| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrBitmapTextGeoProc.h" | 8 #include "GrBitmapTextGeoProc.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 11 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 12 #include "glsl/GrGLSLGeometryProcessor.h" | 12 #include "glsl/GrGLSLGeometryProcessor.h" |
| 13 #include "glsl/GrGLSLProgramBuilder.h" | 13 #include "glsl/GrGLSLProgramBuilder.h" |
| 14 #include "glsl/GrGLSLProgramDataManager.h" | 14 #include "glsl/GrGLSLProgramDataManager.h" |
| 15 #include "glsl/GrGLSLVertexShaderBuilder.h" | 15 #include "glsl/GrGLSLVertexShaderBuilder.h" |
| 16 | 16 |
| 17 class GrGLBitmapTextGeoProc : public GrGLSLGeometryProcessor { | 17 class GrGLBitmapTextGeoProc : public GrGLSLGeometryProcessor { |
| 18 public: | 18 public: |
| 19 GrGLBitmapTextGeoProc() : fColor(GrColor_ILLEGAL) {} | 19 GrGLBitmapTextGeoProc() : fColor(GrColor_ILLEGAL) {} |
| 20 | 20 |
| 21 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { | 21 void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override { |
| 22 const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); | 22 const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>(); |
| 23 | 23 |
| 24 GrGLSLGPBuilder* pb = args.fPB; | 24 GrGLSLGPBuilder* pb = args.fPB; |
| 25 GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); | 25 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| 26 | 26 |
| 27 // emit attributes | 27 // emit attributes |
| 28 vsBuilder->emitAttributes(cte); | 28 vertBuilder->emitAttributes(cte); |
| 29 | 29 |
| 30 // compute numbers to be hardcoded to convert texture coordinates from i
nt to float | 30 // compute numbers to be hardcoded to convert texture coordinates from i
nt to float |
| 31 SkASSERT(cte.numTextures() == 1); | 31 SkASSERT(cte.numTextures() == 1); |
| 32 GrTexture* atlas = cte.textureAccess(0).getTexture(); | 32 GrTexture* atlas = cte.textureAccess(0).getTexture(); |
| 33 SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()))
; | 33 SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()))
; |
| 34 SkScalar recipWidth = 1.0f / atlas->width(); | 34 SkScalar recipWidth = 1.0f / atlas->width(); |
| 35 SkScalar recipHeight = 1.0f / atlas->height(); | 35 SkScalar recipHeight = 1.0f / atlas->height(); |
| 36 | 36 |
| 37 GrGLSLVertToFrag v(kVec2f_GrSLType); | 37 GrGLSLVertToFrag v(kVec2f_GrSLType); |
| 38 pb->addVarying("TextureCoords", &v); | 38 pb->addVarying("TextureCoords", &v); |
| 39 vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(), | 39 vertBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(), |
| 40 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth, | 40 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth, |
| 41 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight, | 41 GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight, |
| 42 cte.inTextureCoords()->fName); | 42 cte.inTextureCoords()->fName); |
| 43 | 43 |
| 44 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 44 // Setup pass through color | 45 // Setup pass through color |
| 45 if (!cte.colorIgnored()) { | 46 if (!cte.colorIgnored()) { |
| 46 if (cte.hasVertexColor()) { | 47 if (cte.hasVertexColor()) { |
| 47 pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor); | 48 pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor); |
| 48 } else { | 49 } else { |
| 49 this->setupUniformColor(pb, args.fOutputColor, &fColorUniform); | 50 this->setupUniformColor(pb, fragBuilder, args.fOutputColor, &fCo
lorUniform); |
| 50 } | 51 } |
| 51 } | 52 } |
| 52 | 53 |
| 53 // Setup position | 54 // Setup position |
