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Side by Side Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 1457543003: Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrMatrixConvolutionEffect.h" 7 #include "GrMatrixConvolutionEffect.h"
8 #include "glsl/GrGLSLFragmentProcessor.h" 8 #include "glsl/GrGLSLFragmentProcessor.h"
9 #include "glsl/GrGLSLProgramBuilder.h" 9 #include "glsl/GrGLSLProgramBuilder.h"
10 #include "glsl/GrGLSLProgramDataManager.h" 10 #include "glsl/GrGLSLProgramDataManager.h"
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
57 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia s"); 57 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia s");
58 58
59 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); 59 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni);
60 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); 60 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni);
61 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); 61 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni);
62 const char* gain = args.fBuilder->getUniformCStr(fGainUni); 62 const char* gain = args.fBuilder->getUniformCStr(fGainUni);
63 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); 63 const char* bias = args.fBuilder->getUniformCStr(fBiasUni);
64 int kWidth = fKernelSize.width(); 64 int kWidth = fKernelSize.width();
65 int kHeight = fKernelSize.height(); 65 int kHeight = fKernelSize.height();
66 66
67 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder() ; 67 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
68 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); 68 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
69 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); 69 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
70 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne lOffset, 70 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker nelOffset, imgInc);
71 imgInc); 71 fragBuilder->codeAppend("vec4 c;");
72 fsBuilder->codeAppend("vec4 c;");
73 72
74 for (int y = 0; y < kHeight; y++) { 73 for (int y = 0; y < kHeight; y++) {
75 for (int x = 0; x < kWidth; x++) { 74 for (int x = 0; x < kWidth; x++) {
76 GrGLSLShaderBuilder::ShaderBlock block(fsBuilder); 75 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
77 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi dth, x); 76 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k Width, x);
78 SkString coord; 77 SkString coord;
79 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); 78 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
80 fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[ 0]); 79 fDomain.sampleTexture(fragBuilder, domain, "c", coord, args.fSampler s[0]);
81 if (!fConvolveAlpha) { 80 if (!fConvolveAlpha) {
82 fsBuilder->codeAppend("c.rgb /= c.a;"); 81 fragBuilder->codeAppend("c.rgb /= c.a;");
83 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); 82 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
84 } 83 }
85 fsBuilder->codeAppend("sum += c * k;"); 84 fragBuilder->codeAppend("sum += c * k;");
86 } 85 }
87 } 86 }
88 if (fConvolveAlpha) { 87 if (fConvolveAlpha) {
89 fsBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, b ias); 88 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
90 fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", 89 fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
91 args.fOutputColor, args.fOutputColor, args.fOutpu tColor); 90 args.fOutputColor, args.fOutputColor, args.fOut putColor);
92 } else { 91 } else {
93 fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, args.fSamplers[0 ]); 92 fDomain.sampleTexture(fragBuilder, domain, "c", coords2D, args.fSamplers [0]);
94 fsBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); 93 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
95 fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor, gain, bias); 94 fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColo r, gain, bias);
96 fsBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutpu tColor); 95 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOut putColor);
97 } 96 }
98 97
99 SkString modulate; 98 SkString modulate;
100 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); 99 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
101 fsBuilder->codeAppend(modulate.c_str()); 100 fragBuilder->codeAppend(modulate.c_str());
102 } 101 }
103 102
104 void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor, 103 void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor,
105 const GrGLSLCaps&, GrProcessorKeyBuilde r* b) { 104 const GrGLSLCaps&, GrProcessorKeyBuilde r* b) {
106 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec t>(); 105 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec t>();
107 SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFF FF); 106 SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFF FF);
108 uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height(); 107 uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height();
109 key |= m.convolveAlpha() ? 1 << 31 : 0; 108 key |= m.convolveAlpha() ? 1 << 31 : 0;
110 b->add32(key); 109 b->add32(key);
111 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); 110 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain()));
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after
244 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], 243 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx],
245 bounds, 244 bounds,
246 kernelSize, 245 kernelSize,
247 kernel.get(), 246 kernel.get(),
248 gain, 247 gain,
249 bias, 248 bias,
250 kernelOffset, 249 kernelOffset,
251 tileMode, 250 tileMode,
252 convolveAlpha); 251 convolveAlpha);
253 } 252 }
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