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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "GrBlurUtils.h" | 10 #include "GrBlurUtils.h" |
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23 #include "SkDrawProcs.h" | 23 #include "SkDrawProcs.h" |
24 #include "SkErrorInternals.h" | 24 #include "SkErrorInternals.h" |
25 #include "SkGlyphCache.h" | 25 #include "SkGlyphCache.h" |
26 #include "SkGrTexturePixelRef.h" | 26 #include "SkGrTexturePixelRef.h" |
27 #include "SkGr.h" | 27 #include "SkGr.h" |
28 #include "SkGrPriv.h" | 28 #include "SkGrPriv.h" |
29 #include "SkImage_Base.h" | 29 #include "SkImage_Base.h" |
30 #include "SkImageFilter.h" | 30 #include "SkImageFilter.h" |
31 #include "SkLayerInfo.h" | 31 #include "SkLayerInfo.h" |
32 #include "SkMaskFilter.h" | 32 #include "SkMaskFilter.h" |
| 33 #include "SkNinePatchIter.h" |
33 #include "SkPathEffect.h" | 34 #include "SkPathEffect.h" |
34 #include "SkPicture.h" | 35 #include "SkPicture.h" |
35 #include "SkPictureData.h" | 36 #include "SkPictureData.h" |
36 #include "SkRRect.h" | 37 #include "SkRRect.h" |
37 #include "SkRecord.h" | 38 #include "SkRecord.h" |
38 #include "SkStroke.h" | 39 #include "SkStroke.h" |
39 #include "SkSurface.h" | 40 #include "SkSurface.h" |
40 #include "SkSurface_Gpu.h" | 41 #include "SkSurface_Gpu.h" |
41 #include "SkTLazy.h" | 42 #include "SkTLazy.h" |
42 #include "SkUtils.h" | 43 #include "SkUtils.h" |
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1013 paramsTemp, | 1014 paramsTemp, |
1014 *paint, | 1015 *paint, |
1015 constraint, | 1016 constraint, |
1016 bicubic, | 1017 bicubic, |
1017 needsTextureDomain); | 1018 needsTextureDomain); |
1018 } | 1019 } |
1019 } | 1020 } |
1020 } | 1021 } |
1021 } | 1022 } |
1022 | 1023 |
1023 | |
1024 /* | 1024 /* |
1025 * This is called by drawBitmap(), which has to handle images that may be too | 1025 * This is called by drawBitmap(), which has to handle images that may be too |
1026 * large to be represented by a single texture. | 1026 * large to be represented by a single texture. |
1027 * | 1027 * |
1028 * internalDrawBitmap assumes that the specified bitmap will fit in a texture | 1028 * internalDrawBitmap assumes that the specified bitmap will fit in a texture |
1029 * and that non-texture portion of the GrPaint has already been setup. | 1029 * and that non-texture portion of the GrPaint has already been setup. |
1030 */ | 1030 */ |
1031 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, | 1031 void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap, |
1032 const SkMatrix& viewMatrix, | 1032 const SkMatrix& viewMatrix, |
1033 const SkRect& srcRect, | 1033 const SkRect& srcRect, |
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1067 // local coords with the bitmap draw since it may mess up texture look u
ps for the shader. | 1067 // local coords with the bitmap draw since it may mess up texture look u
ps for the shader. |
1068 // Thus we need to pass in the transform matrix directly to the texture
processor used for | 1068 // Thus we need to pass in the transform matrix directly to the texture
processor used for |
1069 // the bitmap draw. | 1069 // the bitmap draw. |
1070 texMatrix.setScale(wInv, hInv); | 1070 texMatrix.setScale(wInv, hInv); |
1071 } | 1071 } |
1072 | 1072 |
1073 SkRect textureDomain = SkRect::MakeEmpty(); | 1073 SkRect textureDomain = SkRect::MakeEmpty(); |
1074 | 1074 |
1075 // Construct a GrPaint by setting the bitmap texture as the first effect and
then configuring | 1075 // Construct a GrPaint by setting the bitmap texture as the first effect and
then configuring |
1076 // the rest from the SkPaint. | 1076 // the rest from the SkPaint. |
1077 GrPaint grPaint; | |
1078 SkAutoTUnref<const GrFragmentProcessor> fp; | 1077 SkAutoTUnref<const GrFragmentProcessor> fp; |
1079 | 1078 |
1080 if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint
