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Side by Side Diff: src/gpu/effects/GrDashingEffect.cpp

Issue 1457543003: Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDashingEffect.h" 8 #include "GrDashingEffect.h"
9 9
10 #include "GrBatchFlushState.h" 10 #include "GrBatchFlushState.h"
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845 GLDashingCircleEffect::GLDashingCircleEffect() { 845 GLDashingCircleEffect::GLDashingCircleEffect() {
846 fColor = GrColor_ILLEGAL; 846 fColor = GrColor_ILLEGAL;
847 fPrevRadius = SK_ScalarMin; 847 fPrevRadius = SK_ScalarMin;
848 fPrevCenterX = SK_ScalarMin; 848 fPrevCenterX = SK_ScalarMin;
849 fPrevIntervalLength = SK_ScalarMax; 849 fPrevIntervalLength = SK_ScalarMax;
850 } 850 }
851 851
852 void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { 852 void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
853 const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>(); 853 const DashingCircleEffect& dce = args.fGP.cast<DashingCircleEffect>();
854 GrGLSLGPBuilder* pb = args.fPB; 854 GrGLSLGPBuilder* pb = args.fPB;
855 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 855 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
856 856
857 // emit attributes 857 // emit attributes
858 vsBuilder->emitAttributes(dce); 858 vertBuilder->emitAttributes(dce);
859 859
860 // XY are dashPos, Z is dashInterval 860 // XY are dashPos, Z is dashInterval
861 GrGLSLVertToFrag dashParams(kVec3f_GrSLType); 861 GrGLSLVertToFrag dashParams(kVec3f_GrSLType);
862 args.fPB->addVarying("DashParam", &dashParams); 862 args.fPB->addVarying("DashParam", &dashParams);
863 vsBuilder->codeAppendf("%s = %s;", dashParams.vsOut(), dce.inDashParams()->f Name); 863 vertBuilder->codeAppendf("%s = %s;", dashParams.vsOut(), dce.inDashParams()- >fName);
864 864
865 // x refers to circle radius - 0.5, y refers to cicle's center x coord 865 // x refers to circle radius - 0.5, y refers to cicle's center x coord
866 GrGLSLVertToFrag circleParams(kVec2f_GrSLType); 866 GrGLSLVertToFrag circleParams(kVec2f_GrSLType);
867 args.fPB->addVarying("CircleParams", &circleParams); 867 args.fPB->addVarying("CircleParams", &circleParams);
868 vsBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams( )->fName); 868 vertBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParam s()->fName);
869 869
870 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
870 // Setup pass through color 871 // Setup pass through color
871 if (!dce.colorIgnored()) { 872 if (!dce.colorIgnored()) {
872 this->setupUniformColor(pb, args.fOutputColor, &fColorUniform); 873 this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUnifo rm);
873 } 874 }
874 875
875 // Setup position 876 // Setup position
876 this->setupPosition(pb, gpArgs, dce.inPosition()->fName); 877 this->setupPosition(pb, vertBuilder, gpArgs, dce.inPosition()->fName);
877 878
878 // emit transforms 879 // emit transforms
879 this->emitTransforms(args.fPB, gpArgs->fPositionVar, dce.inPosition()->fName , dce.localMatrix(), 880 this->emitTransforms(args.fPB,
880 args.fTransformsIn, args.fTransformsOut); 881 vertBuilder,
882 gpArgs->fPositionVar,
883 dce.inPosition()->fName,
884 dce.localMatrix(),
885 args.fTransformsIn,
886 args.fTransformsOut);
881 887
882 // transforms all points so that we can compare them to our test circle 888 // transforms all points so that we can compare them to our test circle
883 GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 889 fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z; ",
884 fsBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;", 890 dashParams.fsIn(), dashParams.fsIn(), dashParams.fs In(),
885 dashParams.fsIn(), dashParams.fsIn(), dashParams.fsIn (), 891 dashParams.fsIn());
886 dashParams.fsIn()); 892 fragBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", dash Params.fsIn());
