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Side by Side Diff: src/gpu/SkGpuDevice_drawTexture.cpp

Issue 1454933002: Initial implementation of GPU no filter NinePatch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
11 #include "GrCaps.h" 11 #include "GrCaps.h"
12 #include "GrDrawContext.h" 12 #include "GrDrawContext.h"
13 #include "GrStrokeInfo.h" 13 #include "GrStrokeInfo.h"
14 #include "GrTextureParamsAdjuster.h" 14 #include "GrTextureParamsAdjuster.h"
15 #include "SkDraw.h" 15 #include "SkDraw.h"
16 #include "SkGrPriv.h" 16 #include "SkGrPriv.h"
17 #include "SkMaskFilter.h" 17 #include "SkMaskFilter.h"
18 #include "effects/GrBicubicEffect.h" 18 #include "effects/GrBicubicEffect.h"
19 #include "effects/GrSimpleTextureEffect.h" 19 #include "effects/GrSimpleTextureEffect.h"
20 #include "effects/GrTextureDomain.h" 20 #include "effects/GrTextureDomain.h"
21 21
22 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { 22 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) {
23 return textureIsAlphaOnly && paint.getShader(); 23 return textureIsAlphaOnly && paint.getShader();
24 } 24 }
25 25
26 /** Determines how to combine the texture FP with the paint's color and SkShader , if any. */
27 static const GrFragmentProcessor* mix_texture_fp_with_paint_color_and_shader(
28 const GrFragmentProc essor* textureFP,
29 bool textureIsAlphaO nly,
30 GrContext* context,
31 const SkMatrix& view Matrix,
32 const SkPaint& paint ) {
33 // According to the SkCanvas API, we only consider the shader if the bitmap or image being
34 // rendered is alpha-only.
35 if (textureIsAlphaOnly) {
36 if (const SkShader* shader = paint.getShader()) {
37 SkAutoTUnref<const GrFragmentProcessor> shaderFP(
38 shader->asFragmentProcessor(context,
39 viewMatrix,
40 nullptr,
41 paint.getFilterQuality()));
42 if (!shaderFP) {
43 return nullptr;
44 }
45 const GrFragmentProcessor* fpSeries[] = { shaderFP, textureFP };
46 return GrFragmentProcessor::RunInSeries(fpSeries, 2);
47 } else {
48 return GrFragmentProcessor::MulOutputByInputUnpremulColor(textureFP) ;
49 }
50 } else {
51 return GrFragmentProcessor::MulOutputByInputAlpha(textureFP);
52 }
53 }
54
55 ////////////////////////////////////////////////////////////////////////////// 26 //////////////////////////////////////////////////////////////////////////////
56 // Helper functions for dropping src rect constraint in bilerp mode. 27 // Helper functions for dropping src rect constraint in bilerp mode.
57 28
58 static const SkScalar kColorBleedTolerance = 0.001f; 29 static const SkScalar kColorBleedTolerance = 0.001f;
59 30
60 static bool has_aligned_samples(const SkRect& srcRect, const SkRect& transformed Rect) { 31 static bool has_aligned_samples(const SkRect& srcRect, const SkRect& transformed Rect) {
61 // detect pixel disalignment 32 // detect pixel disalignment
62 if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - transformedR ect.left()) < kColorBleedTolerance && 33 if (SkScalarAbs(SkScalarRoundToScalar(transformedRect.left()) - transformedR ect.left()) < kColorBleedTolerance &&
63 SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - transformedR ect.top()) < kColorBleedTolerance && 34 SkScalarAbs(SkScalarRoundToScalar(transformedRect.top()) - transformedR ect.top()) < kColorBleedTolerance &&
64 SkScalarAbs(transformedRect.width() - srcRect.width()) < kColorBleedTo lerance && 35 SkScalarAbs(transformedRect.width() - srcRect.width()) < kColorBleedTo lerance &&
(...skipping 159 matching lines...) Expand 10 before | Expand all | Expand 10 after
224 if (!srcToDstMatrix.invert(&tempMatrix)) { 195 if (!srcToDstMatrix.invert(&tempMatrix)) {
225 return; 196 return;
226 } 197 }
227 textureMatrix = &tempMatrix; 198 textureMatrix = &tempMatrix;
228 } 199 }
229 SkAutoTUnref<const GrFragmentProcessor> fp(producer->createFragmentProcessor ( 200 SkAutoTUnref<const GrFragmentProcessor> fp(producer->createFragmentProcessor (
230 *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode)); 201 *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode));
231 if (!fp) { 202 if (!fp) {
232 return; 203 return;
233 } 204 }
234 fp.reset(mix_texture_fp_with_paint_color_and_shader(fp, alphaTexture, this-> context(), 205
235 viewMatrix, paint));
236 GrPaint grPaint; 206 GrPaint grPaint;
237 if (!SkPaintToGrPaintReplaceShader(fContext, paint, fp, &grPaint)) { 207 if (!SkPaintToGrPaintWithTexture(fContext, paint, viewMatrix, fp, alphaTextu re, &grPaint)) {
238 return; 208 return;
239 } 209 }
240 210
241 if (canUseTextureCoordsAsLocalCoords) { 211 if (canUseTextureCoordsAsLocalCoords) {
242 fDrawContext->fillRectToRect(clip, grPaint, viewMatrix, clippedDstRect, clippedSrcRect); 212 fDrawContext->fillRectToRect(clip, grPaint, viewMatrix, clippedDstRect, clippedSrcRect);
243 return; 213 return;
244 } 214 }
245 215
246 if (!mf) { 216 if (!mf) {
247 fDrawContext->drawRect(clip, grPaint, viewMatrix, clippedDstRect); 217 fDrawContext->drawRect(clip, grPaint, viewMatrix, clippedDstRect);
(...skipping 12 matching lines...) Expand all
260 rec, 230 rec,
261 rrect)) { 231 rrect)) {
262 return; 232 return;
263 } 233 }
264 SkPath rectPath; 234 SkPath rectPath;
265 rectPath.addRect(clippedDstRect); 235 rectPath.addRect(clippedDstRect);
266 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa rget, fClip, 236 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa rget, fClip,
267 rectPath, &grPaint, viewMatrix, mf, pain t.getPathEffect(), 237 rectPath, &grPaint, viewMatrix, mf, pain t.getPathEffect(),
268 GrStrokeInfo::FillInfo()); 238 GrStrokeInfo::FillInfo());
269 } 239 }
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