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Issue 1454323002: Display skips swapping if overlays draw the damage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Try skipping the swap at the cc::Display level Created 5 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/direct_renderer.h" 5 #include "cc/output/direct_renderer.h"
6 6
7 #include <utility> 7 #include <utility>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
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181 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) { 181 for (size_t i = 0; i < render_passes_in_draw_order.size(); ++i) {
182 if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) { 182 if (!render_pass_textures_.contains(render_passes_in_draw_order[i]->id)) {
183 scoped_ptr<ScopedResource> texture = 183 scoped_ptr<ScopedResource> texture =
184 ScopedResource::Create(resource_provider_); 184 ScopedResource::Create(resource_provider_);
185 render_pass_textures_.set(render_passes_in_draw_order[i]->id, 185 render_pass_textures_.set(render_passes_in_draw_order[i]->id,
186 std::move(texture)); 186 std::move(texture));
187 } 187 }
188 } 188 }
189 } 189 }
190 190
191 void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, 191 DrawFrameResult DirectRenderer::DrawFrame(
192 float device_scale_factor, 192 RenderPassList* render_passes_in_draw_order,
193 const gfx::Rect& device_viewport_rect, 193 float device_scale_factor,
194 const gfx::Rect& device_clip_rect, 194 const gfx::Rect& device_viewport_rect,
195 bool disable_picture_quad_image_filtering) { 195 const gfx::Rect& device_clip_rect,
196 bool disable_picture_quad_image_filtering) {
196 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame"); 197 TRACE_EVENT0("cc", "DirectRenderer::DrawFrame");
197 UMA_HISTOGRAM_COUNTS( 198 UMA_HISTOGRAM_COUNTS(
198 "Renderer4.renderPassCount", 199 "Renderer4.renderPassCount",
199 base::saturated_cast<int>(render_passes_in_draw_order->size())); 200 base::saturated_cast<int>(render_passes_in_draw_order->size()));
200 201
201 const RenderPass* root_render_pass = 202 const RenderPass* root_render_pass =
202 render_passes_in_draw_order->back().get(); 203 render_passes_in_draw_order->back().get();
203 DCHECK(root_render_pass); 204 DCHECK(root_render_pass);
204 205
205 DrawingFrame frame; 206 DrawingFrame frame;
206 frame.render_passes_in_draw_order = render_passes_in_draw_order; 207 frame.render_passes_in_draw_order = render_passes_in_draw_order;
207 frame.root_render_pass = root_render_pass; 208 frame.root_render_pass = root_render_pass;
208 frame.root_damage_rect = Capabilities().using_partial_swap 209 frame.root_damage_rect = root_render_pass->damage_rect;
209 ? root_render_pass->damage_rect
210 : root_render_pass->output_rect;
211 frame.root_damage_rect.Union(overlay_processor_->GetAndResetOverlayDamage()); 210 frame.root_damage_rect.Union(overlay_processor_->GetAndResetOverlayDamage());
212 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size())); 211 frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
213 frame.device_viewport_rect = device_viewport_rect; 212 frame.device_viewport_rect = device_viewport_rect;
214 frame.device_clip_rect = device_clip_rect; 213 frame.device_clip_rect = device_clip_rect;
215 frame.disable_picture_quad_image_filtering = 214 frame.disable_picture_quad_image_filtering =
216 disable_picture_quad_image_filtering; 215 disable_picture_quad_image_filtering;
217 216
218 EnsureBackbuffer(); 217 EnsureBackbuffer();
219 218
220 // Only reshape when we know we are going to draw. Otherwise, the reshape 219 // Only reshape when we know we are going to draw. Otherwise, the reshape
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241 // If we have any copy requests, we can't remove any quads for overlays or 240 // If we have any copy requests, we can't remove any quads for overlays or
242 // CALayers because the framebuffer would be missing the removed quads' 241 // CALayers because the framebuffer would be missing the removed quads'
243 // contents. 242 // contents.
