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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_IA32_SIMULATOR_IA32_H_ | 5 #ifndef V8_IA32_SIMULATOR_IA32_H_ |
6 #define V8_IA32_SIMULATOR_IA32_H_ | 6 #define V8_IA32_SIMULATOR_IA32_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
11 namespace internal { | 11 namespace internal { |
12 | 12 |
13 // Since there is no simulator for the ia32 architecture the only thing we can | 13 // Since there is no simulator for the ia32 architecture the only thing we can |
14 // do is to call the entry directly. | 14 // do is to call the entry directly. |
15 #define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \ | 15 #define CALL_GENERATED_CODE(isolate, entry, p0, p1, p2, p3, p4) \ |
16 (entry(p0, p1, p2, p3, p4)) | 16 (entry(p0, p1, p2, p3, p4)) |
17 | 17 |
18 | 18 |
19 typedef int (*regexp_matcher)(String*, int, const byte*, | 19 typedef int (*regexp_matcher)(String*, int, const byte*, |
20 const byte*, int*, int, Address, int, Isolate*); | 20 const byte*, int*, int, Address, int, Isolate*); |
21 | 21 |
22 // Call the generated regexp code directly. The code at the entry address should | 22 // Call the generated regexp code directly. The code at the entry address should |
23 // expect eight int/pointer sized arguments and return an int. | 23 // expect eight int/pointer sized arguments and return an int. |
24 #define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7, p8) \ | 24 #define CALL_GENERATED_REGEXP_CODE(isolate, entry, p0, p1, p2, p3, p4, p5, p6, \ |
| 25 p7, p8) \ |
25 (FUNCTION_CAST<regexp_matcher>(entry)(p0, p1, p2, p3, p4, p5, p6, p7, p8)) | 26 (FUNCTION_CAST<regexp_matcher>(entry)(p0, p1, p2, p3, p4, p5, p6, p7, p8)) |
26 | 27 |
27 | 28 |
28 // The stack limit beyond which we will throw stack overflow errors in | 29 // The stack limit beyond which we will throw stack overflow errors in |
29 // generated code. Because generated code on ia32 uses the C stack, we | 30 // generated code. Because generated code on ia32 uses the C stack, we |
30 // just use the C stack limit. | 31 // just use the C stack limit. |
31 class SimulatorStack : public v8::internal::AllStatic { | 32 class SimulatorStack : public v8::internal::AllStatic { |
32 public: | 33 public: |
33 static inline uintptr_t JsLimitFromCLimit(Isolate* isolate, | 34 static inline uintptr_t JsLimitFromCLimit(Isolate* isolate, |
34 uintptr_t c_limit) { | 35 uintptr_t c_limit) { |
35 USE(isolate); | 36 USE(isolate); |
36 return c_limit; | 37 return c_limit; |
37 } | 38 } |
38 | 39 |
39 static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) { | 40 static inline uintptr_t RegisterCTryCatch(v8::internal::Isolate* isolate, |
| 41 uintptr_t try_catch_address) { |
| 42 USE(isolate); |
40 return try_catch_address; | 43 return try_catch_address; |
41 } | 44 } |
42 | 45 |
43 static inline void UnregisterCTryCatch() { } | 46 static inline void UnregisterCTryCatch(v8::internal::Isolate* isolate) { |
| 47 USE(isolate); |
| 48 } |
44 }; | 49 }; |
45 | 50 |
46 } // namespace internal | 51 } // namespace internal |
47 } // namespace v8 | 52 } // namespace v8 |
48 | 53 |
49 #endif // V8_IA32_SIMULATOR_IA32_H_ | 54 #endif // V8_IA32_SIMULATOR_IA32_H_ |
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