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Side by Side Diff: src/gpu/SkGpuDevice_drawTexture.cpp

Issue 1454933002: Initial implementation of GPU no filter NinePatch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "GrBlurUtils.h" 10 #include "GrBlurUtils.h"
11 #include "GrCaps.h" 11 #include "GrCaps.h"
12 #include "GrDrawContext.h" 12 #include "GrDrawContext.h"
13 #include "GrStrokeInfo.h" 13 #include "GrStrokeInfo.h"
14 #include "GrTextureParamsAdjuster.h" 14 #include "GrTextureParamsAdjuster.h"
15 #include "SkDraw.h" 15 #include "SkDraw.h"
16 #include "SkGrPriv.h" 16 #include "SkGrPriv.h"
17 #include "SkMaskFilter.h" 17 #include "SkMaskFilter.h"
18 #include "effects/GrBicubicEffect.h" 18 #include "effects/GrBicubicEffect.h"
19 #include "effects/GrSimpleTextureEffect.h" 19 #include "effects/GrSimpleTextureEffect.h"
20 #include "effects/GrTextureDomain.h" 20 #include "effects/GrTextureDomain.h"
21 21
22 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { 22 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) {
23 return textureIsAlphaOnly && paint.getShader(); 23 return textureIsAlphaOnly && paint.getShader();
24 } 24 }
25 25
26 /** Determines how to combine the texture FP with the paint's color and SkShader , if any. */
27 static const GrFragmentProcessor* mix_texture_fp_with_paint_color_and_shader(
28 const GrFragmentProc essor* textureFP,
29 bool textureIsAlphaO nly,
30 GrContext* context,
31 const SkMatrix& view Matrix,
32 const SkPaint& paint ) {
33 // According to the SkCanvas API, we only consider the shader if the bitmap or image being
34 // rendered is alpha-only.
35 if (textureIsAlphaOnly) {
36 if (const SkShader* shader = paint.getShader()) {
37 SkAutoTUnref<const GrFragmentProcessor> shaderFP(
38 shader->asFragmentProcessor(context,
39 viewMatrix,
40 nullptr,
41 paint.getFilterQuality()));
42 if (!shaderFP) {
43 return nullptr;
44 }
45 const GrFragmentProcessor* fpSeries[] = { shaderFP, textureFP };
46 return GrFragmentProcessor::RunInSeries(fpSeries, 2);
47 } else {
48 return GrFragmentProcessor::MulOutputByInputUnpremulColor(textureFP) ;
49 }
50 } else {
51 return GrFragmentProcessor::MulOutputByInputAlpha(textureFP);
52 }
53 }
54
55 void SkGpuDevice::drawTextureAdjuster(GrTextureAdjuster* adjuster, 26 void SkGpuDevice::drawTextureAdjuster(GrTextureAdjuster* adjuster,
56 bool alphaOnly, 27 bool alphaOnly,
57 const SkRect* srcRect, 28 const SkRect* srcRect,
58 const SkRect* dstRect, 29 const SkRect* dstRect,
59 SkCanvas::SrcRectConstraint constraint, 30 SkCanvas::SrcRectConstraint constraint,
60 const SkMatrix& viewMatrix, 31 const SkMatrix& viewMatrix,
61 const GrClip& clip, 32 const GrClip& clip,
62 const SkPaint& paint) { 33 const SkPaint& paint) {
63 // Figure out the actual dst and src rect by clipping the src rect to the bo unds of the 34 // Figure out the actual dst and src rect by clipping the src rect to the bo unds of the
64 // adjuster. If the src rect is clipped then the dst rect must be recomputed . Also determine 35 // adjuster. If the src rect is clipped then the dst rect must be recomputed . Also determine
(...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after
149 if (!srcToDstMatrix.invert(&tempMatrix)) { 120 if (!srcToDstMatrix.invert(&tempMatrix)) {
150 return; 121 return;
151 } 122 }
152 textureMatrix = &tempMatrix; 123 textureMatrix = &tempMatrix;
153 } 124 }
154 SkAutoTUnref<const GrFragmentProcessor> fp(adjuster->createFragmentProcessor ( 125 SkAutoTUnref<const GrFragmentProcessor> fp(adjuster->createFragmentProcessor (
155 *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode)); 126 *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect, filterMode));
156 if (!fp) { 127 if (!fp) {
157 return; 128 return;
158 } 129 }
159 fp.reset(mix_texture_fp_with_paint_color_and_shader(fp, alphaTexture, this-> context(), 130
160 viewMatrix, paint));
161 GrPaint grPaint; 131 GrPaint grPaint;
162 if (!SkPaintToGrPaintReplaceShader(fContext, paint, fp, &grPaint)) { 132 if (!SkPaintToGrPaintWithTexture(fContext, paint, viewMatrix, fp, alphaTextu re, &grPaint)) {
163 return; 133 return;
164 } 134 }
165 135
166 if (canUseTextureCoordsAsLocalCoords) { 136 if (canUseTextureCoordsAsLocalCoords) {
167 fDrawContext->fillRectToRect(clip, grPaint, viewMatrix, clippedDstRect, clippedSrcRect); 137 fDrawContext->fillRectToRect(clip, grPaint, viewMatrix, clippedDstRect, clippedSrcRect);
168 return; 138 return;
169 } 139 }
170 140
171 if (!mf) { 141 if (!mf) {
172 fDrawContext->drawRect(clip, grPaint, viewMatrix, clippedDstRect); 142 fDrawContext->drawRect(clip, grPaint, viewMatrix, clippedDstRect);
(...skipping 12 matching lines...) Expand all
185 rec, 155 rec,
186 rrect)) { 156 rrect)) {
187 return; 157 return;
188 } 158 }
189 SkPath rectPath; 159 SkPath rectPath;
190 rectPath.addRect(clippedDstRect); 160 rectPath.addRect(clippedDstRect);
191 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa rget, fClip, 161 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa rget, fClip,
192 rectPath, &grPaint, viewMatrix, mf, pain t.getPathEffect(), 162 rectPath, &grPaint, viewMatrix, mf, pain t.getPathEffect(),
193 GrStrokeInfo::FillInfo()); 163 GrStrokeInfo::FillInfo());
194 } 164 }
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