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Side by Side Diff: src/gpu/effects/GrOvalEffect.cpp

Issue 1457543003: Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrOvalEffect.h" 8 #include "GrOvalEffect.h"
9 9
10 #include "GrFragmentProcessor.h" 10 #include "GrFragmentProcessor.h"
(...skipping 106 matching lines...) Expand 10 before | Expand all | Expand 10 after
117 void GLCircleEffect::emitCode(EmitArgs& args) { 117 void GLCircleEffect::emitCode(EmitArgs& args) {
118 const CircleEffect& ce = args.fFp.cast<CircleEffect>(); 118 const CircleEffect& ce = args.fFp.cast<CircleEffect>();
119 const char *circleName; 119 const char *circleName;
120 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0. 5)) for regular 120 // The circle uniform is (center.x, center.y, radius + 0.5, 1 / (radius + 0. 5)) for regular
121 // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills. 121 // fills and (..., radius - 0.5, 1 / (radius - 0.5)) for inverse fills.
122 fCircleUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_V isibility, 122 fCircleUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_V isibility,
123 kVec4f_GrSLType, kDefault_GrSLPrecision , 123 kVec4f_GrSLType, kDefault_GrSLPrecision ,
124 "circle", 124 "circle",
125 &circleName); 125 &circleName);
126 126
127 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder() ; 127 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
128 const char* fragmentPos = fsBuilder->fragmentPosition(); 128 const char* fragmentPos = fragBuilder->fragmentPosition();
129 129
130 SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType()); 130 SkASSERT(kHairlineAA_GrProcessorEdgeType != ce.getEdgeType());
131 // TODO: Right now the distance to circle caclulation is performed in a spac e normalized to the 131 // TODO: Right now the distance to circle caclulation is performed in a spac e normalized to the
132 // radius and then denormalized. This is to prevent overflow on devices that have a "real" 132 // radius and then denormalized. This is to prevent overflow on devices that have a "real"
133 // mediump. It'd be nice to only to this on mediump devices but we currently don't have the 133 // mediump. It'd be nice to only to this on mediump devices but we currently don't have the
134 // caps here. 134 // caps here.
135 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) { 135 if (GrProcessorEdgeTypeIsInverseFill(ce.getEdgeType())) {
136 fsBuilder->codeAppendf("\t\tfloat d = (length((%s.xy - %s.xy) * %s.w) - 1.0) * %s.z;\n", 136 fragBuilder->codeAppendf("\t\tfloat d = (length((%s.xy - %s.xy) * %s.w) - 1.0) * %s.z;\n",
137 circleName, fragmentPos, circleName, circleName) ; 137 circleName, fragmentPos, circleName, circleName );
138 } else { 138 } else {
139 fsBuilder->codeAppendf("\t\tfloat d = (1.0 - length((%s.xy - %s.xy) * % s.w)) * %s.z;\n", 139 fragBuilder->codeAppendf("\t\tfloat d = (1.0 - length((%s.xy - %s.xy) * %s.w)) * %s.z;\n",
140 circleName, fragmentPos, circleName, circleName); 140 circleName, fragmentPos, circleName, circleName );
141 } 141 }
142 if (GrProcessorEdgeTypeIsAA(ce.getEdgeType())) { 142 if (GrProcessorEdgeTypeIsAA(ce.getEdgeType())) {
143 fsBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n"); 143 fragBuilder->codeAppend("\t\td = clamp(d, 0.0, 1.0);\n");
144 } else { 144 } else {
145 fsBuilder->codeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n"); 145 fragBuilder->codeAppend("\t\td = d > 0.5 ? 1.0 : 0.0;\n");
146 } 146 }
147 147
148 fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor, 148 fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
149 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("d")).c_ str()); 149 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("d")). c_str());
150 } 150 }
151 151
152 void GLCircleEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&, 152 void GLCircleEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&,
153 GrProcessorKeyBuilder* b) { 153 GrProcessorKeyBuilder* b) {
154 const CircleEffect& ce = processor.cast<CircleEffect>(); 154 const CircleEffect& ce = processor.cast<CircleEffect>();
155 b->add32(ce.getEdgeType()); 155 b->add32(ce.getEdgeType());
156 } 156 }
157 157
158 void GLCircleEffect::onSetData(const GrGLSLProgramDataManager& pdman, 158 void GLCircleEffect::onSetData(const GrGLSLProgramDataManager& pdman,
159 const GrProcessor& processor) { 159 const GrProcessor& processor) {
(...skipping 129 matching lines...) Expand 10 before | Expand all | Expand 10 after
289 void GLEllipseEffect::emitCode(EmitArgs& args) { 289 void GLEllipseEffect::emitCode(EmitArgs& args) {
290 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>(); 290 const EllipseEffect& ee = args.fFp.cast<EllipseEffect>();
291 const char *ellipseName; 291 const char *ellipseName;
292 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2) 292 // The ellipse uniform is (center.x, center.y, 1 / rx^2, 1 / ry^2)
293 // The last two terms can underflow on mediump, so we use highp. 293 // The last two terms can underflow on mediump, so we use highp.
