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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrConvexPolyEffect.h" | 8 #include "GrConvexPolyEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "SkPathPriv.h" | 10 #include "SkPathPriv.h" |
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104 const AARectEffect& aare = args.fFp.cast<AARectEffect>(); | 104 const AARectEffect& aare = args.fFp.cast<AARectEffect>(); |
105 const char *rectName; | 105 const char *rectName; |
106 // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bot
tom - 0.5), | 106 // The rect uniform's xyzw refer to (left + 0.5, top + 0.5, right - 0.5, bot
tom - 0.5), |
107 // respectively. | 107 // respectively. |
108 fRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Vis
ibility, | 108 fRectUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Vis
ibility, |
109 kVec4f_GrSLType, | 109 kVec4f_GrSLType, |
110 kDefault_GrSLPrecision, | 110 kDefault_GrSLPrecision, |
111 "rect", | 111 "rect", |
112 &rectName); | 112 &rectName); |
113 | 113 |
114 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder()
; | 114 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
115 const char* fragmentPos = fsBuilder->fragmentPosition(); | 115 const char* fragmentPos = fragBuilder->fragmentPosition(); |
116 if (GrProcessorEdgeTypeIsAA(aare.getEdgeType())) { | 116 if (GrProcessorEdgeTypeIsAA(aare.getEdgeType())) { |
117 // The amount of coverage removed in x and y by the edges is computed as
a pair of negative | 117 // The amount of coverage removed in x and y by the edges is computed as
a pair of negative |
118 // numbers, xSub and ySub. | 118 // numbers, xSub and ySub. |
119 fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); | 119 fragBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); |
120 fsBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPo
s, rectName); | 120 fragBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragment
Pos, rectName); |
121 fsBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName,
fragmentPos); | 121 fragBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectNam
e, fragmentPos); |
122 fsBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPo
s, rectName); | 122 fragBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragment
Pos, rectName); |
123 fsBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName,
fragmentPos); | 123 fragBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectNam
e, fragmentPos); |
124 // Now compute coverage in x and y and multiply them to get the fraction
of the pixel | 124 // Now compute coverage in x and y and multiply them to get the fraction
of the pixel |
125 // covered. | 125 // covered. |
126 fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0
+ max(ySub, -1.0));\n"); | 126 fragBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1
.0 + max(ySub, -1.0));\n"); |
127 } else { | 127 } else { |
128 fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n"); | 128 fragBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n"); |
129 fsBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n
", fragmentPos, rectName); | 129 fragBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;
\n", fragmentPos, rectName); |
130 fsBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n
", rectName, fragmentPos); | 130 fragBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;
\n", rectName, fragmentPos); |
131 fsBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n
", fragmentPos, rectName); | 131 fragBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;
\n", fragmentPos, rectName); |
132 fsBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n
", rectName, fragmentPos); | 132 fragBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;
\n", rectName, fragmentPos); |
133 } | 133 } |
134 | 134 |
135 if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) { | 135 if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) { |
136 fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n"); | 136 fragBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n"); |
137 } | 137 } |
138 fsBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor, | 138 fragBuilder->codeAppendf("\t\t%s = %s;\n", args.fOutputColor, |
139 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")
).c_str()); | 139 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha
")).c_str()); |
140 } | 140 } |
141 | 141 |
142 void GLAARectEffect::onSetData(const GrGLSLProgramDataManager& pdman, | 142 void GLAARectEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
143 const GrProcessor& processor) { | 143 const GrProcessor& processor) { |
144 const AARectEffect& aare = processor.cast<AARectEffect>(); | 144 const AARectEffect& aare = processor.cast<AARectEffect>(); |
