Index: src/gpu/effects/GrDisableColorXP.cpp |
diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp |
index 792d14653cb7d203c492371a7423ef6b271b23fa..2a0de5fedab31d956191bb1fd777a9019bfe67a0 100644 |
--- a/src/gpu/effects/GrDisableColorXP.cpp |
+++ b/src/gpu/effects/GrDisableColorXP.cpp |
@@ -63,8 +63,8 @@ private: |
// This emit code should be empty. However, on the nexus 6 there is a driver bug where if |
// you do not give gl_FragColor a value, the gl context is lost and we end up drawing |
// nothing. So this fix just sets the gl_FragColor arbitrarily to 0. |
- GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); |
- fsBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary); |
+ GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; |
+ fragBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary); |
} |
void onSetData(const GrGLSLProgramDataManager&, const GrXferProcessor&) override {} |