| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrConfigConversionEffect.h" | 8 #include "GrConfigConversionEffect.h" |
| 9 #include "GrContext.h" | 9 #include "GrContext.h" |
| 10 #include "GrDrawContext.h" | 10 #include "GrDrawContext.h" |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue(); | 23 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue(); |
| 24 fPMConversion = configConversionEffect.pmConversion(); | 24 fPMConversion = configConversionEffect.pmConversion(); |
| 25 } | 25 } |
| 26 | 26 |
| 27 virtual void emitCode(EmitArgs& args) override { | 27 virtual void emitCode(EmitArgs& args) override { |
| 28 // Using highp for GLES here in order to avoid some precision issues on
specific GPUs. | 28 // Using highp for GLES here in order to avoid some precision issues on
specific GPUs. |
| 29 GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecisi
on); | 29 GrGLSLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, kHigh_GrSLPrecisi
on); |
| 30 SkString tmpDecl; | 30 SkString tmpDecl; |
| 31 tmpVar.appendDecl(args.fBuilder->glslCaps(), &tmpDecl); | 31 tmpVar.appendDecl(args.fBuilder->glslCaps(), &tmpDecl); |
| 32 | 32 |
| 33 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuild
er(); | 33 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 34 | 34 |
| 35 fsBuilder->codeAppendf("%s;", tmpDecl.c_str()); | 35 fragBuilder->codeAppendf("%s;", tmpDecl.c_str()); |
| 36 | 36 |
| 37 fsBuilder->codeAppendf("%s = ", tmpVar.c_str()); | 37 fragBuilder->codeAppendf("%s = ", tmpVar.c_str()); |
| 38 fsBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(
), | 38 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_st
r(), |
| 39 args.fCoords[0].getType()); | 39 args.fCoords[0].getType()); |
| 40 fsBuilder->codeAppend(";"); | 40 fragBuilder->codeAppend(";"); |
| 41 | 41 |
| 42 if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) { | 42 if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) { |
| 43 SkASSERT(fSwapRedAndBlue); | 43 SkASSERT(fSwapRedAndBlue); |
| 44 fsBuilder->codeAppendf("%s = %s.bgra;", args.fOutputColor, tmpVar.c_
str()); | 44 fragBuilder->codeAppendf("%s = %s.bgra;", args.fOutputColor, tmpVar.
c_str()); |
| 45 } else { | 45 } else { |
| 46 const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb"; | 46 const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb"; |
| 47 switch (fPMConversion) { | 47 switch (fPMConversion) { |
| 48 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: | 48 case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion: |
| 49 fsBuilder->codeAppendf( | 49 fragBuilder->codeAppendf( |
| 50 "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);", | 50 "%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);", |
| 51 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tm
pVar.c_str()); | 51 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tm
pVar.c_str()); |
| 52 break; | 52 break; |
| 53 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversio
n: | 53 case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversio
n: |
| 54 // Add a compensation(0.001) here to avoid the side effect o
f the floor operation. | 54 // Add a compensation(0.001) here to avoid the side effect o
f the floor operation. |
| 55 // In Intel GPUs, the integer value converted from floor(%s.
r * 255.0) / 255.0 | 55 // In Intel GPUs, the integer value converted from floor(%s.
r * 255.0) / 255.0 |
| 56 // is less than the integer value converted from %s.r by 1
when the %s.r is | 56 // is less than the integer value converted from %s.r by 1
when the %s.r is |
| 57 // converted from the integer value 2^n, such as 1, 2, 4, 8,
etc. | 57 // converted from the integer value 2^n, such as 1, 2, 4, 8,
etc. |
| 58 fsBuilder->codeAppendf( | 58 fragBuilder->codeAppendf( |
| 59 "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0,
%s.a);", | 59 "%s = vec4(floor(%s.%s * %s.a * 255.0 + 0.001) / 255.0,
%s.a);", |
| 60 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tm
pVar.c_str()); | 60 tmpVar.c_str(), tmpVar.c_str(), swiz, tmpVar.c_str(), tm
pVar.c_str()); |
| 61 break; | 61 break; |
| 62 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion: | 62 case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion: |
| 63 fsBuilder->codeAppendf( | 63 fragBuilder->codeAppendf( |
| 64 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s
.a * 255.0) / 255.0, %s.a);", | 64 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s
.a * 255.0) / 255.0, %s.a);", |
| 65 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tm
pVar.c_str(), tmpVar.c_str()); | 65 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tm
pVar.c_str(), tmpVar.c_str()); |
| 66 break; | 66 break; |
| 67 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversio
n: | 67 case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversio
n: |
| 68 fsBuilder->codeAppendf( | 68 fragBuilder->codeAppendf( |
| 69 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %
s.a * 255.0) / 255.0, %s.a);", | 69 "%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %
s.a * 255.0) / 255.0, %s.a);", |
| 70 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tm
pVar.c_str(), tmpVar.c_str()); | 70 tmpVar.c_str(), tmpVar.c_str(), tmpVar.c_str(), swiz, tm
pVar.c_str(), tmpVar.c_str()); |
| 71 break; | 71 break; |
| 72 default: | 72 default: |
| 73 SkFAIL("Unknown conversion op."); | 73 SkFAIL("Unknown conversion op."); |
| 74 break; | 74 break; |
| 75 } | 75 } |
| 76 fsBuilder->codeAppendf("%s = %s;", args.fOutputColor, tmpVar.c_str()
); | 76 fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, tmpVar.c_str
()); |
| 77 } | 77 } |
| 78 SkString modulate; | 78 SkString modulate; |
| 79 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); | 79 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); |
| 80 fsBuilder->codeAppend(modulate.c_str()); | 80 fragBuilder->codeAppend(modulate.c_str()); |
| 81 } | 81 } |
| 82 | 82 |
| 83 static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&, | 83 static inline void GenKey(const GrProcessor& processor, const GrGLSLCaps&, |
| 84 GrProcessorKeyBuilder* b) { | 84 GrProcessorKeyBuilder* b) { |
| 85 const GrConfigConversionEffect& conv = processor.cast<GrConfigConversion
Effect>(); | 85 const GrConfigConversionEffect& conv = processor.cast<GrConfigConversion
Effect>(); |
| 86 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() <
< 1); | 86 uint32_t key = (conv.swapsRedAndBlue() ? 0 : 1) | (conv.pmConversion() <
< 1); |
| 87 b->add32(key); | 87 b->add32(key); |
| 88 } | 88 } |
| 89 | 89 |
| 90 private: | 90 private: |
| (...skipping 207 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 298 } else { | 298 } else { |
| 299 if (kRGBA_8888_GrPixelConfig != texture->config() && | 299 if (kRGBA_8888_GrPixelConfig != texture->config() && |
| 300 kBGRA_8888_GrPixelConfig != texture->config() && | 300 kBGRA_8888_GrPixelConfig != texture->config() && |
| 301 kNone_PMConversion != pmConversion) { | 301 kNone_PMConversion != pmConversion) { |
| 302 // The PM conversions assume colors are 0..255 | 302 // The PM conversions assume colors are 0..255 |
| 303 return nullptr; | 303 return nullptr; |
| 304 } | 304 } |
| 305 return new GrConfigConversionEffect(texture, swapRedAndBlue, pmConversio
n, matrix); | 305 return new GrConfigConversionEffect(texture, swapRedAndBlue, pmConversio
n, matrix); |
| 306 } | 306 } |
| 307 } | 307 } |
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