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Side by Side Diff: src/effects/GrCircleBlurFragmentProcessor.cpp

Issue 1457543003: Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 1 month ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrCircleBlurFragmentProcessor.h" 9 #include "GrCircleBlurFragmentProcessor.h"
10 10
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39 // The data is formatted as: 39 // The data is formatted as:
40 // x,y - the center of the circle 40 // x,y - the center of the circle
41 // z - the distance at which the intensity starts falling off (e.g., the start of the table) 41 // z - the distance at which the intensity starts falling off (e.g., the start of the table)
42 // w - the size of the profile texture 42 // w - the size of the profile texture
43 fDataUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Vis ibility, 43 fDataUniform = args.fBuilder->addUniform(GrGLSLProgramBuilder::kFragment_Vis ibility,
44 kVec4f_GrSLType, 44 kVec4f_GrSLType,
45 kDefault_GrSLPrecision, 45 kDefault_GrSLPrecision,
46 "data", 46 "data",
47 &dataName); 47 &dataName);
48 48
49 GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder() ; 49 GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
50 const char *fragmentPos = fsBuilder->fragmentPosition(); 50 const char *fragmentPos = fragBuilder->fragmentPosition();
51 51
52 if (args.fInputColor) { 52 if (args.fInputColor) {
53 fsBuilder->codeAppendf("vec4 src=%s;", args.fInputColor); 53 fragBuilder->codeAppendf("vec4 src=%s;", args.fInputColor);
54 } else { 54 } else {
55 fsBuilder->codeAppendf("vec4 src=vec4(1);"); 55 fragBuilder->codeAppendf("vec4 src=vec4(1);");
56 } 56 }
57 57
58 fsBuilder->codeAppendf("vec2 vec = %s.xy - %s.xy;", fragmentPos, dataName); 58 fragBuilder->codeAppendf("vec2 vec = %s.xy - %s.xy;", fragmentPos, dataName) ;
59 fsBuilder->codeAppendf("float dist = (length(vec) - %s.z + 0.5) / %s.w;", da taName, dataName); 59 fragBuilder->codeAppendf("float dist = (length(vec) - %s.z + 0.5) / %s.w;", dataName, dataName);
60 60
61 fsBuilder->codeAppendf("float intensity = "); 61 fragBuilder->codeAppendf("float intensity = ");
62 fsBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)"); 62 fragBuilder->appendTextureLookup(args.fSamplers[0], "vec2(dist, 0.5)");
63 fsBuilder->codeAppend(".a;"); 63 fragBuilder->codeAppend(".a;");
64 64
65 fsBuilder->codeAppendf("%s = src * intensity;\n", args.fOutputColor ); 65 fragBuilder->codeAppendf("%s = src * intensity;\n", args.fOutputColor );
66 } 66 }
67 67
68 void GrGLCircleBlurFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman, 68 void GrGLCircleBlurFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
69 const GrProcessor& proc) { 69 const GrProcessor& proc) {
70 const GrCircleBlurFragmentProcessor& cbfp = proc.cast<GrCircleBlurFragmentPr ocessor>(); 70 const GrCircleBlurFragmentProcessor& cbfp = proc.cast<GrCircleBlurFragmentPr ocessor>();
71 const SkRect& circle = cbfp.circle(); 71 const SkRect& circle = cbfp.circle();
72 72
73 // The data is formatted as: 73 // The data is formatted as:
74 // x,y - the center of the circle 74 // x,y - the center of the circle
75 // z - the distance at which the intensity starts falling off (e.g., the start of the table) 75 // z - the distance at which the intensity starts falling off (e.g., the start of the table)
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252 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleBlurFragmentProcessor); 252 GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrCircleBlurFragmentProcessor);
253 253
254 const GrFragmentProcessor* GrCircleBlurFragmentProcessor::TestCreate(GrProcessor TestData* d) { 254 const GrFragmentProcessor* GrCircleBlurFragmentProcessor::TestCreate(GrProcessor TestData* d) {
255 SkScalar wh = d->fRandom->nextRangeScalar(100.f, 1000.f); 255 SkScalar wh = d->fRandom->nextRangeScalar(100.f, 1000.f);
256 SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f); 256 SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f);
257 SkRect circle = SkRect::MakeWH(wh, wh); 257 SkRect circle = SkRect::MakeWH(wh, wh);
258 return GrCircleBlurFragmentProcessor::Create(d->fContext->textureProvider(), circle, sigma); 258 return GrCircleBlurFragmentProcessor::Create(d->fContext->textureProvider(), circle, sigma);
259 } 259 }
260 260
261 #endif 261 #endif
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