145 const SkRect& rect = aare.getRect(); | 145 const SkRect& rect = aare.getRect(); |
146 if (rect != fPrevRect) { | 146 if (rect != fPrevRect) { |
147 pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f, | 147 pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f, |
148 rect.fRight - 0.5f, rect.fBottom - 0.5f); | 148 rect.fRight - 0.5f, rect.fBottom - 0.5f); |
149 fPrevRect = rect; | 149 fPrevRect = rect; |
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190 void GrGLConvexPolyEffect::emitCode(EmitArgs& args) { | 190 void GrGLConvexPolyEffect::emitCode(EmitArgs& args) { |
191 const GrConvexPolyEffect& cpe = args.fFp.cast<GrConvexPolyEffect>(); | 191 const GrConvexPolyEffect& cpe = args.fFp.cast<GrConvexPolyEffect>(); |
192 | 192 |
193 const char *edgeArrayName; | 193 const char *edgeArrayName; |
194 fEdgeUniform = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragmen
t_Visibility, | 194 fEdgeUniform = args.fBuilder->addUniformArray(GrGLSLProgramBuilder::kFragmen
t_Visibility, |
195 kVec3f_GrSLType, | 195 kVec3f_GrSLType, |
196 kDefault_GrSLPrecision, | 196 kDefault_GrSLPrecision, |
197 "edges", | 197 "edges", |
198 cpe.getEdgeCount(), | 198 cpe.getEdgeCount(), |
199 &edgeArrayName); | 199 &edgeArrayName); |
200 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder()
; | 200 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
201 fsBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); | 201 fragBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); |
202 fsBuilder->codeAppend("\t\tfloat edge;\n"); | 202 fragBuilder->codeAppend("\t\tfloat edge;\n"); |
203 const char* fragmentPos = fsBuilder->fragmentPosition(); | 203 const char* fragmentPos = fragBuilder->fragmentPosition(); |
204 for (int i = 0; i < cpe.getEdgeCount(); ++i) { | 204 for (int i = 0; i < cpe.getEdgeCount(); ++i) { |
205 fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n", | 205 fragBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n
", |
206 edgeArrayName, i, fragmentPos, fragmentPos); | 206 edgeArrayName, i, fragmentPos, fragmentPos); |
207 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { | 207 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { |
208 fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); | 208 fragBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); |
209 } else { | 209 } else { |
210 fsBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); | 210 fragBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); |
211 } | 211 } |
212 fsBuilder->codeAppend("\t\talpha *= edge;\n"); | 212 fragBuilder->codeAppend("\t\talpha *= edge;\n"); |
213 } | 213 } |
214 | 214 |
215 if (GrProcessorEdgeTypeIsInverseFill(cpe.getEdgeType())) { | 215 if (GrProcessorEdgeTypeIsInverseFill(cpe.getEdgeType())) { |
216 fsBuilder->codeAppend("\talpha = 1.0 - alpha;\n"); | 216 fragBuilder->codeAppend("\talpha = 1.0 - alpha;\n"); |
217 } | 217 } |
218 fsBuilder->codeAppendf("\t%s = %s;\n", args.fOutputColor, | 218 fragBuilder->codeAppendf("\t%s = %s;\n", args.fOutputColor, |
219 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha")
).c_str()); | 219 (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr1("alpha
")).c_str()); |
220 } | 220 } |
221 | 221 |
222 void GrGLConvexPolyEffect::onSetData(const GrGLSLProgramDataManager& pdman, | 222 void GrGLConvexPolyEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
223 const GrProcessor& effect) { | 223 const GrProcessor& effect) { |
224 const GrConvexPolyEffect& cpe = effect.cast<GrConvexPolyEffect>(); | 224 const GrConvexPolyEffect& cpe = effect.cast<GrConvexPolyEffect>(); |
225 size_t byteSize = 3 * cpe.getEdgeCount() * sizeof(SkScalar); | 225 size_t byteSize = 3 * cpe.getEdgeCount() * sizeof(SkScalar); |
226 if (0 != memcmp(fPrevEdges, cpe.getEdges(), byteSize)) { | 226 if (0 != memcmp(fPrevEdges, cpe.getEdges(), byteSize)) { |
227 pdman.set3fv(fEdgeUniform, cpe.getEdgeCount(), cpe.getEdges()); | 227 pdman.set3fv(fEdgeUniform, cpe.getEdgeCount(), cpe.getEdges()); |
228 memcpy(fPrevEdges, cpe.getEdges(), byteSize); | 228 memcpy(fPrevEdges, cpe.getEdges(), byteSize); |
229 } | 229 } |
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346 } | 346 } |
347 | 347 |
348 GrFragmentProcessor* fp; | 348 GrFragmentProcessor* fp; |
349 do { | 349 do { |
350 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 350 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
351 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); | 351 d->fRandom->nextULessThan(kGrProcessorEdgeTypeCnt)); |
352 fp = GrConvexPolyEffect::Create(edgeType, count, edges); | 352 fp = GrConvexPolyEffect::Create(edgeType, count, edges); |
353 } while (nullptr == fp); | 353 } while (nullptr == fp); |
354 return fp; | 354 return fp; |
355 } | 355 } |
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