887 fsBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", dashPa rams.fsIn()); 893 fragBuilder->codeAppendf("vec2 center = vec2(%s.y, 0.0);", circleParams.fsIn ());
888 fsBuilder->codeAppendf("vec2 center = vec2(%s.y, 0.0);", circleParams.fsIn() ); 894 fragBuilder->codeAppend("float dist = length(center - fragPosShifted);");
889 fsBuilder->codeAppend("float dist = length(center - fragPosShifted);");
890 if (dce.aaMode() != kBW_DashAAMode) { 895 if (dce.aaMode() != kBW_DashAAMode) {
891 fsBuilder->codeAppendf("float diff = dist - %s.x;", circleParams.fsIn()) ; 896 fragBuilder->codeAppendf("float diff = dist - %s.x;", circleParams.fsIn( ));
892 fsBuilder->codeAppend("diff = 1.0 - diff;"); 897 fragBuilder->codeAppend("diff = 1.0 - diff;");
893 fsBuilder->codeAppend("float alpha = clamp(diff, 0.0, 1.0);"); 898 fragBuilder->codeAppend("float alpha = clamp(diff, 0.0, 1.0);");
894 } else { 899 } else {
895 fsBuilder->codeAppendf("float alpha = 1.0;"); 900 fragBuilder->codeAppendf("float alpha = 1.0;");
896 fsBuilder->codeAppendf("alpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;", circl eParams.fsIn()); 901 fragBuilder->codeAppendf("alpha *= dist < %s.x + 0.5 ? 1.0 : 0.0;", cir cleParams.fsIn());
897 } 902 }
898 fsBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage); 903 fragBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
899 } 904 }
900 905
901 void GLDashingCircleEffect::setData(const GrGLSLProgramDataManager& pdman, 906 void GLDashingCircleEffect::setData(const GrGLSLProgramDataManager& pdman,
902 const GrPrimitiveProcessor& processor) { 907 const GrPrimitiveProcessor& processor) {
903 const DashingCircleEffect& dce = processor.cast<DashingCircleEffect>(); 908 const DashingCircleEffect& dce = processor.cast<DashingCircleEffect>();
904 if (dce.color() != fColor) { 909 if (dce.color() != fColor) {
905 float c[4]; 910 float c[4];
906 GrColorToRGBAFloat(dce.color(), c); 911 GrColorToRGBAFloat(dce.color(), c);
907 pdman.set4fv(fColorUniform, 1, c); 912 pdman.set4fv(fColorUniform, 1, c);
908 fColor = dce.color(); 913 fColor = dce.color();
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1051 }; 1056 };
1052 1057
1053 GLDashingLineEffect::GLDashingLineEffect() { 1058 GLDashingLineEffect::GLDashingLineEffect() {
1054 fColor = GrColor_ILLEGAL; 1059 fColor = GrColor_ILLEGAL;
1055 } 1060 }
1056 1061
1057 void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) { 1062 void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
1058 const DashingLineEffect& de = args.fGP.cast<DashingLineEffect>(); 1063 const DashingLineEffect& de = args.fGP.cast<DashingLineEffect>();
1059 GrGLSLGPBuilder* pb = args.fPB; 1064 GrGLSLGPBuilder* pb = args.fPB;
1060 1065
1061 GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder(); 1066 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
1062 1067
1063 // emit attributes 1068 // emit attributes
1064 vsBuilder->emitAttributes(de); 1069 vertBuilder->emitAttributes(de);
1065 1070
1066 // XY refers to dashPos, Z is the dash interval length 1071 // XY refers to dashPos, Z is the dash interval length
1067 GrGLSLVertToFrag inDashParams(kVec3f_GrSLType); 1072 GrGLSLVertToFrag inDashParams(kVec3f_GrSLType);
1068 args.fPB->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLP recision); 1073 args.fPB->addVarying("DashParams", &inDashParams, GrSLPrecision::kHigh_GrSLP recision);
1069 vsBuilder->codeAppendf("%s = %s;", inDashParams.vsOut(), de.inDashParams()-> fName); 1074 vertBuilder->codeAppendf("%s = %s;", inDashParams.vsOut(), de.inDashParams() ->fName);
1070 1075
1071 // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bot tom - 0.5), 1076 // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bot tom - 0.5),
1072 // respectively. 1077 // respectively.
