| Index: src/gpu/GrDefaultGeoProcFactory.cpp
|
| diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
|
| index e1da5d607040106a187df3609635e67e6e0c5f29..7b9213315d5cc869079b454dc02df01a4af69f73 100644
|
| --- a/src/gpu/GrDefaultGeoProcFactory.cpp
|
| +++ b/src/gpu/GrDefaultGeoProcFactory.cpp
|
| @@ -64,47 +64,64 @@ public:
|
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
|
| const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>();
|
| GrGLSLGPBuilder* pb = args.fPB;
|
| - GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
|
| - GrGLSLFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder();
|
| + GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
|
| + GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
|
|
|
| // emit attributes
|
| - vsBuilder->emitAttributes(gp);
|
| + vertBuilder->emitAttributes(gp);
|
|
|
| // Setup pass through color
|
| if (!gp.colorIgnored()) {
|
| if (gp.hasVertexColor()) {
|
| pb->addPassThroughAttribute(gp.inColor(), args.fOutputColor);
|
| } else {
|
| - this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
|
| + this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUniform);
|
| }
|
| }
|
|
|
| // Setup position
|
| - this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix(),
|
| + this->setupPosition(pb,
|
| + vertBuilder,
|
| + gpArgs,
|
| + gp.inPosition()->fName,
|
| + gp.viewMatrix(),
|
| &fViewMatrixUniform);
|
|
|
| if (gp.hasExplicitLocalCoords()) {
|
| // emit transforms with explicit local coords
|
| - this->emitTransforms(pb, gpArgs->fPositionVar, gp.inLocalCoords()->fName,
|
| - gp.localMatrix(), args.fTransformsIn, args.fTransformsOut);
|
| + this->emitTransforms(pb,
|
| + vertBuilder,
|
| + gpArgs->fPositionVar,
|
| + gp.inLocalCoords()->fName,
|
| + gp.localMatrix(),
|
| + args.fTransformsIn,
|
| + args.fTransformsOut);
|
| } else if(gp.hasTransformedLocalCoords()) {
|
| // transforms have already been applied to vertex attributes on the cpu
|
| - this->emitTransforms(pb, gp.inLocalCoords()->fName,
|
| - args.fTransformsIn, args.fTransformsOut);
|
| + this->emitTransforms(pb,
|
| + vertBuilder,
|
| + gp.inLocalCoords()->fName,
|
| + args.fTransformsIn,
|
| + args.fTransformsOut);
|
| } else {
|
| // emit transforms with position
|
| - this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName,
|
| - gp.localMatrix(), args.fTransformsIn, args.fTransformsOut);
|
| + this->emitTransforms(pb,
|
| + vertBuilder,
|
| + gpArgs->fPositionVar,
|
| + gp.inPosition()->fName,
|
| + gp.localMatrix(),
|
| + args.fTransformsIn,
|
| + args.fTransformsOut);
|
| }
|
|
|
| // Setup coverage as pass through
|
| if (!gp.coverageWillBeIgnored()) {
|
| if (gp.hasVertexCoverage()) {
|
| - fs->codeAppendf("float alpha = 1.0;");
|
| + fragBuilder->codeAppendf("float alpha = 1.0;");
|
| args.fPB->addPassThroughAttribute(gp.inCoverage(), "alpha");
|
| - fs->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
|
| + fragBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
|
| } else if (gp.coverage() == 0xff) {
|
| - fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
|
| + fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
|
| } else {
|
| const char* fragCoverage;
|
| fCoverageUniform = pb->addUniform(GrGLSLProgramBuilder::kFragment_Visibility,
|
| @@ -112,7 +129,7 @@ public:
|
| kDefault_GrSLPrecision,
|
| "Coverage",
|
| &fragCoverage);
|
| - fs->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage);
|
| + fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCoverage);
|
| }
|
| }
|
| }
|
|
|