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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrMatrixConvolutionEffect.h" | 7 #include "GrMatrixConvolutionEffect.h" |
| 8 #include "glsl/GrGLSLFragmentProcessor.h" | 8 #include "glsl/GrGLSLFragmentProcessor.h" |
| 9 #include "glsl/GrGLSLProgramBuilder.h" | 9 #include "glsl/GrGLSLProgramBuilder.h" |
| 10 #include "glsl/GrGLSLProgramDataManager.h" | 10 #include "glsl/GrGLSLProgramDataManager.h" |
| (...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 57 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); | 57 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); |
| 58 | 58 |
| 59 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); | 59 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); |
| 60 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); | 60 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); |
| 61 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); | 61 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); |
| 62 const char* gain = args.fBuilder->getUniformCStr(fGainUni); | 62 const char* gain = args.fBuilder->getUniformCStr(fGainUni); |
| 63 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); | 63 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); |
| 64 int kWidth = fKernelSize.width(); | 64 int kWidth = fKernelSize.width(); |
| 65 int kHeight = fKernelSize.height(); | 65 int kHeight = fKernelSize.height(); |
| 66 | 66 |
| 67 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder()
; | 67 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 68 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); | 68 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
| 69 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); | 69 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
| 70 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, | 70 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker
nelOffset, imgInc); |
| 71 imgInc); | 71 fragBuilder->codeAppend("vec4 c;"); |
| 72 fsBuilder->codeAppend("vec4 c;"); | |
| 73 | 72 |
| 74 for (int y = 0; y < kHeight; y++) { | 73 for (int y = 0; y < kHeight; y++) { |
| 75 for (int x = 0; x < kWidth; x++) { | 74 for (int x = 0; x < kWidth; x++) { |
| 76 GrGLSLShaderBuilder::ShaderBlock block(fsBuilder); | 75 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); |
| 77 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); | 76 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k
Width, x); |
| 78 SkString coord; | 77 SkString coord; |
| 79 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); | 78 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); |
| 80 fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[
0]); | 79 fDomain.sampleTexture(fragBuilder, domain, "c", coord, args.fSampler
s[0]); |
| 81 if (!fConvolveAlpha) { | 80 if (!fConvolveAlpha) { |
| 82 fsBuilder->codeAppend("c.rgb /= c.a;"); | 81 fragBuilder->codeAppend("c.rgb /= c.a;"); |
| 83 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); | 82 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); |
| 84 } | 83 } |
| 85 fsBuilder->codeAppend("sum += c * k;"); | 84 fragBuilder->codeAppend("sum += c * k;"); |
| 86 } | 85 } |
| 87 } | 86 } |
| 88 if (fConvolveAlpha) { | 87 if (fConvolveAlpha) { |
| 89 fsBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, b
ias); | 88 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain,
bias); |
| 90 fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", | 89 fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", |
| 91 args.fOutputColor, args.fOutputColor, args.fOutpu
tColor); | 90 args.fOutputColor, args.fOutputColor, args.fOut
putColor); |
| 92 } else { | 91 } else { |
| 93 fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, args.fSamplers[0
]); | 92 fDomain.sampleTexture(fragBuilder, domain, "c", coords2D, args.fSamplers
[0]); |
| 94 fsBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); | 93 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); |
| 95 fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor,
gain, bias); | 94 fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColo
r, gain, bias); |
| 96 fsBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutpu
tColor); | 95 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOut
putColor); |
| 97 } | 96 } |
| 98 | 97 |
| 99 SkString modulate; | 98 SkString modulate; |
| 100 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); | 99 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
| 101 fsBuilder->codeAppend(modulate.c_str()); | 100 fragBuilder->codeAppend(modulate.c_str()); |
| 102 } | 101 } |
| 103 | 102 |
| 104 void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor, | 103 void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor, |
| 105 const GrGLSLCaps&, GrProcessorKeyBuilde
r* b) { | 104 const GrGLSLCaps&, GrProcessorKeyBuilde
r* b) { |
| 106 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec
t>(); | 105 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec
t>(); |
| 107 SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFF
FF); | 106 SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFF
FF); |
| 108 uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height(); | 107 uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height(); |
| 109 key |= m.convolveAlpha() ? 1 << 31 : 0; | 108 key |= m.convolveAlpha() ? 1 << 31 : 0; |
| 110 b->add32(key); | 109 b->add32(key); |
| 111 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); | 110 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); |
| (...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 244 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], | 243 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], |
| 245 bounds, | 244 bounds, |
| 246 kernelSize, | 245 kernelSize, |
| 247 kernel.get(), | 246 kernel.get(), |
| 248 gain, | 247 gain, |
| 249 bias, | 248 bias, |
| 250 kernelOffset, | 249 kernelOffset, |
| 251 tileMode, | 250 tileMode, |
| 252 convolveAlpha); | 251 convolveAlpha); |
| 253 } | 252 } |
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