos, rectName, rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
- fragmentPos, rectName);
- fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
- rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
- radiusPlusHalfName);
+ fragBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.z, %s.y - %s.y), 0.0);\n",
+ fragmentPos, rectName, rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
+ fragmentPos, rectName);
+ fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
+ rectName, fragmentPos);
+ fragBuilder->codeAppendf(
+ "\t\tfloat alpha = bottomAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+ radiusPlusHalfName);
break;
case CircularRRectEffect::kBottomRight_CornerFlag:
- fsBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n",
- fragmentPos, rectName);
- fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
- fragmentPos, rectName);
- fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
- fragmentPos, rectName);
- fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
- radiusPlusHalfName);
+ fragBuilder->codeAppendf("\t\tvec2 dxy = max(%s.xy - %s.zw, 0.0);\n",
+ fragmentPos, rectName);
+ fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
+ fragmentPos, rectName);
+ fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
+ fragmentPos, rectName);
+ fragBuilder->codeAppendf(
+ "\t\tfloat alpha = topAlpha * leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+ radiusPlusHalfName);
break;
case CircularRRectEffect::kBottomLeft_CornerFlag:
- fsBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n",
- rectName, fragmentPos, fragmentPos, rectName);
- fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
- rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
- fragmentPos, rectName);
- fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
- radiusPlusHalfName);
+ fragBuilder->codeAppendf("\t\tvec2 dxy = max(vec2(%s.x - %s.x, %s.y - %s.w), 0.0);\n",
+ rectName, fragmentPos, fragmentPos, rectName);
+ fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
+ rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
+ fragmentPos, rectName);
+ fragBuilder->codeAppendf(
+ "\t\tfloat alpha = topAlpha * rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+ radiusPlusHalfName);
break;
case CircularRRectEffect::kLeft_CornerFlags:
- fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
- fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
- fsBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
- rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
- radiusPlusHalfName);
+ fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tfloat dy1 = %s.y - %s.w;\n", fragmentPos, rectName);
+ fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy0.x, max(dxy0.y, dy1)), 0.0);\n");
+ fragBuilder->codeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.0, 1.0);\n",
+ rectName, fragmentPos);
+ fragBuilder->codeAppendf(
+ "\t\tfloat alpha = rightAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+ radiusPlusHalfName);
break;
case CircularRRectEffect::kTop_CornerFlags:
- fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
- fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
- fsBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
- rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
- radiusPlusHalfName);
+ fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tfloat dx1 = %s.x - %s.z;\n", fragmentPos, rectName);
+ fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dxy0.x, dx1), dxy0.y), 0.0);\n");
+ fragBuilder->codeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0.0, 1.0);\n",
+ rectName, fragmentPos);
+ fragBuilder->codeAppendf(
+ "\t\tfloat alpha = bottomAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+ radiusPlusHalfName);
break;
case CircularRRectEffect::kRight_CornerFlags:
- fsBuilder->codeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
- fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
- fsBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
- fragmentPos, rectName);
- fsBuilder->codeAppendf("\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
- radiusPlusHalfName);
+ fragBuilder->codeAppendf("\t\tfloat dy0 = %s.y - %s.y;\n", rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
+ fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(dxy1.x, max(dy0, dxy1.y)), 0.0);\n");
+ fragBuilder->codeAppendf("\t\tfloat leftAlpha = clamp(%s.x - %s.x, 0.0, 1.0);\n",
+ fragmentPos, rectName);
+ fragBuilder->codeAppendf(
+ "\t\tfloat alpha = leftAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+ radiusPlusHalfName);
break;
case CircularRRectEffect::kBottom_CornerFlags:
- fsBuilder->codeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
- fsBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
- fsBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
- fragmentPos, rectName);
- fsBuilder->codeAppendf("\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
- radiusPlusHalfName);
+ fragBuilder->codeAppendf("\t\tfloat dx0 = %s.x - %s.x;\n", rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
