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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "GrBlurUtils.h" | 10 #include "GrBlurUtils.h" |
11 #include "GrCaps.h" | 11 #include "GrCaps.h" |
12 #include "GrDrawContext.h" | 12 #include "GrDrawContext.h" |
13 #include "GrStrokeInfo.h" | 13 #include "GrStrokeInfo.h" |
14 #include "GrTextureParamsAdjuster.h" | 14 #include "GrTextureParamsAdjuster.h" |
15 #include "SkDraw.h" | 15 #include "SkDraw.h" |
16 #include "SkGrPriv.h" | 16 #include "SkGrPriv.h" |
17 #include "SkMaskFilter.h" | 17 #include "SkMaskFilter.h" |
18 #include "effects/GrBicubicEffect.h" | 18 #include "effects/GrBicubicEffect.h" |
19 #include "effects/GrSimpleTextureEffect.h" | 19 #include "effects/GrSimpleTextureEffect.h" |
20 #include "effects/GrTextureDomain.h" | 20 #include "effects/GrTextureDomain.h" |
21 | 21 |
22 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { | 22 static inline bool use_shader(bool textureIsAlphaOnly, const SkPaint& paint) { |
23 return textureIsAlphaOnly && paint.getShader(); | 23 return textureIsAlphaOnly && paint.getShader(); |
24 } | 24 } |
25 | 25 |
26 /** Determines how to combine the texture FP with the paint's color and SkShader
, if any. */ | |
27 static const GrFragmentProcessor* mix_texture_fp_with_paint_color_and_shader( | |
28 const GrFragmentProc
essor* textureFP, | |
29 bool textureIsAlphaO
nly, | |
30 GrContext* context, | |
31 const SkMatrix& view
Matrix, | |
32 const SkPaint& paint
) { | |
33 // According to the SkCanvas API, we only consider the shader if the bitmap
or image being | |
34 // rendered is alpha-only. | |
35 if (textureIsAlphaOnly) { | |
36 if (const SkShader* shader = paint.getShader()) { | |
37 SkAutoTUnref<const GrFragmentProcessor> shaderFP( | |
38 shader->asFragmentProcessor(context, | |
39 viewMatrix, | |
40 nullptr, | |
41 paint.getFilterQuality())); | |
42 if (!shaderFP) { | |
43 return nullptr; | |
44 } | |
45 const GrFragmentProcessor* fpSeries[] = { shaderFP, textureFP }; | |
46 return GrFragmentProcessor::RunInSeries(fpSeries, 2); | |
47 } else { | |
48 return GrFragmentProcessor::MulOutputByInputUnpremulColor(textureFP)
; | |
49 } | |
50 } else { | |
51 return GrFragmentProcessor::MulOutputByInputAlpha(textureFP); | |
52 } | |
53 } | |
54 | |
55 void SkGpuDevice::drawTextureAdjuster(GrTextureAdjuster* adjuster, | 26 void SkGpuDevice::drawTextureAdjuster(GrTextureAdjuster* adjuster, |
56 bool alphaOnly, | 27 bool alphaOnly, |
57 const SkRect* srcRect, | 28 const SkRect* srcRect, |
58 const SkRect* dstRect, | 29 const SkRect* dstRect, |
59 SkCanvas::SrcRectConstraint constraint, | 30 SkCanvas::SrcRectConstraint constraint, |
60 const SkMatrix& viewMatrix, | 31 const SkMatrix& viewMatrix, |
61 const GrClip& clip, | 32 const GrClip& clip, |
62 const SkPaint& paint) { | 33 const SkPaint& paint) { |
63 // Figure out the actual dst and src rect by clipping the src rect to the bo
unds of the | 34 // Figure out the actual dst and src rect by clipping the src rect to the bo
unds of the |
64 // adjuster. If the src rect is clipped then the dst rect must be recomputed
. Also determine | 35 // adjuster. If the src rect is clipped then the dst rect must be recomputed
. Also determine |
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149 if (!srcToDstMatrix.invert(&tempMatrix)) { | 120 if (!srcToDstMatrix.invert(&tempMatrix)) { |
150 return; | 121 return; |
151 } | 122 } |
152 textureMatrix = &tempMatrix; | 123 textureMatrix = &tempMatrix; |
153 } | 124 } |
154 SkAutoTUnref<const GrFragmentProcessor> fp(adjuster->createFragmentProcessor
( | 125 SkAutoTUnref<const GrFragmentProcessor> fp(adjuster->createFragmentProcessor
( |
155 *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect,
filterMode)); | 126 *textureMatrix, clippedSrcRect, constraintMode, coordsAllInsideSrcRect,
filterMode)); |
156 if (!fp) { | 127 if (!fp) { |
157 return; | 128 return; |
158 } | 129 } |
159 fp.reset(mix_texture_fp_with_paint_color_and_shader(fp, alphaTexture, this->
context(), | 130 |
160 viewMatrix, paint)); | |
161 GrPaint grPaint; | 131 GrPaint grPaint; |
162 if (!SkPaintToGrPaintReplaceShader(fContext, paint, fp, &grPaint)) { | 132 if (!SkPaintToGrPaintWithTexture(fContext, paint, viewMatrix, fp, alphaTextu
re, &grPaint)) { |
163 return; | 133 return; |
164 } | 134 } |
165 | 135 |
166 if (canUseTextureCoordsAsLocalCoords) { | 136 if (canUseTextureCoordsAsLocalCoords) { |
167 fDrawContext->fillRectToRect(clip, grPaint, viewMatrix, clippedDstRect,
clippedSrcRect); | 137 fDrawContext->fillRectToRect(clip, grPaint, viewMatrix, clippedDstRect,
clippedSrcRect); |
168 return; | 138 return; |
169 } | 139 } |
170 | 140 |
171 if (!mf) { | 141 if (!mf) { |
172 fDrawContext->drawRect(clip, grPaint, viewMatrix, clippedDstRect); | 142 fDrawContext->drawRect(clip, grPaint, viewMatrix, clippedDstRect); |
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185 rec, | 155 rec, |
186 rrect)) { | 156 rrect)) { |
187 return; | 157 return; |
188 } | 158 } |
189 SkPath rectPath; | 159 SkPath rectPath; |
190 rectPath.addRect(clippedDstRect); | 160 rectPath.addRect(clippedDstRect); |
191 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa
rget, fClip, | 161 GrBlurUtils::drawPathWithMaskFilter(this->context(), fDrawContext, fRenderTa
rget, fClip, |
192 rectPath, &grPaint, viewMatrix, mf, pain
t.getPathEffect(), | 162 rectPath, &grPaint, viewMatrix, mf, pain
t.getPathEffect(), |
193 GrStrokeInfo::FillInfo()); | 163 GrStrokeInfo::FillInfo()); |
194 } | 164 } |
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