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Side by Side Diff: src/gpu/glsl/GrGLSLPrimitiveProcessor.h

Issue 1457543003: Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLPrimitiveProcessor_DEFINED 8 #ifndef GrGLSLPrimitiveProcessor_DEFINED
9 #define GrGLSLPrimitiveProcessor_DEFINED 9 #define GrGLSLPrimitiveProcessor_DEFINED
10 10
11 #include "GrPrimitiveProcessor.h" 11 #include "GrPrimitiveProcessor.h"
12 #include "glsl/GrGLSLProcessorTypes.h" 12 #include "glsl/GrGLSLProcessorTypes.h"
13 #include "glsl/GrGLSLProgramDataManager.h" 13 #include "glsl/GrGLSLProgramDataManager.h"
14 #include "glsl/GrGLSLTextureSampler.h" 14 #include "glsl/GrGLSLTextureSampler.h"
15 15
16 class GrBatchTracker; 16 class GrBatchTracker;
17 class GrPrimitiveProcessor; 17 class GrPrimitiveProcessor;
18 class GrGLSLVertexBuilder;
19 class GrGLSLFragmentBuilder;
18 class GrGLSLGPBuilder; 20 class GrGLSLGPBuilder;
19 21
20 class GrGLSLPrimitiveProcessor { 22 class GrGLSLPrimitiveProcessor {
21 public: 23 public:
22 virtual ~GrGLSLPrimitiveProcessor() {} 24 virtual ~GrGLSLPrimitiveProcessor() {}
23 25
24 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 26 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
25 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; 27 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray;
26 28
27 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords; 29 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords;
28 typedef SkSTArray<8, ProcCoords> TransformsIn; 30 typedef SkSTArray<8, ProcCoords> TransformsIn;
29 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut; 31 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut;
30 32
31 struct EmitArgs { 33 struct EmitArgs {
32 EmitArgs(GrGLSLGPBuilder* pb, 34 EmitArgs(GrGLSLGPBuilder* pb,
35 GrGLSLVertexBuilder* vertBuilder,
36 GrGLSLFragmentBuilder* fragBuilder,
33 const GrPrimitiveProcessor& gp, 37 const GrPrimitiveProcessor& gp,
34 const char* outputColor, 38 const char* outputColor,
35 const char* outputCoverage, 39 const char* outputCoverage,
36 const TextureSamplerArray& samplers, 40 const TextureSamplerArray& samplers,
37 const TransformsIn& transformsIn, 41 const TransformsIn& transformsIn,
38 TransformsOut* transformsOut) 42 TransformsOut* transformsOut)
39 : fPB(pb) 43 : fPB(pb)
44 , fVertBuilder(vertBuilder)
45 , fFragBuilder(fragBuilder)
40 , fGP(gp) 46 , fGP(gp)
41 , fOutputColor(outputColor) 47 , fOutputColor(outputColor)
42 , fOutputCoverage(outputCoverage) 48 , fOutputCoverage(outputCoverage)
43 , fSamplers(samplers) 49 , fSamplers(samplers)
44 , fTransformsIn(transformsIn) 50 , fTransformsIn(transformsIn)
45 , fTransformsOut(transformsOut) {} 51 , fTransformsOut(transformsOut) {}
46 GrGLSLGPBuilder* fPB; 52 GrGLSLGPBuilder* fPB;
53 GrGLSLVertexBuilder* fVertBuilder;
54 GrGLSLFragmentBuilder* fFragBuilder;
47 const GrPrimitiveProcessor& fGP; 55 const GrPrimitiveProcessor& fGP;
48 const char* fOutputColor; 56 const char* fOutputColor;
49 const char* fOutputCoverage; 57 const char* fOutputCoverage;
50 const TextureSamplerArray& fSamplers; 58 const TextureSamplerArray& fSamplers;
51 const TransformsIn& fTransformsIn; 59 const TransformsIn& fTransformsIn;
52 TransformsOut* fTransformsOut; 60 TransformsOut* fTransformsOut;
53 }; 61 };
54 62
55 /** 63 /**
56 * This is similar to emitCode() in the base class, except it takes a full s hader builder. 64 * This is similar to emitCode() in the base class, except it takes a full s hader builder.
(...skipping 12 matching lines...) Expand all
69 77
70 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&); 78 static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoor dTransform&);
71 79
72 virtual void setTransformData(const GrPrimitiveProcessor&, 80 virtual void setTransformData(const GrPrimitiveProcessor&,
73 const GrGLSLProgramDataManager& pdman, 81 const GrGLSLProgramDataManager& pdman,
74 int index, 82 int index,
75 const SkTArray<const GrCoordTransform*, true>& transforms) = 0; 83 const SkTArray<const GrCoordTransform*, true>& transforms) = 0;
76 84
77 protected: 85 protected:
78 void setupUniformColor(GrGLSLGPBuilder* pb, 86 void setupUniformColor(GrGLSLGPBuilder* pb,
87 GrGLSLFragmentBuilder* fragBuilder,
79 const char* outputName, 88 const char* outputName,
80 UniformHandle* colorUniform); 89 UniformHandle* colorUniform);
81 90
82 struct Transform { 91 struct Transform {
83 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM atrix(); } 92 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM atrix(); }
84 UniformHandle fHandle; 93 UniformHandle fHandle;
85 SkMatrix fCurrentValue; 94 SkMatrix fCurrentValue;
86 GrSLType fType; 95 GrSLType fType;
87 }; 96 };
88 97
89 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; 98 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms;
90 }; 99 };
91 100
92 #endif 101 #endif
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