)) { | 1079 if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint
)) { |
1081 // Use a constrained texture domain to avoid color bleeding | 1080 // Use a constrained texture domain to avoid color bleeding |
1082 SkScalar left, top, right, bottom; | 1081 SkScalar left, top, right, bottom; |
1083 if (srcRect.width() > SK_Scalar1) { | 1082 if (srcRect.width() > SK_Scalar1) { |
1084 SkScalar border = SK_ScalarHalf / texture->width(); | 1083 SkScalar border = SK_ScalarHalf / texture->width(); |
1085 left = paintRect.left() + border; | 1084 left = paintRect.left() + border; |
1086 right = paintRect.right() - border; | 1085 right = paintRect.right() - border; |
1087 } else { | 1086 } else { |
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1105 params.filterMode())); | 1104 params.filterMode())); |
1106 } | 1105 } |
1107 } else if (bicubic) { | 1106 } else if (bicubic) { |
1108 SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode()); | 1107 SkASSERT(GrTextureParams::kNone_FilterMode == params.filterMode()); |
1109 SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTil
eModeY() }; | 1108 SkShader::TileMode tileModes[2] = { params.getTileModeX(), params.getTil
eModeY() }; |
1110 fp.reset(GrBicubicEffect::Create(texture, texMatrix, tileModes)); | 1109 fp.reset(GrBicubicEffect::Create(texture, texMatrix, tileModes)); |
1111 } else { | 1110 } else { |
1112 fp.reset(GrSimpleTextureEffect::Create(texture, texMatrix, params)); | 1111 fp.reset(GrSimpleTextureEffect::Create(texture, texMatrix, params)); |
1113 } | 1112 } |
1114 | 1113 |
1115 SkAutoTUnref<const GrFragmentProcessor> shaderFP; | 1114 GrPaint grPaint; |
1116 | 1115 if (!SkPaintToGrPaintWithTexture(this->context(), paint, viewMatrix, fp, |
1117 if (kAlpha_8_SkColorType == bitmap.colorType()) { | 1116 kAlpha_8_SkColorType == bitmap.colorType(),
&grPaint)) { |
1118 if (const SkShader* shader = paint.getShader()) { | |
1119 shaderFP.reset(shader->asFragmentProcessor(this->context(), | |
1120 viewMatrix, | |
1121 nullptr, | |
1122 paint.getFilterQuality())
); | |
1123 if (!shaderFP) { | |
1124 return; | |
1125 } | |
1126 const GrFragmentProcessor* fpSeries[] = { shaderFP.get(), fp.get() }
; | |
1127 fp.reset(GrFragmentProcessor::RunInSeries(fpSeries, 2)); | |
1128 } else { | |
1129 fp.reset(GrFragmentProcessor::MulOutputByInputUnpremulColor(fp)); | |
1130 } | |
1131 } else { | |
1132 fp.reset(GrFragmentProcessor::MulOutputByInputAlpha(fp)); | |
1133 } | |
1134 | |
1135 if (!SkPaintToGrPaintReplaceShader(this->context(), paint, fp, &grPaint)) { | |
1136 return; | 1117 return; |
1137 } | 1118 } |
1138 | 1119 |
1139 if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) { | 1120 if (kAlpha_8_SkColorType == bitmap.colorType() && paint.getShader()) { |
1140 // We don't have local coords in this case and have previously set the t
ransform | 1121 // We don't have local coords in this case and have previously set the t
ransform |
1141 // matrices directly on the texture processor. | 1122 // matrices directly on the texture processor. |
1142 fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect); | 1123 fDrawContext->drawRect(fClip, grPaint, viewMatrix, dstRect); |
1143 } else { | 1124 } else { |
1144 fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintR
ect); | 1125 fDrawContext->fillRectToRect(fClip, grPaint, viewMatrix, dstRect, paintR
ect); |
1145 } | 1126 } |
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1488 return; | 1469 return; |
1489 } | 1470 } |
1490 } else { | 1471 } else { |
1491 if (!wrap_as_bm(this->context(), image, &bm)) { | 1472 if (!wrap_as_bm(this->context(), image, &bm)) { |
1492 return; | 1473 return; |
1493 } | 1474 } |
1494 } | 1475 } |
1495 this->drawBitmapRect(draw, bm, src, dst, paint, constraint); | 1476 this->drawBitmapRect(draw, bm, src, dst, paint, constraint); |
1496 } | 1477 } |
1497 | 1478 |
