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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
| 9 | 9 |
| 10 #include "GrAutoLocaleSetter.h" | 10 #include "GrAutoLocaleSetter.h" |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 88 const ch
ar* name, | 88 const ch
ar* name, |
| 89 GrGLSLVe
rtToFrag* v, | 89 GrGLSLVe
rtToFrag* v, |
| 90 GrSLPrec
ision fsPrecision) { | 90 GrSLPrec
ision fsPrecision) { |
| 91 // This call is not used for non-NVPR backends. | 91 // This call is not used for non-NVPR backends. |
| 92 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport() && | 92 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport() && |
| 93 fArgs.fPrimitiveProcessor->isPathRendering() && | 93 fArgs.fPrimitiveProcessor->isPathRendering() && |
| 94 !fArgs.fPrimitiveProcessor->willUseGeoShader() && | 94 !fArgs.fPrimitiveProcessor->willUseGeoShader() && |
| 95 fArgs.fPrimitiveProcessor->numAttribs() == 0); | 95 fArgs.fPrimitiveProcessor->numAttribs() == 0); |
| 96 this->addVarying(name, v, fsPrecision); | 96 this->addVarying(name, v, fsPrecision); |
| 97 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); | 97 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); |
| 98 varyingInfo.fVariable = this->getFragmentShaderBuilder()->fInputs.back(); | 98 varyingInfo.fVariable = fFS.fInputs.back(); |
| 99 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; | 99 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; |
| 100 return SeparableVaryingHandle(varyingInfo.fLocation); | 100 return SeparableVaryingHandle(varyingInfo.fLocation); |
| 101 } | 101 } |
| 102 | 102 |
| 103 GrGLSLProgramDataManager::UniformHandle GrGLProgramBuilder::internalAddUniformAr
ray( | 103 GrGLSLProgramDataManager::UniformHandle GrGLProgramBuilder::internalAddUniformAr
ray( |
| 104 uint32_t visibil
ity, | 104 uint32_t visibil
ity, |
| 105 GrSLType type, | 105 GrSLType type, |
| 106 GrSLPrecision pr
ecision, | 106 GrSLPrecision pr
ecision, |
| 107 const char* name
, | 107 const char* name
, |
| 108 bool mangleName, | 108 bool mangleName, |
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| 253 const char* outColor, | 253 const char* outColor, |
| 254 const char* inColor) { | 254 const char* inColor) { |
| 255 GrGLInstalledFragProc* ifp = new GrGLInstalledFragProc; | 255 GrGLInstalledFragProc* ifp = new GrGLInstalledFragProc; |
| 256 | 256 |
| 257 ifp->fGLProc.reset(fp.createGLSLInstance()); | 257 ifp->fGLProc.reset(fp.createGLSLInstance()); |
| 258 | 258 |
| 259 SkSTArray<4, GrGLSLTextureSampler> samplers(fp.numTextures()); | 259 SkSTArray<4, GrGLSLTextureSampler> samplers(fp.numTextures()); |
| 260 this->emitSamplers(fp, &samplers, ifp); | 260 this->emitSamplers(fp, &samplers, ifp); |
| 261 | 261 |
| 262 GrGLSLFragmentProcessor::EmitArgs args(this, | 262 GrGLSLFragmentProcessor::EmitArgs args(this, |
| 263 &fFS, |
| 263 fp, | 264 fp, |
| 264 outColor, | 265 outColor, |
| 265 inColor, | 266 inColor, |
| 266 fOutCoords[index], | 267 fOutCoords[index], |
| 267 samplers); | 268 samplers); |
| 268 ifp->fGLProc->emitCode(args); | 269 ifp->fGLProc->emitCode(args); |
| 269 | 270 |
| 270 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 271 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 271 // asks for dst color, then the emit code needs to follow suit | 272 // asks for dst color, then the emit code needs to follow suit |
| 272 verify(fp); | 273 verify(fp); |
| 273 fFragmentProcessors->fProcs.push_back(ifp); | 274 fFragmentProcessors->fProcs.push_back(ifp); |
| 274 } | 275 } |
| 275 | 276 |
| 276 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp, | 277 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp, |
| 277 const char* outColor, | 278 const char* outColor, |
| 278 const char* outCoverage) { | 279 const char* outCoverage) { |
| 279 SkASSERT(!fGeometryProcessor); | 280 SkASSERT(!fGeometryProcessor); |