| 54 this->setupPosition(pb, gpArgs, cte.inPosition()->fName); | 55 this->setupPosition(pb, vertBuilder, gpArgs, cte.inPosition()->fName); |
| 55 | 56 |
| 56 // emit transforms | 57 // emit transforms |
| 57 this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->f
Name, | 58 this->emitTransforms(args.fPB, |
| 58 cte.localMatrix(), args.fTransformsIn, args.fTransf
ormsOut); | 59 vertBuilder, |
| 60 gpArgs->fPositionVar, |
| 61 cte.inPosition()->fName, |
| 62 cte.localMatrix(), |
| 63 args.fTransformsIn, |
| 64 args.fTransformsOut); |
| 59 | 65 |
| 60 GrGLSLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder(); | |
| 61 if (cte.maskFormat() == kARGB_GrMaskFormat) { | 66 if (cte.maskFormat() == kARGB_GrMaskFormat) { |
| 62 fsBuilder->codeAppendf("%s = ", args.fOutputColor); | 67 fragBuilder->codeAppendf("%s = ", args.fOutputColor); |
| 63 fsBuilder->appendTextureLookupAndModulate(args.fOutputColor, | 68 fragBuilder->appendTextureLookupAndModulate(args.fOutputColor, |
| 64 args.fSamplers[0], | 69 args.fSamplers[0], |
| 65 v.fsIn(), | 70 v.fsIn(), |
| 66 kVec2f_GrSLType); | 71 kVec2f_GrSLType); |
| 67 fsBuilder->codeAppend(";"); | 72 fragBuilder->codeAppend(";"); |
| 68 fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); | 73 fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage); |
| 69 } else { | 74 } else { |
| 70 fsBuilder->codeAppendf("%s = ", args.fOutputCoverage); | 75 fragBuilder->codeAppendf("%s = ", args.fOutputCoverage); |
| 71 fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_G
rSLType); | 76 fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f
_GrSLType); |
| 72 fsBuilder->codeAppend(";"); | 77 fragBuilder->codeAppend(";"); |
| 73 if (cte.maskFormat() == kA565_GrMaskFormat) { | 78 if (cte.maskFormat() == kA565_GrMaskFormat) { |
| 74 // set alpha to be max of rgb coverage | 79 // set alpha to be max of rgb coverage |
| 75 fsBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);", | 80 fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);", |
| 76 args.fOutputCoverage, args.fOutputCoverag
e, | 81 args.fOutputCoverage, args.fOutputCover
age, |
| 77 args.fOutputCoverage, args.fOutputCoverag
e); | 82 args.fOutputCoverage, args.fOutputCover
age); |
| 78 } | 83 } |
| 79 } | 84 } |
| 80 } | 85 } |
| 81 | 86 |
| 82 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcess
or& gp) override { | 87 void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcess
or& gp) override { |
| 83 const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>(); | 88 const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>(); |
| 84 if (btgp.color() != fColor && !btgp.hasVertexColor()) { | 89 if (btgp.color() != fColor && !btgp.hasVertexColor()) { |
| 85 float c[4]; | 90 float c[4]; |
| 86 GrColorToRGBAFloat(btgp.color(), c); | 91 GrColorToRGBAFloat(btgp.color(), c); |
| 87 pdman.set4fv(fColorUniform, 1, c); | 92 pdman.set4fv(fColorUniform, 1, c); |
| (...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 184 break; | 189 break; |
| 185 case 2: | 190 case 2: |
| 186 format = kARGB_GrMaskFormat; | 191 format = kARGB_GrMaskFormat; |
| 187 break; | 192 break; |
| 188 } | 193 } |
| 189 | 194 |
| 190 return GrBitmapTextGeoProc::Create(GrRandomColor(d->fRandom), d->fTextures[t
exIdx], params, | 195 return GrBitmapTextGeoProc::Create(GrRandomColor(d->fRandom), d->fTextures[t
exIdx], params, |
| 191 format, GrTest::TestMatrix(d->fRandom), | 196 format, GrTest::TestMatrix(d->fRandom), |
| 192 d->fRandom->nextBool()); | 197 d->fRandom->nextBool()); |
| 193 } | 198 } |
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