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Issue 1454323002: Display skips swapping if overlays draw the damage (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Try skipping the swap at the cc::OutputSurface level Created 5 years, 1 month ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 #include <set> 9 #include <set>
10 #include <string> 10 #include <string>
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2600 2600
2601 TRACE_EVENT0("cc,benchmark", "GLRenderer::SwapBuffers"); 2601 TRACE_EVENT0("cc,benchmark", "GLRenderer::SwapBuffers");
2602 // We're done! Time to swapbuffers! 2602 // We're done! Time to swapbuffers!
2603 2603
2604 gfx::Size surface_size = output_surface_->SurfaceSize(); 2604 gfx::Size surface_size = output_surface_->SurfaceSize();
2605 2605
2606 CompositorFrame compositor_frame; 2606 CompositorFrame compositor_frame;
2607 compositor_frame.metadata = metadata; 2607 compositor_frame.metadata = metadata;
2608 compositor_frame.gl_frame_data = make_scoped_ptr(new GLFrameData); 2608 compositor_frame.gl_frame_data = make_scoped_ptr(new GLFrameData);
2609 compositor_frame.gl_frame_data->size = surface_size; 2609 compositor_frame.gl_frame_data->size = surface_size;
2610 if (capabilities_.using_partial_swap) { 2610 // If supported, we can save significant bandwidth by only swapping the
2611 // If supported, we can save significant bandwidth by only swapping the 2611 // damaged/scissored region (clamped to the viewport). The surface can
2612 // damaged/scissored region (clamped to the viewport). 2612 // choose whether to do a full swap or partial swap.
piman 2015/11/19 21:22:04 If we do that we need to fix all the OutputSurface
2613 swap_buffer_rect_.Intersect(gfx::Rect(surface_size)); 2613 swap_buffer_rect_.Intersect(gfx::Rect(surface_size));
2614 int flipped_y_pos_of_rect_bottom = surface_size.height() - 2614 int flipped_y_pos_of_rect_bottom = surface_size.height() -
2615 swap_buffer_rect_.y() - 2615 swap_buffer_rect_.y() -
2616 swap_buffer_rect_.height(); 2616 swap_buffer_rect_.height();
2617 compositor_frame.gl_frame_data->sub_buffer_rect = 2617 compositor_frame.gl_frame_data->sub_buffer_rect =
2618 gfx::Rect(swap_buffer_rect_.x(), 2618 gfx::Rect(swap_buffer_rect_.x(),
2619 FlippedRootFramebuffer() ? flipped_y_pos_of_rect_bottom 2619 FlippedRootFramebuffer() ? flipped_y_pos_of_rect_bottom
2620 : swap_buffer_rect_.y(), 2620 : swap_buffer_rect_.y(),
2621 swap_buffer_rect_.width(), 2621 swap_buffer_rect_.width(), swap_buffer_rect_.height());
2622 swap_buffer_rect_.height());
2623 } else {
2624 compositor_frame.gl_frame_data->sub_buffer_rect =
2625 gfx::Rect(output_surface_->SurfaceSize());
2626 }
2627 output_surface_->SwapBuffers(&compositor_frame); 2622 output_surface_->SwapBuffers(&compositor_frame);
2628 2623
2629 // We always hold onto resources for an extra frame, to make sure we don't 2624 // We always hold onto resources for an extra frame, to make sure we don't
2630 // update the buffer while it's being scanned out. 2625 // update the buffer while it's being scanned out.
2631 previous_swap_overlay_resources_.clear(); 2626 previous_swap_overlay_resources_.clear();
2632 previous_swap_overlay_resources_.swap(in_use_overlay_resources_); 2627 previous_swap_overlay_resources_.swap(in_use_overlay_resources_);
2633 2628
2634 in_use_overlay_resources_.swap(pending_overlay_resources_); 2629 in_use_overlay_resources_.swap(pending_overlay_resources_);
2635 2630
2636 swap_buffer_rect_ = gfx::Rect(); 2631 swap_buffer_rect_ = gfx::Rect();
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3571 texture_id = pending_overlay_resources_.back()->texture_id(); 3566 texture_id = pending_overlay_resources_.back()->texture_id();
3572 } 3567 }
3573 3568
3574 context_support_->ScheduleOverlayPlane( 3569 context_support_->ScheduleOverlayPlane(
3575 overlay.plane_z_order, overlay.transform, texture_id, 3570 overlay.plane_z_order, overlay.transform, texture_id,
3576 ToNearestRect(overlay.display_rect), overlay.uv_rect); 3571 ToNearestRect(overlay.display_rect), overlay.uv_rect);
3577 } 3572 }
3578 } 3573 }
3579 3574
3580 } // namespace cc 3575 } // namespace cc
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