| 280 fGeometryProcessor = new GrGLInstalledGeoProc; | 281 fGeometryProcessor = new GrGLInstalledGeoProc; |
| 281 | 282 |
| 282 fGeometryProcessor->fGLProc.reset(gp.createGLSLInstance(*fGpu->glCaps().glsl
Caps())); | 283 fGeometryProcessor->fGLProc.reset(gp.createGLSLInstance(*fGpu->glCaps().glsl
Caps())); |
| 283 | 284 |
| 284 SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures()); | 285 SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures()); |
| 285 this->emitSamplers(gp, &samplers, fGeometryProcessor); | 286 this->emitSamplers(gp, &samplers, fGeometryProcessor); |
| 286 | 287 |
| 287 GrGLSLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samp
lers, | 288 GrGLSLGeometryProcessor::EmitArgs args(this, &fVS, &fFS, gp, outColor, outCo
verage, samplers, |
| 288 fCoordTransforms, &fOutCoords); | 289 fCoordTransforms, &fOutCoords); |
| 289 fGeometryProcessor->fGLProc->emitCode(args); | 290 fGeometryProcessor->fGLProc->emitCode(args); |
| 290 | 291 |
| 291 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 292 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 292 // asks for dst color, then the emit code needs to follow suit | 293 // asks for dst color, then the emit code needs to follow suit |
| 293 verify(gp); | 294 verify(gp); |
| 294 } | 295 } |
| 295 | 296 |
| 296 void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp, | 297 void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp, |
| 297 const GrGLSLExpr4& colorIn, | 298 const GrGLSLExpr4& colorIn, |
| (...skipping 15 matching lines...) Expand all Loading... |
| 313 fFS.enableCustomOutput(); | 314 fFS.enableCustomOutput(); |
| 314 } | 315 } |
| 315 | 316 |
| 316 SkString openBrace; | 317 SkString openBrace; |
| 317 openBrace.printf("{ // Xfer Processor: %s\n", xp.name()); | 318 openBrace.printf("{ // Xfer Processor: %s\n", xp.name()); |
| 318 fFS.codeAppend(openBrace.c_str()); | 319 fFS.codeAppend(openBrace.c_str()); |
| 319 | 320 |
| 320 SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures()); | 321 SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures()); |
| 321 this->emitSamplers(xp, &samplers, fXferProcessor); | 322 this->emitSamplers(xp, &samplers, fXferProcessor); |
| 322 | 323 |
| 323 GrGLSLXferProcessor::EmitArgs args(this, xp, colorIn.c_str(), coverageIn.c_s
tr(), | 324 GrGLSLXferProcessor::EmitArgs args(this, &fFS, xp, colorIn.c_str(), coverage
In.c_str(), |
| 324 fFS.getPrimaryColorOutputName(), | 325 fFS.getPrimaryColorOutputName(), |
| 325 fFS.getSecondaryColorOutputName(), samplers
); | 326 fFS.getSecondaryColorOutputName(), sample
rs); |
| 326 fXferProcessor->fGLProc->emitCode(args); | 327 fXferProcessor->fGLProc->emitCode(args); |
| 327 | 328 |
| 328 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 329 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 329 // asks for dst color, then the emit code needs to follow suit | 330 // asks for dst color, then the emit code needs to follow suit |
| 330 verify(xp); | 331 verify(xp); |
| 331 fFS.codeAppend("}"); | 332 fFS.codeAppend("}"); |
| 332 } | 333 } |
| 333 | 334 |
| 334 void GrGLProgramBuilder::verify(const GrPrimitiveProcessor& gp) { | 335 void GrGLProgramBuilder::verify(const GrPrimitiveProcessor& gp) { |
| 335 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); | 336 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); |
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| 536 } | 537 } |
| 537 | 538 |
| 538 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 539 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 539 | 540 |
| 540 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 541 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
| 541 int numProcs = fProcs.count(); | 542 int numProcs = fProcs.count(); |
| 542 for (int i = 0; i < numProcs; ++i) { | 543 for (int i = 0; i < numProcs; ++i) { |
| 543 delete fProcs[i]; | 544 delete fProcs[i]; |
| 544 } | 545 } |
| 545 } | 546 } |
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