294 fEllipseUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_ Visibility, 294 fEllipseUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_ Visibility,
295 kVec4f_GrSLType, kHigh_GrSLPrecision, 295 kVec4f_GrSLType, kHigh_GrSLPrecision,
296 "ellipse", 296 "ellipse",
297 &ellipseName); 297 &ellipseName);
298 298
299 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder() ; 299 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
300 const char* fragmentPos = fsBuilder->fragmentPosition(); 300 const char* fragmentPos = fragBuilder->fragmentPosition();
301 301
302 // d is the offset to the ellipse center 302 // d is the offset to the ellipse center
303 fsBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellipse Name); 303 fragBuilder->codeAppendf("\t\tvec2 d = %s.xy - %s.xy;\n", fragmentPos, ellip seName);
304 fsBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName); 304 fragBuilder->codeAppendf("\t\tvec2 Z = d * %s.zw;\n", ellipseName);
305 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1. 305 // implicit is the evaluation of (x/rx)^2 + (y/ry)^2 - 1.
306 fsBuilder->codeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n"); 306 fragBuilder->codeAppend("\t\tfloat implicit = dot(Z, d) - 1.0;\n");
307 // grad_dot is the squared length of the gradient of the implicit. 307 // grad_dot is the squared length of the gradient of the implicit.
308 fsBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n"); 308 fragBuilder->codeAppendf("\t\tfloat grad_dot = 4.0 * dot(Z, Z);\n");
309 // avoid calling inversesqrt on zero. 309 // avoid calling inversesqrt on zero.
310 fsBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n"); 310 fragBuilder->codeAppend("\t\tgrad_dot = max(grad_dot, 1.0e-4);\n");
311 fsBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(grad_ dot);\n"); 311 fragBuilder->codeAppendf("\t\tfloat approx_dist = implicit * inversesqrt(gra d_dot);\n");
312 312
313 switch (ee.getEdgeType()) { 313 switch (ee.getEdgeType()) {
314 case kFillAA_GrProcessorEdgeType: 314 case kFillAA_GrProcessorEdgeType:
315 fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0. 0, 1.0);\n"); 315 fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 - approx_dist, 0.0, 1.0);\n");
316 break; 316 break;
317 case kInverseFillAA_GrProcessorEdgeType: 317 case kInverseFillAA_GrProcessorEdgeType:
318 fsBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0. 0, 1.0);\n"); 318 fragBuilder->codeAppend("\t\tfloat alpha = clamp(0.5 + approx_dist, 0.0, 1.0);\n");
319 break; 319 break;
320 case kFillBW_GrProcessorEdgeType: 320 case kFillBW_GrProcessorEdgeType:
321 fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 0.0 : 1 .0;\n"); 321 fragBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 0.0 : 1.0;\n");
322 break; 322 break;
323 case kInverseFillBW_GrProcessorEdgeType: 323 case kInverseFillBW_GrProcessorEdgeType:
324 fsBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0 .0;\n"); 324 fragBuilder->codeAppend("\t\tfloat alpha = approx_dist > 0.0 ? 1.0 : 0.0;\n");
325 break; 325 break;
326 case kHairlineAA_GrProcessorEdgeType: 326 case kHairlineAA_GrProcessorEdgeType:
327 SkFAIL("Hairline not expected here."); 327 SkFAIL("Hairline not expected here.");
328 } 328 }
329 329
330 fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor, 330 fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor,
331 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha") ).c_str()); 331 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha ")).c_str());
332 } 332 }
333 333
334 void GLEllipseEffect::GenKey(const GrProcessor& effect, const GrGLSLCaps&, 334 void GLEllipseEffect::GenKey(const GrProcessor& effect, const GrGLSLCaps&,
335 GrProcessorKeyBuilder* b) { 335 GrProcessorKeyBuilder* b) {
336 const EllipseEffect& ee = effect.cast<EllipseEffect>(); 336 const EllipseEffect& ee = effect.cast<EllipseEffect>();
337 b->add32(ee.getEdgeType()); 337 b->add32(ee.getEdgeType());
338 } 338 }
339 339
340 void GLEllipseEffect::onSetData(const GrGLSLProgramDataManager& pdman, 340 void GLEllipseEffect::onSetData(const GrGLSLProgramDataManager& pdman,
341 const GrProcessor& effect) { 341 const GrProcessor& effect) {
(...skipping 30 matching lines...) Expand all
372 w /= 2; 372 w /= 2;
373 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval .fTop + w), w); 373 return CircleEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, oval .fTop + w), w);
374 } else { 374 } else {
375 w /= 2; 375 w /= 2;
376 h /= 2; 376 h /= 2;
377 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova l.fTop + h), w, h); 377 return EllipseEffect::Create(edgeType, SkPoint::Make(oval.fLeft + w, ova l.fTop + h), w, h);
378 } 378 }
379 379
380 return nullptr; 380 return nullptr;
381 } 381 }
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