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Side by Side Diff: src/gpu/glsl/GrGLSLXferProcessor.cpp

Issue 1457543003: Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "glsl/GrGLSLXferProcessor.h" 8 #include "glsl/GrGLSLXferProcessor.h"
9 9
10 #include "GrXferProcessor.h" 10 #include "GrXferProcessor.h"
11 #include "glsl/GrGLSLFragmentShaderBuilder.h" 11 #include "glsl/GrGLSLFragmentShaderBuilder.h"
12 #include "glsl/GrGLSLProgramBuilder.h" 12 #include "glsl/GrGLSLProgramBuilder.h"
13 #include "glsl/GrGLSLProgramDataManager.h" 13 #include "glsl/GrGLSLProgramDataManager.h"
14 14
15 void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { 15 void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
16 if (!args.fXP.willReadDstColor()) { 16 if (!args.fXP.willReadDstColor()) {
17 this->emitOutputsForBlendState(args); 17 this->emitOutputsForBlendState(args);
18 return; 18 return;
19 } 19 }
20 20
21 GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 21 GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
22 const char* dstColor = fsBuilder->dstColor(); 22 const char* dstColor = fragBuilder->dstColor();
23 23
24 if (args.fXP.getDstTexture()) { 24 if (args.fXP.getDstTexture()) {
25 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori gin(); 25 bool topDown = kTopLeft_GrSurfaceOrigin == args.fXP.getDstTexture()->ori gin();
26 26
27 if (args.fXP.readsCoverage()) { 27 if (args.fXP.readsCoverage()) {
28 // We don't think any shaders actually output negative coverage, but just as a safety 28 // We don't think any shaders actually output negative coverage, but just as a safety
29 // check for floating point precision errors we compare with <= here 29 // check for floating point precision errors we compare with <= here
30 fsBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {" 30 fragBuilder->codeAppendf("if (all(lessThanEqual(%s, vec4(0)))) {"
31 " discard;" 31 " discard;"
32 "}", args.fInputCoverage); 32 "}", args.fInputCoverage);
33 } 33 }
34 34
35 const char* dstTopLeftName; 35 const char* dstTopLeftName;
36 const char* dstCoordScaleName; 36 const char* dstCoordScaleName;
37 37
38 fDstTopLeftUni = args.fPB->addUniform(GrGLSLProgramBuilder::kFragment_Vi sibility, 38 fDstTopLeftUni = args.fPB->addUniform(GrGLSLProgramBuilder::kFragment_Vi sibility,
39 kVec2f_GrSLType, 39 kVec2f_GrSLType,
40 kDefault_GrSLPrecision, 40 kDefault_GrSLPrecision,
41 "DstTextureUpperLeft", 41 "DstTextureUpperLeft",
42 &dstTopLeftName); 42 &dstTopLeftName);
43 fDstScaleUni = args.fPB->addUniform(GrGLSLProgramBuilder::kFragment_Visi bility, 43 fDstScaleUni = args.fPB->addUniform(GrGLSLProgramBuilder::kFragment_Visi bility,
44 kVec2f_GrSLType, 44 kVec2f_GrSLType,
45 kDefault_GrSLPrecision, 45 kDefault_GrSLPrecision,
46 "DstTextureCoordScale", 46 "DstTextureCoordScale",
47 &dstCoordScaleName); 47 &dstCoordScaleName);
48 const char* fragPos = fsBuilder->fragmentPosition(); 48 const char* fragPos = fragBuilder->fragmentPosition();
49 49
50 fsBuilder->codeAppend("// Read color from copy of the destination.\n"); 50 fragBuilder->codeAppend("// Read color from copy of the destination.\n") ;
51 fsBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", 51 fragBuilder->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
52 fragPos, dstTopLeftName, dstCoordScaleName); 52 fragPos, dstTopLeftName, dstCoordScaleName);
53 53
54 if (!topDown) { 54 if (!topDown) {
55 fsBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); 55 fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
56 } 56 }
57 57
58 fsBuilder->codeAppendf("vec4 %s = ", dstColor); 58 fragBuilder->codeAppendf("vec4 %s = ", dstColor);
59 fsBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec2f _GrSLType); 59 fragBuilder->appendTextureLookup(args.fSamplers[0], "_dstTexCoord", kVec 2f_GrSLType);
60 fsBuilder->codeAppend(";"); 60 fragBuilder->codeAppend(";");
61 } 61 }
62 62
63 this->emitBlendCodeForDstRead(args.fPB, args.fInputColor, dstColor, args.fOu tputPrimary, 63 this->emitBlendCodeForDstRead(args.fPB,
64 fragBuilder,
65 args.fInputColor,
66 dstColor,
67 args.fOutputPrimary,
64 args.fXP); 68 args.fXP);
65 69
66 // Apply coverage. 70 // Apply coverage.
67 if (args.fXP.dstReadUsesMixedSamples()) { 71 if (args.fXP.dstReadUsesMixedSamples()) {
68 if (args.fXP.readsCoverage()) { 72 if (args.fXP.readsCoverage()) {
69 fsBuilder->codeAppendf("%s *= %s;", args.fOutputPrimary, args.fInput Coverage); 73 fragBuilder->codeAppendf("%s *= %s;", args.fOutputPrimary, args.fInp utCoverage);
70 fsBuilder->codeAppendf("%s = %s;", args.fOutputSecondary, args.fInpu tCoverage); 74 fragBuilder->codeAppendf("%s = %s;", args.fOutputSecondary, args.fIn putCoverage);
71 } else { 75 } else {
72 fsBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary); 76 fragBuilder->codeAppendf("%s = vec4(1.0);", args.fOutputSecondary);
73 } 77 }
74 } else if (args.fXP.readsCoverage()) { 78 } else if (args.fXP.readsCoverage()) {
75 fsBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;", 79 fragBuilder->codeAppendf("%s = %s * %s + (vec4(1.0) - %s) * %s;",
76 args.fOutputPrimary, args.fInputCoverage, 80 args.fOutputPrimary, args.fInputCoverage,
77 args.fOutputPrimary, args.fInputCoverage, dstColo r); 81 args.fOutputPrimary, args.fInputCoverage, dstCo lor);
78 } 82 }
79 } 83 }
80 84
81 void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrX ferProcessor& xp) { 85 void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrX ferProcessor& xp) {
82 if (xp.getDstTexture()) { 86 if (xp.getDstTexture()) {
83 if (fDstTopLeftUni.isValid()) { 87 if (fDstTopLeftUni.isValid()) {
84 pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().f X), 88 pdm.set2f(fDstTopLeftUni, static_cast<float>(xp.dstTextureOffset().f X),
85 static_cast<float>(xp.dstTextureOffset().fY)); 89 static_cast<float>(xp.dstTextureOffset().fY));
86 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(), 90 pdm.set2f(fDstScaleUni, 1.f / xp.getDstTexture()->width(),
87 1.f / xp.getDstTexture()->height()); 91 1.f / xp.getDstTexture()->height());
88 } else { 92 } else {
89 SkASSERT(!fDstScaleUni.isValid()); 93 SkASSERT(!fDstScaleUni.isValid());
90 } 94 }
91 } else { 95 } else {
92 SkASSERT(!fDstTopLeftUni.isValid()); 96 SkASSERT(!fDstTopLeftUni.isValid());
93 SkASSERT(!fDstScaleUni.isValid()); 97 SkASSERT(!fDstScaleUni.isValid());
94 } 98 }
95 this->onSetData(pdm, xp); 99 this->onSetData(pdm, xp);
96 } 100 }
97 101
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