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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| 11 #include "glsl/GrGLSLFragmentProcessor.h" | 11 #include "glsl/GrGLSLFragmentProcessor.h" |
| 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 12 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 13 #include "glsl/GrGLSLProgramBuilder.h" | 13 #include "glsl/GrGLSLProgramBuilder.h" |
| 14 | 14 |
| 15 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { | 15 class GrGLSimpleTextureEffect : public GrGLSLFragmentProcessor { |
| 16 public: | 16 public: |
| 17 GrGLSimpleTextureEffect(const GrProcessor&) {} | 17 GrGLSimpleTextureEffect(const GrProcessor&) {} |
| 18 | 18 |
| 19 virtual void emitCode(EmitArgs& args) override { | 19 virtual void emitCode(EmitArgs& args) override { |
| 20 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuild
er(); | 20 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 21 fsBuilder->codeAppendf("\t%s = ", args.fOutputColor); | 21 fragBuilder->codeAppendf("\t%s = ", args.fOutputColor); |
| 22 fsBuilder->appendTextureLookupAndModulate(args.fInputColor, | 22 fragBuilder->appendTextureLookupAndModulate(args.fInputColor, |
| 23 args.fSamplers[0], | 23 args.fSamplers[0], |
| 24 args.fCoords[0].c_str(), | 24 args.fCoords[0].c_str(), |
| 25 args.fCoords[0].getType()); | 25 args.fCoords[0].getType()); |
| 26 fsBuilder->codeAppend(";\n"); | 26 fragBuilder->codeAppend(";\n"); |
| 27 } | 27 } |
| 28 | 28 |
| 29 private: | 29 private: |
| 30 typedef GrGLSLFragmentProcessor INHERITED; | 30 typedef GrGLSLFragmentProcessor INHERITED; |
| 31 }; | 31 }; |
| 32 | 32 |
| 33 /////////////////////////////////////////////////////////////////////////////// | 33 /////////////////////////////////////////////////////////////////////////////// |
| 34 | 34 |
| 35 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { | 35 void GrSimpleTextureEffect::onComputeInvariantOutput(GrInvariantOutput* inout) c
onst { |
| 36 this->updateInvariantOutputForModulation(inout); | 36 this->updateInvariantOutputForModulation(inout); |
| (...skipping 29 matching lines...) Expand all Loading... |
| 66 | 66 |
| 67 static const GrCoordSet kCoordSets[] = { | 67 static const GrCoordSet kCoordSets[] = { |
| 68 kLocal_GrCoordSet, | 68 kLocal_GrCoordSet, |
| 69 kDevice_GrCoordSet | 69 kDevice_GrCoordSet |
| 70 }; | 70 }; |
| 71 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; | 71 GrCoordSet coordSet = kCoordSets[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kC
oordSets))]; |
| 72 | 72 |
| 73 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); | 73 const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); |
| 74 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; | 74 return GrSimpleTextureEffect::Create(d->fTextures[texIdx], matrix, coordSet)
; |
| 75 } | 75 } |
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