| 1479 void SkGpuDevice::drawImageNine(const SkDraw& draw, const SkImage* image, |
| 1480 const SkIRect& center, const SkRect& dst, const
SkPaint& paint) { |
| 1481 // TODO write native implementation |
| 1482 SkBitmap bitmap; |
| 1483 if (!wrap_as_bm(this->context(), image, &bitmap)) { |
| 1484 return; |
| 1485 } |
| 1486 return this->drawBitmapNine(draw, bitmap, center, dst, paint); |
| 1487 } |
| 1488 |
| 1489 void SkGpuDevice::drawBitmapNine(const SkDraw& draw, const SkBitmap& bitmap, con
st SkIRect& center, |
| 1490 const SkRect& dst, const SkPaint& paint) { |
| 1491 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice::drawBitmapNine", fContext); |
| 1492 |
| 1493 CHECK_FOR_ANNOTATION(paint); |
| 1494 CHECK_SHOULD_DRAW(draw); |
| 1495 |
| 1496 bool useFallback = paint.getMaskFilter() || paint.isAntiAlias(); |
| 1497 bool doBicubic; |
| 1498 GrTextureParams::FilterMode textureFilterMode = |
| 1499 GrSkFilterQualityToGrFilterMode(paint.getFilterQuality(), *draw.fMat
rix, SkMatrix::I(), |
| 1500 &doBicubic); |
| 1501 |
| 1502 // TODO handle bilerp |
| 1503 if (useFallback || doBicubic || GrTextureParams::kNone_FilterMode != texture
FilterMode) { |
| 1504 SkNinePatchIter iter(bitmap.width(), bitmap.height(), center, dst); |
| 1505 |
| 1506 SkRect srcR, dstR; |
| 1507 while (iter.next(&srcR, &dstR)) { |
| 1508 this->drawBitmapRect(draw, bitmap, &srcR, dstR, paint, |
| 1509 SkCanvas::kStrict_SrcRectConstraint); |
| 1510 } |
| 1511 return; |
| 1512 } |
| 1513 |
| 1514 GrTextureParams params = GrTextureParams::ClampNoFilter(); |
| 1515 |
| 1516 GrTexture* texture(GrRefCachedBitmapTexture(this->context(), bitmap, params)
); |
| 1517 if (nullptr == texture) { |
| 1518 return; |
| 1519 } |
| 1520 |
| 1521 SkMatrix texMatrix; |
| 1522 texMatrix.setIDiv(texture->width(), texture->height()); |
| 1523 |
| 1524 SkAutoTUnref<const GrFragmentProcessor> fp(GrSimpleTextureEffect::Create(tex
ture, texMatrix, |
| 1525 par
ams)); |
| 1526 |
| 1527 GrPaint grPaint; |
| 1528 if (!SkPaintToGrPaintWithTexture(this->context(), paint, *draw.fMatrix, fp, |
| 1529 kAlpha_8_SkColorType == bitmap.colorType(),
&grPaint)) { |
| 1530 return; |
| 1531 } |
| 1532 |
| 1533 fDrawContext->drawImageNine(fClip, grPaint, *draw.fMatrix, bitmap.width(), b
itmap.height(), |
| 1534 center, dst); |
| 1535 } |
| 1536 |
1498 /////////////////////////////////////////////////////////////////////////////// | 1537 /////////////////////////////////////////////////////////////////////////////// |
1499 | 1538 |
1500 // must be in SkCanvas::VertexMode order | 1539 // must be in SkCanvas::VertexMode order |
1501 static const GrPrimitiveType gVertexMode2PrimitiveType[] = { | 1540 static const GrPrimitiveType gVertexMode2PrimitiveType[] = { |
1502 kTriangles_GrPrimitiveType, | 1541 kTriangles_GrPrimitiveType, |
1503 kTriangleStrip_GrPrimitiveType, | 1542 kTriangleStrip_GrPrimitiveType, |
1504 kTriangleFan_GrPrimitiveType, | 1543 kTriangleFan_GrPrimitiveType, |
1505 }; | 1544 }; |
1506 | 1545 |
1507 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, | 1546 void SkGpuDevice::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode, |
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1838 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); | 1877 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); |
1839 } | 1878 } |
1840 | 1879 |
1841 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1880 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
1842 // We always return a transient cache, so it is freed after each | 1881 // We always return a transient cache, so it is freed after each |
1843 // filter traversal. | 1882 // filter traversal. |
1844 return SkGpuDevice::NewImageFilterCache(); | 1883 return SkGpuDevice::NewImageFilterCache(); |
1845 } | 1884 } |
1846 | 1885 |
1847 #endif | 1886 #endif |
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