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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
9 | 9 |
10 #include "GrAutoLocaleSetter.h" | 10 #include "GrAutoLocaleSetter.h" |
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88 const ch
ar* name, | 88 const ch
ar* name, |
89 GrGLSLVe
rtToFrag* v, | 89 GrGLSLVe
rtToFrag* v, |
90 GrSLPrec
ision fsPrecision) { | 90 GrSLPrec
ision fsPrecision) { |
91 // This call is not used for non-NVPR backends. | 91 // This call is not used for non-NVPR backends. |
92 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport() && | 92 SkASSERT(fGpu->glCaps().shaderCaps()->pathRenderingSupport() && |
93 fArgs.fPrimitiveProcessor->isPathRendering() && | 93 fArgs.fPrimitiveProcessor->isPathRendering() && |
94 !fArgs.fPrimitiveProcessor->willUseGeoShader() && | 94 !fArgs.fPrimitiveProcessor->willUseGeoShader() && |
95 fArgs.fPrimitiveProcessor->numAttribs() == 0); | 95 fArgs.fPrimitiveProcessor->numAttribs() == 0); |
96 this->addVarying(name, v, fsPrecision); | 96 this->addVarying(name, v, fsPrecision); |
97 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); | 97 SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back(); |
98 varyingInfo.fVariable = this->getFragmentShaderBuilder()->fInputs.back(); | 98 varyingInfo.fVariable = fFS.fInputs.back(); |
99 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; | 99 varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1; |
100 return SeparableVaryingHandle(varyingInfo.fLocation); | 100 return SeparableVaryingHandle(varyingInfo.fLocation); |
101 } | 101 } |
102 | 102 |
103 GrGLSLProgramDataManager::UniformHandle GrGLProgramBuilder::internalAddUniformAr
ray( | 103 GrGLSLProgramDataManager::UniformHandle GrGLProgramBuilder::internalAddUniformAr
ray( |
104 uint32_t visibil
ity, | 104 uint32_t visibil
ity, |
105 GrSLType type, | 105 GrSLType type, |
106 GrSLPrecision pr
ecision, | 106 GrSLPrecision pr
ecision, |
107 const char* name
, | 107 const char* name
, |
108 bool mangleName, | 108 bool mangleName, |
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253 const char* outColor, | 253 const char* outColor, |
254 const char* inColor) { | 254 const char* inColor) { |
255 GrGLInstalledFragProc* ifp = new GrGLInstalledFragProc; | 255 GrGLInstalledFragProc* ifp = new GrGLInstalledFragProc; |
256 | 256 |
257 ifp->fGLProc.reset(fp.createGLSLInstance()); | 257 ifp->fGLProc.reset(fp.createGLSLInstance()); |
258 | 258 |
259 SkSTArray<4, GrGLSLTextureSampler> samplers(fp.numTextures()); | 259 SkSTArray<4, GrGLSLTextureSampler> samplers(fp.numTextures()); |
260 this->emitSamplers(fp, &samplers, ifp); | 260 this->emitSamplers(fp, &samplers, ifp); |
261 | 261 |
262 GrGLSLFragmentProcessor::EmitArgs args(this, | 262 GrGLSLFragmentProcessor::EmitArgs args(this, |
| 263 &fFS, |
263 fp, | 264 fp, |
264 outColor, | 265 outColor, |
265 inColor, | 266 inColor, |
266 fOutCoords[index], | 267 fOutCoords[index], |
267 samplers); | 268 samplers); |
268 ifp->fGLProc->emitCode(args); | 269 ifp->fGLProc->emitCode(args); |
269 | 270 |
270 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 271 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
271 // asks for dst color, then the emit code needs to follow suit | 272 // asks for dst color, then the emit code needs to follow suit |
272 verify(fp); | 273 verify(fp); |
273 fFragmentProcessors->fProcs.push_back(ifp); | 274 fFragmentProcessors->fProcs.push_back(ifp); |
274 } | 275 } |
275 | 276 |
276 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp, | 277 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp, |
277 const char* outColor, | 278 const char* outColor, |
278 const char* outCoverage) { | 279 const char* outCoverage) { |
279 SkASSERT(!fGeometryProcessor); | 280 SkASSERT(!fGeometryProcessor); |
280 fGeometryProcessor = new GrGLInstalledGeoProc; | 281 fGeometryProcessor = new GrGLInstalledGeoProc; |