+ fragBuilder->codeAppend("\t\tvec2 dxy = max(vec2(max(dx0, dxy1.x), dxy1.y), 0.0);\n");
+ fragBuilder->codeAppendf("\t\tfloat topAlpha = clamp(%s.y - %s.y, 0.0, 1.0);\n",
+ fragmentPos, rectName);
+ fragBuilder->codeAppendf(
+ "\t\tfloat alpha = topAlpha * clamp(%s - length(dxy), 0.0, 1.0);\n",
+ radiusPlusHalfName);
break;
}
if (kInverseFillAA_GrProcessorEdgeType == crre.getEdgeType()) {
- fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
+ fragBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n");
}
- fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
- (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
+ fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
+ (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
}
void GLCircularRRectEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
@@ -503,8 +511,8 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
"innerRect",
&rectName);
- GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
- const char* fragmentPos = fsBuilder->fragmentPosition();
+ GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
+ const char* fragmentPos = fragBuilder->fragmentPosition();
// At each quarter-ellipse corner we compute a vector that is the offset of the fragment pos
// to the ellipse center. The vector is pinned in x and y to be in the quarter-plane relevant
// to that corner. This means that points near the interior near the rrect top edge will have
@@ -517,8 +525,8 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
// The code below is a simplified version of the above that performs maxs on the vector
// components before computing distances and alpha values so that only one distance computation
// need be computed to determine the min alpha.
- fsBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
- fsBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
+ fragBuilder->codeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmentPos);
+ fragBuilder->codeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rectName);
// The uniforms with the inv squared radii are highp to prevent underflow.
switch (erre.getRRect().getType()) {
case SkRRect::kSimple_Type: {
@@ -528,9 +536,9 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
kVec2f_GrSLType, kHigh_GrSLPrecision,
"invRadiiXY",
&invRadiiXYSqdName);
- fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
+ fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
// Z is the x/y offsets divided by squared radii.
- fsBuilder->codeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName);
+ fragBuilder->codeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName);
break;
}
case SkRRect::kNinePatch_Type: {
@@ -540,33 +548,33 @@ void GLEllipticalRRectEffect::emitCode(EmitArgs& args) {
kVec4f_GrSLType, kHigh_GrSLPrecision,
"invRadiiLTRB",
&invRadiiLTRBSqdName);
- fsBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
+ fragBuilder->codeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n");
// Z is the x/y offsets divided by squared radii. We only care about the (at most) one
// corner where both the x and y offsets are positive, hence the maxes. (The inverse
// squared radii will always be positive.)
- fsBuilder->codeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n",
- invRadiiLTRBSqdName, invRadiiLTRBSqdName);
+ fragBuilder->codeAppendf("\t\tvec2 Z = max(max(dxy0 * %s.xy, dxy1 * %s.zw), 0.0);\n",
+ invRadiiLTRBSqdName, invRadiiLTRBSqdName);
break;
}
default:
SkFAIL("RRect should always be simple or nine-patch.");
}
// implicit is the evaluation of (x/a)^2 + (y/b)^2 - 1.
- fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
+ fragBuilder->codeAppend("\t\tfloat implicit = dot(Z, dxy) - 1.0;\n");
// grad_dot is the squared length of the gradient of the implicit.
- fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
+ fragBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
// avoid calling inversesqrt on zero.
- fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
- fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
+ fragBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
+ fragBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_dot);\n");
if (kFillAA_GrProcessorEdgeType == erre.getEdgeType()) {
- fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
+ fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
} else {
- fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
+ fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
}
- fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
- (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
+ fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
+ (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")).c_str());
}
void GLEllipticalRRectEffect::GenKey(const GrProcessor& effect, const GrGLSLCaps&,
« no previous file with comments | « src/gpu/effects/GrPorterDuffXferProcessor.cpp ('k') | src/gpu/effects/GrSimpleTextureEffect.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698