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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColorMatrixFilter.h" | 8 #include "SkColorMatrixFilter.h" |
9 #include "SkColorMatrix.h" | 9 #include "SkColorMatrix.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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412 kMat44f_GrSLType, kDefault_GrSLP
recision, | 412 kMat44f_GrSLType, kDefault_GrSLP
recision, |
413 "ColorMatrix"); | 413 "ColorMatrix"); |
414 fVectorHandle = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFra
gment_Visibility, | 414 fVectorHandle = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFra
gment_Visibility, |
415 kVec4f_GrSLType, kDefault_GrSLPr
ecision, | 415 kVec4f_GrSLType, kDefault_GrSLPr
ecision, |
416 "ColorMatrixVector"); | 416 "ColorMatrixVector"); |
417 | 417 |
418 if (nullptr == args.fInputColor) { | 418 if (nullptr == args.fInputColor) { |
419 // could optimize this case, but we aren't for now. | 419 // could optimize this case, but we aren't for now. |
420 args.fInputColor = "vec4(1)"; | 420 args.fInputColor = "vec4(1)"; |
421 } | 421 } |
422 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderB
uilder(); | 422 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; |
423 // The max() is to guard against 0 / 0 during unpremul when the inco
ming color is | 423 // The max() is to guard against 0 / 0 during unpremul when the inco
ming color is |
424 // transparent black. | 424 // transparent black. |
425 fsBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n
", | 425 fragBuilder->codeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);
\n", |
426 args.fInputColor); | 426 args.fInputColor); |
427 fsBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, nonZ
eroAlpha) + %s;\n", | 427 fragBuilder->codeAppendf("\t%s = %s * vec4(%s.rgb / nonZeroAlpha, no
nZeroAlpha) + %s;\n", |
428 args.fOutputColor, | 428 args.fOutputColor, |
429 args.fBuilder->getUniformCStr(fMatrixHandle), | 429 args.fBuilder->getUniformCStr(fMatrixHandle
), |
430 args.fInputColor, | 430 args.fInputColor, |
431 args.fBuilder->getUniformCStr(fVectorHandle))
; | 431 args.fBuilder->getUniformCStr(fVectorHandle
)); |
432 fsBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", | 432 fragBuilder->codeAppendf("\t%s = clamp(%s, 0.0, 1.0);\n", |
433 args.fOutputColor, args.fOutputColor); | 433 args.fOutputColor, args.fOutputColor); |
434 fsBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, arg
s.fOutputColor); | 434 fragBuilder->codeAppendf("\t%s.rgb *= %s.a;\n", args.fOutputColor, a
rgs.fOutputColor); |
435 } | 435 } |
436 | 436 |
437 protected: | 437 protected: |
438 virtual void onSetData(const GrGLSLProgramDataManager& uniManager, | 438 virtual void onSetData(const GrGLSLProgramDataManager& uniManager, |
439 const GrProcessor& proc) override { | 439 const GrProcessor& proc) override { |
440 const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>(); | 440 const ColorMatrixEffect& cme = proc.cast<ColorMatrixEffect>(); |
441 const float* m = cme.fMatrix.fMat; | 441 const float* m = cme.fMatrix.fMat; |
442 // The GL matrix is transposed from SkColorMatrix. | 442 // The GL matrix is transposed from SkColorMatrix. |
443 float mt[] = { | 443 float mt[] = { |
444 m[0], m[5], m[10], m[15], | 444 m[0], m[5], m[10], m[15], |
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553 str->append("matrix: ("); | 553 str->append("matrix: ("); |
554 for (int i = 0; i < 20; ++i) { | 554 for (int i = 0; i < 20; ++i) { |
555 str->appendScalar(fMatrix.fMat[i]); | 555 str->appendScalar(fMatrix.fMat[i]); |
556 if (i < 19) { | 556 if (i < 19) { |
557 str->append(", "); | 557 str->append(", "); |
558 } | 558 } |
559 } | 559 } |
560 str->append(")"); | 560 str->append(")"); |
561 } | 561 } |
562 #endif | 562 #endif |
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