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1 /* | 1 /* |
2 * Copyright (C) 2010 Julien Chaffraix <jchaffraix@webkit.org> | 2 * Copyright (C) 2010 Julien Chaffraix <jchaffraix@webkit.org> |
3 * All right reserved. | 3 * All right reserved. |
4 * | 4 * |
5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
7 * are met: | 7 * are met: |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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64 }; | 64 }; |
65 | 65 |
66 // Dispatches a ProgressEvent. | 66 // Dispatches a ProgressEvent. |
67 // | 67 // |
68 // Special treatment for events named "progress" is implemented to dispatch | 68 // Special treatment for events named "progress" is implemented to dispatch |
69 // them at the required frequency. If this object is suspended, the given | 69 // them at the required frequency. If this object is suspended, the given |
70 // ProgressEvent overwrites the existing. I.e. only the latest one gets | 70 // ProgressEvent overwrites the existing. I.e. only the latest one gets |
71 // queued. If the timer is running, this method just updates | 71 // queued. If the timer is running, this method just updates |
72 // m_lengthComputable, m_loaded and m_total. They'll be used on next | 72 // m_lengthComputable, m_loaded and m_total. They'll be used on next |
73 // fired() call. | 73 // fired() call. |
| 74 // For an event named "progress", a readyStateChange will be dispatched |
| 75 // as well. |
74 void dispatchProgressEvent(const AtomicString&, bool lengthComputable, unsig
ned long long loaded, unsigned long long total); | 76 void dispatchProgressEvent(const AtomicString&, bool lengthComputable, unsig
ned long long loaded, unsigned long long total); |
75 // Dispatches the given event after operation about the "progress" event | 77 // Dispatches the given event after operation about the "progress" event |
76 // depending on the value of the ProgressEventAction argument. | 78 // depending on the value of the ProgressEventAction argument. |
77 void dispatchReadyStateChangeEvent(PassRefPtrWillBeRawPtr<Event>, DeferredEv
entAction); | 79 void dispatchReadyStateChangeEvent(PassRefPtrWillBeRawPtr<Event>, DeferredEv
entAction); |
78 | 80 |
79 void suspend(); | 81 void suspend(); |
80 void resume(); | 82 void resume(); |
81 | 83 |
82 // Need to promptly stop this timer when it is deemed finalizable. | 84 // Need to promptly stop this timer when it is deemed finalizable. |
83 EAGERLY_FINALIZE(); | 85 EAGERLY_FINALIZE(); |
84 DECLARE_TRACE(); | 86 DECLARE_TRACE(); |
85 | 87 |
86 private: | 88 private: |
87 explicit XMLHttpRequestProgressEventThrottle(XMLHttpRequest*); | 89 explicit XMLHttpRequestProgressEventThrottle(XMLHttpRequest*); |
88 | 90 |
| 91 // Dispatches a "progress" progress event and usually a readyStateChange |
| 92 // event as well. |
| 93 void dispatchProgressProgressEvent(bool lengthComputable, unsigned long long
loaded, unsigned long long total); |
| 94 |
89 // The main purpose of this class is to throttle the "progress" | 95 // The main purpose of this class is to throttle the "progress" |
90 // ProgressEvent dispatching. This class represents such a deferred | 96 // ProgressEvent dispatching. This class represents such a deferred |
91 // "progress" ProgressEvent. | 97 // "progress" ProgressEvent. |
92 class DeferredEvent; | 98 class DeferredEvent; |
93 static const double minimumProgressEventDispatchingIntervalInSeconds; | 99 static const double minimumProgressEventDispatchingIntervalInSeconds; |
94 | 100 |
95 void fired() override; | 101 void fired() override; |
96 void dispatchDeferredEvent(); | 102 void dispatchDeferredEvent(); |
97 | 103 |
98 // Non-Oilpan, keep a weak pointer to our XMLHttpRequest object as it is | |
99 // the one holding us. With Oilpan, a simple strong Member can be used - | |
100 // this XMLHttpRequestProgressEventThrottle (part) object dies together | |
101 // with the XMLHttpRequest object. | |
102 Member<XMLHttpRequest> m_target; | 104 Member<XMLHttpRequest> m_target; |
103 | 105 |
104 // A slot for the deferred "progress" ProgressEvent. When multiple events | 106 // A slot for the deferred "progress" ProgressEvent. When multiple events |
105 // arrive, only the last one is stored and others are discarded. | 107 // arrive, only the last one is stored and others are discarded. |
106 const OwnPtr<DeferredEvent> m_deferred; | 108 const OwnPtr<DeferredEvent> m_deferred; |
| 109 // True if any "progress" progress event has been dispatched since |
| 110 // |m_target|'s readyState changed. |
| 111 bool m_hasDispatchedProgressProgressEvent; |
107 }; | 112 }; |
108 | 113 |
109 } // namespace blink | 114 } // namespace blink |
110 | 115 |
111 #endif // XMLHttpRequestProgressEventThrottle_h | 116 #endif // XMLHttpRequestProgressEventThrottle_h |
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