| Index: src/compiler/x64/code-generator-x64.cc
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| diff --git a/src/compiler/x64/code-generator-x64.cc b/src/compiler/x64/code-generator-x64.cc
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| index 1c80ad85baa8fd6eb5eec196ea8e00fa17f47782..1d253db81db21cebb62ff95c0f7488f4ef46b3f6 100644
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| --- a/src/compiler/x64/code-generator-x64.cc
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| +++ b/src/compiler/x64/code-generator-x64.cc
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| @@ -1027,6 +1027,42 @@ void CodeGenerator::AssembleArchInstruction(Instruction* instr) {
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|          __ Cvttsd2siq(i.OutputRegister(), i.InputOperand(0));
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|        }
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|        break;
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| +    case kSSEFloat64ToUint64: {
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| +      // There does not exist a Float64ToUint64 instruction, so we have to use
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| +      // the Float64ToInt64 instruction.
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| +      if (instr->InputAt(0)->IsDoubleRegister()) {
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| +        __ Cvttsd2siq(i.OutputRegister(), i.InputDoubleRegister(0));
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| +      } else {
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| +        __ Cvttsd2siq(i.OutputRegister(), i.InputOperand(0));
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| +      }
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| +      // Check if the result of the Float64ToInt64 conversion is positive, we
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| +      // are already done.
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| +      __ testq(i.OutputRegister(), i.OutputRegister());
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| +      Label done;
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| +      __ j(positive, &done);
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| +      // The result of the first conversion was negative, which means that the
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| +      // input value was not within the positive int64 range. We subtract 2^64
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| +      // and convert it again to see if it is within the uint64 range.
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| +      __ Move(kScratchDoubleReg, -9223372036854775808.0);
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| +      if (instr->InputAt(0)->IsDoubleRegister()) {
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| +        __ addsd(kScratchDoubleReg, i.InputDoubleRegister(0));
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| +      } else {
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| +        __ addsd(kScratchDoubleReg, i.InputOperand(0));
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| +      }
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| +      __ Cvttsd2siq(i.OutputRegister(), kScratchDoubleReg);
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| +      __ testq(i.OutputRegister(), i.OutputRegister());
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| +      // The only possible negative value here is 0x80000000000000000, which is
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| +      // used on x64 to indicate an integer overflow.
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| +      __ j(negative, &done);
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| +      // The input value is within uint64 range and the second conversion worked
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| +      // successfully, but we still have to undo the subtraction we did
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| +      // earlier.
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| +      __ movq(kScratchRegister, Immediate(1));
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| +      __ shlq(kScratchRegister, Immediate(63));
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| +      __ orq(i.OutputRegister(), kScratchRegister);
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| +      __ bind(&done);
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| +      break;
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| +    }
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|      case kSSEInt32ToFloat64:
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|        if (instr->InputAt(0)->IsRegister()) {
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|          __ Cvtlsi2sd(i.OutputDoubleRegister(), i.InputRegister(0));
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| 
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