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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_LINKAGE_H_ | 5 #ifndef V8_COMPILER_LINKAGE_H_ |
6 #define V8_COMPILER_LINKAGE_H_ | 6 #define V8_COMPILER_LINKAGE_H_ |
7 | 7 |
8 #include "src/base/flags.h" | 8 #include "src/base/flags.h" |
9 #include "src/compiler/frame.h" | 9 #include "src/compiler/frame.h" |
10 #include "src/compiler/machine-type.h" | 10 #include "src/compiler/machine-type.h" |
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50 DCHECK(slot < 0); | 50 DCHECK(slot < 0); |
51 return LinkageLocation(STACK_SLOT, slot); | 51 return LinkageLocation(STACK_SLOT, slot); |
52 } | 52 } |
53 | 53 |
54 static LinkageLocation ForCalleeFrameSlot(int32_t slot) { | 54 static LinkageLocation ForCalleeFrameSlot(int32_t slot) { |
55 // TODO(titzer): bailout instead of crashing here. | 55 // TODO(titzer): bailout instead of crashing here. |
56 DCHECK(slot >= 0 && slot < LinkageLocation::MAX_STACK_SLOT); | 56 DCHECK(slot >= 0 && slot < LinkageLocation::MAX_STACK_SLOT); |
57 return LinkageLocation(STACK_SLOT, slot); | 57 return LinkageLocation(STACK_SLOT, slot); |
58 } | 58 } |
59 | 59 |
60 static LinkageLocation ForSavedCallerReturnAddress() { | |
61 return ForCalleeFrameSlot((StandardFrameConstants::kCallerPCOffset - | |
62 StandardFrameConstants::kCallerPCOffset) / | |
63 kPointerSize); | |
64 } | |
65 | |
66 static LinkageLocation ForSavedCallerFramePtr() { | |
67 return ForCalleeFrameSlot((StandardFrameConstants::kCallerPCOffset - | |
68 StandardFrameConstants::kCallerFPOffset) / | |
69 kPointerSize); | |
70 } | |
71 | |
72 static LinkageLocation ForSavedCallerConstantPool() { | |
73 DCHECK(FLAG_enable_embedded_constant_pool); | |
Benedikt Meurer
2015/11/20 10:06:43
This use of FLAG_something worries me. Can we some
danno
2015/11/20 14:43:23
Done.
| |
74 return ForCalleeFrameSlot((StandardFrameConstants::kCallerPCOffset - | |
75 StandardFrameConstants::kConstantPoolOffset) / | |
76 kPointerSize); | |
77 } | |
78 | |
60 static LinkageLocation ConvertToTailCallerLocation( | 79 static LinkageLocation ConvertToTailCallerLocation( |
61 LinkageLocation caller_location, int stack_param_delta) { | 80 LinkageLocation caller_location, int stack_param_delta) { |
62 if (!caller_location.IsRegister()) { | 81 if (!caller_location.IsRegister()) { |
63 return LinkageLocation(STACK_SLOT, | 82 return LinkageLocation(STACK_SLOT, |
64 caller_location.GetLocation() + stack_param_delta); | 83 caller_location.GetLocation() + stack_param_delta); |
65 } | 84 } |
66 return caller_location; | 85 return caller_location; |
67 } | 86 } |
68 | 87 |
69 private: | 88 private: |
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359 CallDescriptor* const incoming_; | 378 CallDescriptor* const incoming_; |
360 | 379 |
361 DISALLOW_COPY_AND_ASSIGN(Linkage); | 380 DISALLOW_COPY_AND_ASSIGN(Linkage); |
362 }; | 381 }; |
363 | 382 |
364 } // namespace compiler | 383 } // namespace compiler |
365 } // namespace internal | 384 } // namespace internal |
366 } // namespace v8 | 385 } // namespace v8 |
367 | 386 |
368 #endif // V8_COMPILER_LINKAGE_H_ | 387 #endif // V8_COMPILER_LINKAGE_H_ |
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