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1 /* | 1 /* |
2 * Copyright (C) 2009 Google Inc. All rights reserved. | 2 * Copyright (C) 2009 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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30 | 30 |
31 #include "config.h" | 31 #include "config.h" |
32 | 32 |
33 #include "core/platform/chromium/support/GraphicsContext3DPrivate.h" | 33 #include "core/platform/chromium/support/GraphicsContext3DPrivate.h" |
34 | 34 |
35 #include "GrContext.h" | 35 #include "GrContext.h" |
36 #include "GrGLInterface.h" | 36 #include "GrGLInterface.h" |
37 #include "core/platform/graphics/Extensions3D.h" | 37 #include "core/platform/graphics/Extensions3D.h" |
38 #include "core/platform/graphics/ImageBuffer.h" | 38 #include "core/platform/graphics/ImageBuffer.h" |
39 #include "core/platform/graphics/gpu/DrawingBuffer.h" | 39 #include "core/platform/graphics/gpu/DrawingBuffer.h" |
| 40 #include "core/platform/graphics/skia/PlatformContextSkia.h" |
40 #include <public/WebGraphicsContext3D.h> | 41 #include <public/WebGraphicsContext3D.h> |
41 #include <public/WebGraphicsMemoryAllocation.h> | 42 #include <public/WebGraphicsMemoryAllocation.h> |
42 #include <wtf/text/CString.h> | 43 #include <wtf/text/CString.h> |
43 #include <wtf/text/StringHash.h> | 44 #include <wtf/text/StringHash.h> |
44 | 45 |
45 namespace { | 46 namespace { |
46 | 47 |
47 // The limit of the number of textures we hold in the GrContext's bitmap->textur
e cache. | 48 // The limit of the number of textures we hold in the GrContext's bitmap->textur
e cache. |
48 const int maxGaneshTextureCacheCount = 2048; | 49 const int maxGaneshTextureCacheCount = 2048; |
49 // The limit of the bytes allocated toward textures in the GrContext's bitmap->t
exture cache. | 50 // The limit of the bytes allocated toward textures in the GrContext's bitmap->t
exture cache. |
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360 | 361 |
361 | 362 |
362 bool GraphicsContext3DPrivate::isResourceSafe() | 363 bool GraphicsContext3DPrivate::isResourceSafe() |
363 { | 364 { |
364 if (m_resourceSafety == ResourceSafetyUnknown) | 365 if (m_resourceSafety == ResourceSafetyUnknown) |
365 m_resourceSafety = getExtensions()->isEnabled("GL_CHROMIUM_resource_safe
") ? ResourceSafe : ResourceUnsafe; | 366 m_resourceSafety = getExtensions()->isEnabled("GL_CHROMIUM_resource_safe
") ? ResourceSafe : ResourceUnsafe; |
366 return m_resourceSafety == ResourceSafe; | 367 return m_resourceSafety == ResourceSafe; |
367 } | 368 } |
368 | 369 |
369 } // namespace WebCore | 370 } // namespace WebCore |
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