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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 6 #define V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include "src/assembler.h" | 8 #include "src/assembler.h" |
| 9 #include "src/compiler/common-operator.h" | 9 #include "src/compiler/common-operator.h" |
| 10 #include "src/compiler/graph.h" | 10 #include "src/compiler/graph.h" |
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| 436 } | 436 } |
| 437 Node* ChangeUint32ToFloat64(Node* a) { | 437 Node* ChangeUint32ToFloat64(Node* a) { |
| 438 return AddNode(machine()->ChangeUint32ToFloat64(), a); | 438 return AddNode(machine()->ChangeUint32ToFloat64(), a); |
| 439 } | 439 } |
| 440 Node* ChangeFloat64ToInt32(Node* a) { | 440 Node* ChangeFloat64ToInt32(Node* a) { |
| 441 return AddNode(machine()->ChangeFloat64ToInt32(), a); | 441 return AddNode(machine()->ChangeFloat64ToInt32(), a); |
| 442 } | 442 } |
| 443 Node* ChangeFloat64ToUint32(Node* a) { | 443 Node* ChangeFloat64ToUint32(Node* a) { |
| 444 return AddNode(machine()->ChangeFloat64ToUint32(), a); | 444 return AddNode(machine()->ChangeFloat64ToUint32(), a); |
| 445 } | 445 } |
| 446 Node* ChangeFloat64ToInt64(Node* a) { |
| 447 return AddNode(machine()->ChangeFloat64ToInt64(), a); |
| 448 } |
| 446 Node* ChangeInt32ToInt64(Node* a) { | 449 Node* ChangeInt32ToInt64(Node* a) { |
| 447 return AddNode(machine()->ChangeInt32ToInt64(), a); | 450 return AddNode(machine()->ChangeInt32ToInt64(), a); |
| 448 } | 451 } |
| 449 Node* ChangeUint32ToUint64(Node* a) { | 452 Node* ChangeUint32ToUint64(Node* a) { |
| 450 return AddNode(machine()->ChangeUint32ToUint64(), a); | 453 return AddNode(machine()->ChangeUint32ToUint64(), a); |
| 451 } | 454 } |
| 452 Node* TruncateFloat64ToFloat32(Node* a) { | 455 Node* TruncateFloat64ToFloat32(Node* a) { |
| 453 return AddNode(machine()->TruncateFloat64ToFloat32(), a); | 456 return AddNode(machine()->TruncateFloat64ToFloat32(), a); |
| 454 } | 457 } |
| 455 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { | 458 Node* TruncateFloat64ToInt32(TruncationMode mode, Node* a) { |
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| 622 BasicBlock* current_block_; | 625 BasicBlock* current_block_; |
| 623 | 626 |
| 624 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); | 627 DISALLOW_COPY_AND_ASSIGN(RawMachineAssembler); |
| 625 }; | 628 }; |
| 626 | 629 |
| 627 } // namespace compiler | 630 } // namespace compiler |
| 628 } // namespace internal | 631 } // namespace internal |
| 629 } // namespace v8 | 632 } // namespace v8 |
| 630 | 633 |
| 631 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ | 634 #endif // V8_COMPILER_RAW_MACHINE_ASSEMBLER_H_ |
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