1073 GrGLSLVertToFrag inRectParams(kVec4f_GrSLType); 1078 GrGLSLVertToFrag inRectParams(kVec4f_GrSLType);
1074 args.fPB->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLP recision); 1079 args.fPB->addVarying("RectParams", &inRectParams, GrSLPrecision::kHigh_GrSLP recision);
1075 vsBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()-> fName); 1080 vertBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams() ->fName);
1076 1081
1082 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
1077 // Setup pass through color 1083 // Setup pass through color
1078 if (!de.colorIgnored()) { 1084 if (!de.colorIgnored()) {
1079 this->setupUniformColor(pb, args.fOutputColor, &fColorUniform); 1085 this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fColorUnifo rm);
1080 } 1086 }
1081 1087
1082
1083 // Setup position 1088 // Setup position
1084 this->setupPosition(pb, gpArgs, de.inPosition()->fName); 1089 this->setupPosition(pb, vertBuilder, gpArgs, de.inPosition()->fName);
1085 1090
1086 // emit transforms 1091 // emit transforms
1087 this->emitTransforms(args.fPB, gpArgs->fPositionVar, de.inPosition()->fName, de.localMatrix(), 1092 this->emitTransforms(args.fPB,
1088 args.fTransformsIn, args.fTransformsOut); 1093 vertBuilder,
1094 gpArgs->fPositionVar,
1095 de.inPosition()->fName,
1096 de.localMatrix(),
1097 args.fTransformsIn,
1098 args.fTransformsOut);
1089 1099
1090 // transforms all points so that we can compare them to our test rect 1100 // transforms all points so that we can compare them to our test rect
1091 GrGLSLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder(); 1101 fragBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z; ",
1092 fsBuilder->codeAppendf("float xShifted = %s.x - floor(%s.x / %s.z) * %s.z;", 1102 inDashParams.fsIn(), inDashParams.fsIn(), inDashPar ams.fsIn(),
1093 inDashParams.fsIn(), inDashParams.fsIn(), inDashParam s.fsIn(), 1103 inDashParams.fsIn());
1094 inDashParams.fsIn()); 1104 fragBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", inDa shParams.fsIn());
1095 fsBuilder->codeAppendf("vec2 fragPosShifted = vec2(xShifted, %s.y);", inDash Params.fsIn());
1096 if (de.aaMode() == kEdgeAA_DashAAMode) { 1105 if (de.aaMode() == kEdgeAA_DashAAMode) {
1097 // The amount of coverage removed in x and y by the edges is computed as a pair of negative 1106 // The amount of coverage removed in x and y by the edges is computed as a pair of negative
1098 // numbers, xSub and ySub. 1107 // numbers, xSub and ySub.
1099 fsBuilder->codeAppend("float xSub, ySub;"); 1108 fragBuilder->codeAppend("float xSub, ySub;");
1100 fsBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRe ctParams.fsIn()); 1109 fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", in RectParams.fsIn());
1101 fsBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inR ectParams.fsIn()); 1110 fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", i nRectParams.fsIn());
1102 fsBuilder->codeAppendf("ySub = min(fragPosShifted.y - %s.y, 0.0);", inRe ctParams.fsIn()); 1111 fragBuilder->codeAppendf("ySub = min(fragPosShifted.y - %s.y, 0.0);", in RectParams.fsIn());
1103 fsBuilder->codeAppendf("ySub += min(%s.w - fragPosShifted.y, 0.0);", inR ectParams.fsIn()); 1112 fragBuilder->codeAppendf("ySub += min(%s.w - fragPosShifted.y, 0.0);", i nRectParams.fsIn());
1104 // Now compute coverage in x and y and multiply them to get the fraction of the pixel 1113 // Now compute coverage in x and y and multiply them to get the fraction of the pixel
1105 // covered. 1114 // covered.
