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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrMatrixConvolutionEffect.h" | 7 #include "GrMatrixConvolutionEffect.h" |
8 #include "glsl/GrGLSLFragmentProcessor.h" | 8 #include "glsl/GrGLSLFragmentProcessor.h" |
9 #include "glsl/GrGLSLProgramBuilder.h" | 9 #include "glsl/GrGLSLProgramBuilder.h" |
10 #include "glsl/GrGLSLProgramDataManager.h" | 10 #include "glsl/GrGLSLProgramDataManager.h" |
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57 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); | 57 kFloat_GrSLType, kDefault_GrSLPrecision, "Bia
s"); |
58 | 58 |
59 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); | 59 const char* kernelOffset = args.fBuilder->getUniformCStr(fKernelOffsetUni); |
60 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); | 60 const char* imgInc = args.fBuilder->getUniformCStr(fImageIncrementUni); |
61 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); | 61 const char* kernel = args.fBuilder->getUniformCStr(fKernelUni); |
62 const char* gain = args.fBuilder->getUniformCStr(fGainUni); | 62 const char* gain = args.fBuilder->getUniformCStr(fGainUni); |
63 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); | 63 const char* bias = args.fBuilder->getUniformCStr(fBiasUni); |
64 int kWidth = fKernelSize.width(); | 64 int kWidth = fKernelSize.width(); |
65 int kHeight = fKernelSize.height(); | 65 int kHeight = fKernelSize.height(); |
66 | 66 |
67 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder()
; | 67 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
68 SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); | 68 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
69 fsBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); | 69 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); |
70 fsBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), kerne
lOffset, | 70 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker
nelOffset, imgInc); |
71 imgInc); | 71 fragBuilder->codeAppend("vec4 c;"); |
72 fsBuilder->codeAppend("vec4 c;"); | |
73 | 72 |
74 for (int y = 0; y < kHeight; y++) { | 73 for (int y = 0; y < kHeight; y++) { |
75 for (int x = 0; x < kWidth; x++) { | 74 for (int x = 0; x < kWidth; x++) { |
76 GrGLSLShaderBuilder::ShaderBlock block(fsBuilder); | 75 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); |
77 fsBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, kWi
dth, x); | 76 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k
Width, x); |
78 SkString coord; | 77 SkString coord; |
79 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); | 78 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); |
80 fDomain.sampleTexture(fsBuilder, domain, "c", coord, args.fSamplers[
0]); | 79 fDomain.sampleTexture(fragBuilder, domain, "c", coord, args.fSampler
s[0]); |
81 if (!fConvolveAlpha) { | 80 if (!fConvolveAlpha) { |
82 fsBuilder->codeAppend("c.rgb /= c.a;"); | 81 fragBuilder->codeAppend("c.rgb /= c.a;"); |
83 fsBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); | 82 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); |
84 } | 83 } |
85 fsBuilder->codeAppend("sum += c * k;"); | 84 fragBuilder->codeAppend("sum += c * k;"); |
86 } | 85 } |
87 } | 86 } |
88 if (fConvolveAlpha) { | 87 if (fConvolveAlpha) { |
89 fsBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, b
ias); | 88 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain,
bias); |
90 fsBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", | 89 fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", |
91 args.fOutputColor, args.fOutputColor, args.fOutpu
tColor); | 90 args.fOutputColor, args.fOutputColor, args.fOut
putColor); |
92 } else { | 91 } else { |
93 fDomain.sampleTexture(fsBuilder, domain, "c", coords2D, args.fSamplers[0
]); | 92 fDomain.sampleTexture(fragBuilder, domain, "c", coords2D, args.fSamplers
[0]); |
94 fsBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); | 93 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); |
95 fsBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColor,
gain, bias); | 94 fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColo
r, gain, bias); |
96 fsBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOutpu
tColor); | 95 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOut
putColor); |
97 } | 96 } |
98 | 97 |
99 SkString modulate; | 98 SkString modulate; |
100 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); | 99 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
101 fsBuilder->codeAppend(modulate.c_str()); | 100 fragBuilder->codeAppend(modulate.c_str()); |
102 } | 101 } |
103 | 102 |
104 void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor, | 103 void GrGLMatrixConvolutionEffect::GenKey(const GrProcessor& processor, |
105 const GrGLSLCaps&, GrProcessorKeyBuilde
r* b) { | 104 const GrGLSLCaps&, GrProcessorKeyBuilde
r* b) { |
106 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec
t>(); | 105 const GrMatrixConvolutionEffect& m = processor.cast<GrMatrixConvolutionEffec
t>(); |
107 SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFF
FF); | 106 SkASSERT(m.kernelSize().width() <= 0x7FFF && m.kernelSize().height() <= 0xFF
FF); |
108 uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height(); | 107 uint32_t key = m.kernelSize().width() << 16 | m.kernelSize().height(); |
109 key |= m.convolveAlpha() ? 1 << 31 : 0; | 108 key |= m.convolveAlpha() ? 1 << 31 : 0; |
110 b->add32(key); | 109 b->add32(key); |
111 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); | 110 b->add32(GrTextureDomain::GLDomain::DomainKey(m.domain())); |
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244 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], | 243 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], |
245 bounds, | 244 bounds, |
246 kernelSize, | 245 kernelSize, |
247 kernel.get(), | 246 kernel.get(), |
248 gain, | 247 gain, |
249 bias, | 248 bias, |
250 kernelOffset, | 249 kernelOffset, |
251 tileMode, | 250 tileMode, |
252 convolveAlpha); | 251 convolveAlpha); |
253 } | 252 } |
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