OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
(...skipping 177 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
188 typedef GrGLSLFragmentProcessor INHERITED; | 188 typedef GrGLSLFragmentProcessor INHERITED; |
189 }; | 189 }; |
190 | 190 |
191 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { | 191 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { |
192 } | 192 } |
193 | 193 |
194 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { | 194 void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { |
195 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo
mainEffect>(); | 195 const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDo
mainEffect>(); |
196 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 196 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
197 | 197 |
198 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder()
; | 198 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
199 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); | 199 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
200 fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, coords2D, args
.fSamplers[0], | 200 fGLDomain.sampleTexture(fragBuilder, domain, args.fOutputColor, coords2D, ar
gs.fSamplers[0], |
201 args.fInputColor); | 201 args.fInputColor); |
202 } | 202 } |
203 | 203 |
204 void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman, | 204 void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
205 const GrProcessor& processor) { | 205 const GrProcessor& processor) { |
206 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD
omainEffect>(); | 206 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD
omainEffect>(); |
207 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 207 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
208 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); | 208 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); |
209 } | 209 } |
210 | 210 |
(...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
291 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 291 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
292 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 292 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
293 return GrTextureDomainEffect::Create( | 293 return GrTextureDomainEffect::Create( |
294 d->fTextures[texIdx], | 294 d->fTextures[texIdx], |
295 matrix, | 295 matrix, |
296 domain, | 296 domain, |
297 mode, | 297 mode, |
298 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, | 298 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
299 coords); | 299 coords); |
300 } | 300 } |
OLD | NEW |