1106 fsBuilder->codeAppendf("float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + m ax(ySub, -1.0));"); 1115 fragBuilder->codeAppendf(
1116 "float alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));");
1107 } else if (de.aaMode() == kMSAA_DashAAMode) { 1117 } else if (de.aaMode() == kMSAA_DashAAMode) {
1108 // For MSAA, we don't modulate the alpha by the Y distance, since MSAA c overage will handle 1118 // For MSAA, we don't modulate the alpha by the Y distance, since MSAA c overage will handle
1109 // AA on the the top and bottom edges. The shader is only responsible fo r intra-dash alpha. 1119 // AA on the the top and bottom edges. The shader is only responsible fo r intra-dash alpha.
1110 fsBuilder->codeAppend("float xSub;"); 1120 fragBuilder->codeAppend("float xSub;");
1111 fsBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", inRe ctParams.fsIn()); 1121 fragBuilder->codeAppendf("xSub = min(fragPosShifted.x - %s.x, 0.0);", in RectParams.fsIn());
1112 fsBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", inR ectParams.fsIn()); 1122 fragBuilder->codeAppendf("xSub += min(%s.z - fragPosShifted.x, 0.0);", i nRectParams.fsIn());
1113 // Now compute coverage in x to get the fraction of the pixel covered. 1123 // Now compute coverage in x to get the fraction of the pixel covered.
1114 fsBuilder->codeAppendf("float alpha = (1.0 + max(xSub, -1.0));"); 1124 fragBuilder->codeAppendf("float alpha = (1.0 + max(xSub, -1.0));");
1115 } else { 1125 } else {
1116 // Assuming the bounding geometry is tight so no need to check y values 1126 // Assuming the bounding geometry is tight so no need to check y values
1117 fsBuilder->codeAppendf("float alpha = 1.0;"); 1127 fragBuilder->codeAppendf("float alpha = 1.0;");
1118 fsBuilder->codeAppendf("alpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1.0 : 0.0;", 1128 fragBuilder->codeAppendf("alpha *= (fragPosShifted.x - %s.x) > -0.5 ? 1. 0 : 0.0;",
1119 inRectParams.fsIn()); 1129 inRectParams.fsIn());
1120 fsBuilder->codeAppendf("alpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1.0 : 0.0;", 1130 fragBuilder->codeAppendf("alpha *= (%s.z - fragPosShifted.x) >= -0.5 ? 1 .0 : 0.0;",
1121 inRectParams.fsIn()); 1131 inRectParams.fsIn());
1122 } 1132 }
1123 fsBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage); 1133 fragBuilder->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage);
1124 } 1134 }
1125 1135
1126 void GLDashingLineEffect::setData(const GrGLSLProgramDataManager& pdman, 1136 void GLDashingLineEffect::setData(const GrGLSLProgramDataManager& pdman,
1127 const GrPrimitiveProcessor& processor) { 1137 const GrPrimitiveProcessor& processor) {
1128 const DashingLineEffect& de = processor.cast<DashingLineEffect>(); 1138 const DashingLineEffect& de = processor.cast<DashingLineEffect>();
1129 if (de.color() != fColor) { 1139 if (de.color() != fColor) {
1130 float c[4]; 1140 float c[4];
1131 GrColorToRGBAFloat(de.color(), c); 1141 GrColorToRGBAFloat(de.color(), c);
1132 pdman.set4fv(fColorUniform, 1, c); 1142 pdman.set4fv(fColorUniform, 1, c);
1133 fColor = de.color(); 1143 fColor = de.color();
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1281 info.fIntervals = intervals; 1291 info.fIntervals = intervals;
1282 info.fCount = 2; 1292 info.fCount = 2;
1283 info.fPhase = phase; 1293 info.fPhase = phase;
1284 SkDEBUGCODE(bool success = ) strokeInfo.setDashInfo(info); 1294 SkDEBUGCODE(bool success = ) strokeInfo.setDashInfo(info);
1285 SkASSERT(success); 1295 SkASSERT(success);
1286 1296
1287 return create_batch(color, viewMatrix, pts, useAA, strokeInfo, msaaRT); 1297 return create_batch(color, viewMatrix, pts, useAA, strokeInfo, msaaRT);
1288 } 1298 }
1289 1299
1290 #endif 1300 #endif
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