| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLGeometryProcessor_DEFINED | 8 #ifndef GrGLSLGeometryProcessor_DEFINED |
| 9 #define GrGLSLGeometryProcessor_DEFINED | 9 #define GrGLSLGeometryProcessor_DEFINED |
| 10 | 10 |
| (...skipping 25 matching lines...) Expand all Loading... |
| 36 const GrGLSLProgramDataManager& pdman, | 36 const GrGLSLProgramDataManager& pdman, |
| 37 int index, | 37 int index, |
| 38 const SkTArray<const GrCoordTransform*, true>& t
ransforms) { | 38 const SkTArray<const GrCoordTransform*, true>& t
ransforms) { |
| 39 const GeometryProcessor& gp = primProc.cast<GeometryProcessor>(); | 39 const GeometryProcessor& gp = primProc.cast<GeometryProcessor>(); |
| 40 this->setTransformDataMatrix(gp.localMatrix(), pdman, index, transforms)
; | 40 this->setTransformDataMatrix(gp.localMatrix(), pdman, index, transforms)
; |
| 41 } | 41 } |
| 42 | 42 |
| 43 protected: | 43 protected: |
| 44 // Emit a uniform matrix for each coord transform. | 44 // Emit a uniform matrix for each coord transform. |
| 45 void emitTransforms(GrGLSLGPBuilder* gp, | 45 void emitTransforms(GrGLSLGPBuilder* gp, |
| 46 GrGLSLVertexBuilder* vb, |
| 46 const GrShaderVar& posVar, | 47 const GrShaderVar& posVar, |
| 47 const char* localCoords, | 48 const char* localCoords, |
| 48 const TransformsIn& tin, | 49 const TransformsIn& tin, |
| 49 TransformsOut* tout) { | 50 TransformsOut* tout) { |
| 50 this->emitTransforms(gp, posVar, localCoords, SkMatrix::I(), tin, tout); | 51 this->emitTransforms(gp, vb, posVar, localCoords, SkMatrix::I(), tin, to
ut); |
| 51 } | 52 } |
| 52 | 53 |
| 53 // Emit pre-transformed coords as a vertex attribute per coord-transform. | 54 // Emit pre-transformed coords as a vertex attribute per coord-transform. |
| 54 void emitTransforms(GrGLSLGPBuilder*, | 55 void emitTransforms(GrGLSLGPBuilder*, |
| 56 GrGLSLVertexBuilder*, |
| 55 const GrShaderVar& posVar, | 57 const GrShaderVar& posVar, |
| 56 const char* localCoords, | 58 const char* localCoords, |
| 57 const SkMatrix& localMatrix, | 59 const SkMatrix& localMatrix, |
| 58 const TransformsIn&, | 60 const TransformsIn&, |
| 59 TransformsOut*); | 61 TransformsOut*); |
| 60 | 62 |
| 61 // caller has emitted transforms via attributes | 63 // caller has emitted transforms via attributes |
| 62 void emitTransforms(GrGLSLGPBuilder*, | 64 void emitTransforms(GrGLSLGPBuilder*, |
| 65 GrGLSLVertexBuilder*, |
| 63 const char* localCoords, | 66 const char* localCoords, |
| 64 const TransformsIn& tin, | 67 const TransformsIn& tin, |
| 65 TransformsOut* tout); | 68 TransformsOut* tout); |
| 66 | 69 |
| 67 struct GrGPArgs { | 70 struct GrGPArgs { |
| 68 // The variable used by a GP to store its position. It can be | 71 // The variable used by a GP to store its position. It can be |
| 69 // either a vec2 or a vec3 depending on the presence of perspective. | 72 // either a vec2 or a vec3 depending on the presence of perspective. |
| 70 GrShaderVar fPositionVar; | 73 GrShaderVar fPositionVar; |
| 71 }; | 74 }; |
| 72 | 75 |
| 73 // Create the correct type of position variable given the CTM | 76 // Create the correct type of position variable given the CTM |
| 74 void setupPosition(GrGLSLGPBuilder*, GrGPArgs*, const char* posName); | 77 void setupPosition(GrGLSLGPBuilder*, GrGLSLVertexBuilder*, GrGPArgs*, const
char* posName); |
| 75 void setupPosition(GrGLSLGPBuilder*, GrGPArgs*, const char* posName, const S
kMatrix& mat, | 78 void setupPosition(GrGLSLGPBuilder*, |
| 79 GrGLSLVertexBuilder*, |
| 80 GrGPArgs*, |
| 81 const char* posName, |
| 82 const SkMatrix& mat, |
| 76 UniformHandle* viewMatrixUniform); | 83 UniformHandle* viewMatrixUniform); |
| 77 | 84 |
| 78 static uint32_t ComputePosKey(const SkMatrix& mat) { | 85 static uint32_t ComputePosKey(const SkMatrix& mat) { |
| 79 if (mat.isIdentity()) { | 86 if (mat.isIdentity()) { |
| 80 return 0x0; | 87 return 0x0; |
| 81 } else if (!mat.hasPerspective()) { | 88 } else if (!mat.hasPerspective()) { |
| 82 return 0x01; | 89 return 0x01; |
| 83 } else { | 90 } else { |
| 84 return 0x02; | 91 return 0x02; |
| 85 } | 92 } |
| (...skipping 15 matching lines...) Expand all Loading... |
| 101 } | 108 } |
| 102 } | 109 } |
| 103 } | 110 } |
| 104 | 111 |
| 105 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; | 112 virtual void onEmitCode(EmitArgs&, GrGPArgs*) = 0; |
| 106 | 113 |
| 107 typedef GrGLSLPrimitiveProcessor INHERITED; | 114 typedef GrGLSLPrimitiveProcessor INHERITED; |
| 108 }; | 115 }; |
| 109 | 116 |
| 110 #endif | 117 #endif |
| OLD | NEW |