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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
11 #include "glsl/GrGLSLFragmentProcessor.h" | 11 #include "glsl/GrGLSLFragmentProcessor.h" |
12 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
13 #include "glsl/GrGLSLProgramBuilder.h" | 13 #include "glsl/GrGLSLProgramBuilder.h" |
14 | 14 |
15 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { | 15 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { |
16 public: | 16 public: |
17 GrGLSimpleTextureEffect(const GrProcessor&) {} | 17 GrGLSimpleTextureEffect(const GrProcessor&) {} |
18 | 18 |
19 virtual void emitCode(EmitArgs& args) override { | 19 virtual void emitCode(EmitArgs& args) override { |
20 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuild
er(); | 20 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
21 fsBuilder->codeAppendf("\t%s = ", args.fOutputColor); | 21 fragBuilder->codeAppendf("\t%s = ", args.fOutputColor); |
22 fsBuilder->appendTextureLookupAndModulate(args.fInputColor, | 22 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, |
23 args.fSamplers[0], | 23 args.fSamplers[0], |
24 args.fCoords[0].c_str(), | 24 args.fCoords[0].c_str(), |
25 args.fCoords[0].getType()); | 25 args.fCoords[0].getType()); |
26 fsBuilder->codeAppend(";\n"); | 26 fragBuilder->codeAppend(";\n"); |
27 } | 27 } |
28 | 28 |
29 private: | 29 private: |
30 typedef GrGLSLFragmentProcessor INHERITED; | 30 typedef GrGLSLFragmentProcessor INHERITED; |
31 }; | 31 }; |
32 | 32 |
33 /////////////////////////////////////////////////////////////////////////////// | 33 /////////////////////////////////////////////////////////////////////////////// |
34 | 34 |
35 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { | 35 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { |
36 this->updateInvariantOutputForModulation(inout); | 36 this->updateInvariantOutputForModulation(inout); |
(...skipping 29 matching lines...) Expand all Loading... |
66 | 66 |
67 static const GrCoordSet kCoordSets[] = { | 67 static const GrCoordSet kCoordSets[] = { |
68 kLocal_GrCoordSet, | 68 kLocal_GrCoordSet, |
69 kDevice_GrCoordSet | 69 kDevice_GrCoordSet |
70 }; | 70 }; |
71 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; | 71 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; |
72 | 72 |
73 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); | 73 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); |
74 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; | 74 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; |
75 } | 75 } |
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