244 bool has_copy_requests = false; 243 bool has_copy_requests = false;
245 for (const auto& pass : *render_passes_in_draw_order) { 244 for (const auto& pass : *render_passes_in_draw_order) {
246 if (!pass->copy_requests.empty()) { 245 if (!pass->copy_requests.empty()) {
247 has_copy_requests = true; 246 has_copy_requests = true;
248 break; 247 break;
249 } 248 }
250 } 249 }
250 gfx::Rect damage_rect_minus_overlays = frame.root_damage_rect;
251 if (!has_copy_requests) { 251 if (!has_copy_requests) {
252 overlay_processor_->ProcessForOverlays( 252 overlay_processor_->ProcessForOverlays(
253 resource_provider_, render_passes_in_draw_order, &frame.overlay_list, 253 resource_provider_, render_passes_in_draw_order, &frame.overlay_list,
254 &frame.ca_layer_overlay_list, &frame.root_damage_rect); 254 &frame.ca_layer_overlay_list, &damage_rect_minus_overlays);
255 frame.root_damage_rect = Capabilities().using_partial_swap
256 ? damage_rect_minus_overlays
257 : root_render_pass->output_rect;
255 } 258 }
256 259
257 // If all damage is being drawn with overlays or CALayers then skip drawing 260 // If all damage is being drawn with overlays or CALayers then skip drawing
258 // the render passes. 261 // the render passes.
259 if (frame.root_damage_rect.IsEmpty() && !has_copy_requests) { 262 DrawFrameResult draw_result = DrawFrameResult::DID_DRAW;
263 if (damage_rect_minus_overlays.IsEmpty() && !has_copy_requests) {
260 BindFramebufferToOutputSurface(&frame); 264 BindFramebufferToOutputSurface(&frame);
265 draw_result = DrawFrameResult::DAMAGE_DRAWN_BY_OVERLAYS;
261 } else { 266 } else {
262 for (const auto& pass : *render_passes_in_draw_order) { 267 for (const auto& pass : *render_passes_in_draw_order) {
263 DrawRenderPass(&frame, pass.get()); 268 DrawRenderPass(&frame, pass.get());
264 269
265 bool first_request = true; 270 bool first_request = true;
266 for (auto& copy_request : pass->copy_requests) { 271 for (auto& copy_request : pass->copy_requests) {
267 // Doing a readback is destructive of our state on Mac, so make sure 272 // Doing a readback is destructive of our state on Mac, so make sure
268 // we restore the state between readbacks. http://crbug.com/99393. 273 // we restore the state between readbacks. http://crbug.com/99393.
269 if (!first_request) 274 if (!first_request)
270 UseRenderPass(&frame, pass.get()); 275 UseRenderPass(&frame, pass.get());
271 CopyCurrentRenderPassToBitmap(&frame, std::move(copy_request)); 276 CopyCurrentRenderPassToBitmap(&frame, std::move(copy_request));
272 first_request = false; 277 first_request = false;
273 } 278 }
274 } 279 }
275 } 280 }
276 FinishDrawingFrame(&frame); 281 FinishDrawingFrame(&frame);
277 render_passes_in_draw_order->clear(); 282 render_passes_in_draw_order->clear();
283 return draw_result;
278 } 284 }
279 285
280 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass( 286 gfx::Rect DirectRenderer::ComputeScissorRectForRenderPass(
281 const DrawingFrame* frame) { 287 const DrawingFrame* frame) {
282 gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect; 288 gfx::Rect render_pass_scissor = frame->current_render_pass->output_rect;
283 289
284 if (frame->root_damage_rect == frame->root_render_pass->output_rect || 290 if (frame->root_damage_rect == frame->root_render_pass->output_rect ||
285 !frame->current_render_pass->copy_requests.empty()) 291 !frame->current_render_pass->copy_requests.empty())
286 return render_pass_scissor; 292 return render_pass_scissor;
287 293
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550 ScopedResource* texture = render_pass_textures_.get(id); 556 ScopedResource* texture = render_pass_textures_.get(id);
551 return texture && texture->id(); 557 return texture && texture->id();
552 } 558 }
553 559
554 // static 560 // static
555 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { 561 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) {
556 return render_pass->output_rect.size(); 562 return render_pass->output_rect.size();
557 } 563 }
558 564
559 } // namespace cc 565 } // namespace cc
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