281 | 282 |
282 fGeometryProcessor->fGLProc.reset(gp.createGLSLInstance(*fGpu->glCaps().glsl
Caps())); | 283 fGeometryProcessor->fGLProc.reset(gp.createGLSLInstance(*fGpu->glCaps().glsl
Caps())); |
283 | 284 |
284 SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures()); | 285 SkSTArray<4, GrGLSLTextureSampler> samplers(gp.numTextures()); |
285 this->emitSamplers(gp, &samplers, fGeometryProcessor); | 286 this->emitSamplers(gp, &samplers, fGeometryProcessor); |
286 | 287 |
287 GrGLSLGeometryProcessor::EmitArgs args(this, gp, outColor, outCoverage, samp
lers, | 288 GrGLSLGeometryProcessor::EmitArgs args(this, &fVS, &fFS, gp, outColor, outCo
verage, samplers, |
288 fCoordTransforms, &fOutCoords); | 289 fCoordTransforms, &fOutCoords); |
289 fGeometryProcessor->fGLProc->emitCode(args); | 290 fGeometryProcessor->fGLProc->emitCode(args); |
290 | 291 |
291 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 292 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
292 // asks for dst color, then the emit code needs to follow suit | 293 // asks for dst color, then the emit code needs to follow suit |
293 verify(gp); | 294 verify(gp); |
294 } | 295 } |
295 | 296 |
296 void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp, | 297 void GrGLProgramBuilder::emitAndInstallXferProc(const GrXferProcessor& xp, |
297 const GrGLSLExpr4& colorIn, | 298 const GrGLSLExpr4& colorIn, |
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313 fFS.enableCustomOutput(); | 314 fFS.enableCustomOutput(); |
314 } | 315 } |
315 | 316 |
316 SkString openBrace; | 317 SkString openBrace; |
317 openBrace.printf("{ // Xfer Processor: %s\n", xp.name()); | 318 openBrace.printf("{ // Xfer Processor: %s\n", xp.name()); |
318 fFS.codeAppend(openBrace.c_str()); | 319 fFS.codeAppend(openBrace.c_str()); |
319 | 320 |
320 SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures()); | 321 SkSTArray<4, GrGLSLTextureSampler> samplers(xp.numTextures()); |
321 this->emitSamplers(xp, &samplers, fXferProcessor); | 322 this->emitSamplers(xp, &samplers, fXferProcessor); |
322 | 323 |
323 GrGLSLXferProcessor::EmitArgs args(this, xp, colorIn.c_str(), coverageIn.c_s
tr(), | 324 GrGLSLXferProcessor::EmitArgs args(this, &fFS, xp, colorIn.c_str(), coverage
In.c_str(), |
324 fFS.getPrimaryColorOutputName(), | 325 fFS.getPrimaryColorOutputName(), |
325 fFS.getSecondaryColorOutputName(), samplers
); | 326 fFS.getSecondaryColorOutputName(), sample
rs); |
326 fXferProcessor->fGLProc->emitCode(args); | 327 fXferProcessor->fGLProc->emitCode(args); |
327 | 328 |
328 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 329 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
329 // asks for dst color, then the emit code needs to follow suit | 330 // asks for dst color, then the emit code needs to follow suit |
330 verify(xp); | 331 verify(xp); |
331 fFS.codeAppend("}"); | 332 fFS.codeAppend("}"); |
332 } | 333 } |
333 | 334 |
334 void GrGLProgramBuilder::verify(const GrPrimitiveProcessor& gp) { | 335 void GrGLProgramBuilder::verify(const GrPrimitiveProcessor& gp) { |
335 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); | 336 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); |
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536 } | 537 } |
537 | 538 |
538 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 539 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
539 | 540 |
540 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 541 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
541 int numProcs = fProcs.count(); | 542 int numProcs = fProcs.count(); |
542 for (int i = 0; i < numProcs; ++i) { | 543 for (int i = 0; i < numProcs; ++i) { |
543 delete fProcs[i]; | 544 delete fProcs[i]; |
544 } | 545 } |
545 } | 546 } |
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