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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
7 | 7 |
8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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439 } | 439 } |
440 Node* ChangeFloat64ToInt32(Node* a) { | 440 Node* ChangeFloat64ToInt32(Node* a) { |
441 return AddNode(machine()->ChangeFloat64ToInt32(), a); | 441 return AddNode(machine()->ChangeFloat64ToInt32(), a); |
442 } | 442 } |
443 Node* ChangeFloat64ToUint32(Node* a) { | 443 Node* ChangeFloat64ToUint32(Node* a) { |
444 return AddNode(machine()->ChangeFloat64ToUint32(), a); | 444 return AddNode(machine()->ChangeFloat64ToUint32(), a); |
445 } | 445 } |
446 Node* ChangeFloat64ToInt64(Node* a) { | 446 Node* ChangeFloat64ToInt64(Node* a) { |
447 return AddNode(machine()->ChangeFloat64ToInt64(), a); | 447 return AddNode(machine()->ChangeFloat64ToInt64(), a); |
448 } | 448 } |
| 449 Node* TruncateFloat64ToUint64(Node* a) { |
| 450 return AddNode(machine()->TruncateFloat64ToUint64(), a); |
| 451 } |
449 Node* ChangeInt32ToInt64(Node* a) { | 452 Node* ChangeInt32ToInt64(Node* a) { |
450 return AddNode(machine()->ChangeInt32ToInt64(), a); | 453 return AddNode(machine()->ChangeInt32ToInt64(), a); |
451 } | 454 } |
452 Node* ChangeUint32ToUint64(Node* a) { | 455 Node* ChangeUint32ToUint64(Node* a) { |
453 return AddNode(machine()->ChangeUint32ToUint64(), a); | 456 return AddNode(machine()->ChangeUint32ToUint64(), a); |
454 } | 457 } |
455 Node* TruncateFloat64ToFloat32(Node* a) { | 458 Node* TruncateFloat64ToFloat32(Node* a) { |
456 return AddNode(machine()->TruncateFloat64ToFloat32(), a); | 459 return AddNode(machine()->TruncateFloat64ToFloat32(), a); |
457 } | 460 } |
458 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { | 461 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { |
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625 BasicBlock* current_block_; | 628 BasicBlock* current_block_; |
626 | 629 |
627 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 630 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
628 }; | 631 }; |
629 | 632 |
630 } // namespace compiler | 633 } // namespace compiler |
631 } // namespace internal | 634 } // namespace internal |
632 } // namespace v8 | 635 } // namespace v8 |
633 | 636 |
634 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 637 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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