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Side by Side Diff: src/gpu/glsl/GrGLSLProgramBuilder.h

Issue 1453623003: Move glsl onto EmitArgs struct for emitCode (Closed) Base URL: https://skia.googlesource.com/skia.git@moveShaders
Patch Set: nit Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLProgramBuilder_DEFINED 8 #ifndef GrGLSLProgramBuilder_DEFINED
9 #define GrGLSLProgramBuilder_DEFINED 9 #define GrGLSLProgramBuilder_DEFINED
10 10
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58 outName); 58 outName);
59 } 59 }
60 60
61 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0 ; 61 virtual const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const = 0 ;
62 62
63 /** 63 /**
64 * Shortcut for getUniformVariable(u).c_str() 64 * Shortcut for getUniformVariable(u).c_str()
65 */ 65 */
66 virtual const char* getUniformCStr(UniformHandle u) const = 0; 66 virtual const char* getUniformCStr(UniformHandle u) const = 0;
67 67
68 virtual const GrGLSLCaps* glslCaps() const = 0;
69
70 /* 68 /*
71 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE 69 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
72 */ 70 */
73 protected: 71 protected:
74 virtual UniformHandle internalAddUniformArray( 72 virtual UniformHandle internalAddUniformArray(
75 uint32_t visibility, 73 uint32_t visibility,
76 GrSLType type, 74 GrSLType type,
77 GrSLPrecision precision, 75 GrSLPrecision precision,
78 const char* name, 76 const char* name,
79 bool mangleName, 77 bool mangleName,
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186 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE 184 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
187 */ 185 */
188 }; 186 };
189 187
190 class GrGLSLProgramBuilder : public GrGLSLGPBuilder, 188 class GrGLSLProgramBuilder : public GrGLSLGPBuilder,
191 public GrGLSLFPBuilder, 189 public GrGLSLFPBuilder,
192 public GrGLSLXPBuilder { 190 public GrGLSLXPBuilder {
193 public: 191 public:
194 typedef GrGpu::DrawArgs DrawArgs; 192 typedef GrGpu::DrawArgs DrawArgs;
195 193
194 virtual const GrGLSLCaps* glslCaps() const = 0;
195
196 // Handles for program uniforms (other than per-effect uniforms) 196 // Handles for program uniforms (other than per-effect uniforms)
197 struct BuiltinUniformHandles { 197 struct BuiltinUniformHandles {
198 UniformHandle fRTAdjustmentUni; 198 UniformHandle fRTAdjustmentUni;
199 199
200 // We use the render target height to provide a y-down frag coord when s pecifying 200 // We use the render target height to provide a y-down frag coord when s pecifying
201 // origin_upper_left is not supported. 201 // origin_upper_left is not supported.
202 UniformHandle fRTHeightUni; 202 UniformHandle fRTHeightUni;
203 }; 203 };
204 204
205 protected: 205 protected:
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244 private: 244 private:
245 virtual void onAppendUniformDecls(ShaderVisibility visibility, SkString* out ) const = 0; 245 virtual void onAppendUniformDecls(ShaderVisibility visibility, SkString* out ) const = 0;
246 246
247 friend class GrGLSLShaderBuilder; 247 friend class GrGLSLShaderBuilder;
248 friend class GrGLSLVertexBuilder; 248 friend class GrGLSLVertexBuilder;
249 friend class GrGLSLFragmentShaderBuilder; 249 friend class GrGLSLFragmentShaderBuilder;
250 friend class GrGLSLGeometryBuilder; 250 friend class GrGLSLGeometryBuilder;
251 }; 251 };
252 252
253 #endif 253 #endif
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