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Side by Side Diff: src/gpu/effects/GrMatrixConvolutionEffect.cpp

Issue 1453623003: Move glsl onto EmitArgs struct for emitCode (Closed) Base URL: https://skia.googlesource.com/skia.git@moveShaders
Patch Set: nit Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "GrMatrixConvolutionEffect.h" 7 #include "GrMatrixConvolutionEffect.h"
8 #include "glsl/GrGLSLFragmentProcessor.h" 8 #include "glsl/GrGLSLFragmentProcessor.h"
9 #include "glsl/GrGLSLProgramBuilder.h" 9 #include "glsl/GrGLSLProgramBuilder.h"
10 #include "glsl/GrGLSLProgramDataManager.h" 10 #include "glsl/GrGLSLProgramDataManager.h"
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
69 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);"); 69 fragBuilder->codeAppend("vec4 sum = vec4(0, 0, 0, 0);");
70 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker nelOffset, imgInc); 70 fragBuilder->codeAppendf("vec2 coord = %s - %s * %s;", coords2D.c_str(), ker nelOffset, imgInc);
71 fragBuilder->codeAppend("vec4 c;"); 71 fragBuilder->codeAppend("vec4 c;");
72 72
73 for (int y = 0; y < kHeight; y++) { 73 for (int y = 0; y < kHeight; y++) {
74 for (int x = 0; x < kWidth; x++) { 74 for (int x = 0; x < kWidth; x++) {
75 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder); 75 GrGLSLShaderBuilder::ShaderBlock block(fragBuilder);
76 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k Width, x); 76 fragBuilder->codeAppendf("float k = %s[%d * %d + %d];", kernel, y, k Width, x);
77 SkString coord; 77 SkString coord;
78 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc); 78 coord.printf("coord + vec2(%d, %d) * %s", x, y, imgInc);
79 fDomain.sampleTexture(fragBuilder, domain, "c", coord, args.fSampler s[0]); 79 fDomain.sampleTexture(fragBuilder,
80 args.fGLSLCaps,
81 domain,
82 "c",
83 coord,
84 args.fSamplers[0]);
80 if (!fConvolveAlpha) { 85 if (!fConvolveAlpha) {
81 fragBuilder->codeAppend("c.rgb /= c.a;"); 86 fragBuilder->codeAppend("c.rgb /= c.a;");
82 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);"); 87 fragBuilder->codeAppend("c.rgb = clamp(c.rgb, 0.0, 1.0);");
83 } 88 }
84 fragBuilder->codeAppend("sum += c * k;"); 89 fragBuilder->codeAppend("sum += c * k;");
85 } 90 }
86 } 91 }
87 if (fConvolveAlpha) { 92 if (fConvolveAlpha) {
88 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias); 93 fragBuilder->codeAppendf("%s = sum * %s + %s;", args.fOutputColor, gain, bias);
89 fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);", 94 fragBuilder->codeAppendf("%s.rgb = clamp(%s.rgb, 0.0, %s.a);",
90 args.fOutputColor, args.fOutputColor, args.fOut putColor); 95 args.fOutputColor, args.fOutputColor, args.fOut putColor);
91 } else { 96 } else {
92 fDomain.sampleTexture(fragBuilder, domain, "c", coords2D, args.fSamplers [0]); 97 fDomain.sampleTexture(fragBuilder,
98 args.fGLSLCaps,
99 domain,
100 "c",
101 coords2D,
102 args.fSamplers[0]);
93 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor); 103 fragBuilder->codeAppendf("%s.a = c.a;", args.fOutputColor);
94 fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColo r, gain, bias); 104 fragBuilder->codeAppendf("%s.rgb = sum.rgb * %s + %s;", args.fOutputColo r, gain, bias);
95 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOut putColor); 105 fragBuilder->codeAppendf("%s.rgb *= %s.a;", args.fOutputColor, args.fOut putColor);
96 } 106 }
97 107
98 SkString modulate; 108 SkString modulate;
99 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor); 109 GrGLSLMulVarBy4f(&modulate, args.fOutputColor, args.fInputColor);
100 fragBuilder->codeAppend(modulate.c_str()); 110 fragBuilder->codeAppend(modulate.c_str());
101 } 111 }
102 112
(...skipping 140 matching lines...) Expand 10 before | Expand all | Expand 10 after
243 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx], 253 return GrMatrixConvolutionEffect::Create(d->fTextures[texIdx],
244 bounds, 254 bounds,
245 kernelSize, 255 kernelSize,
246 kernel.get(), 256 kernel.get(),
247 gain, 257 gain,
248 bias, 258 bias,
249 kernelOffset, 259 kernelOffset,
250 tileMode, 260 tileMode,
251 convolveAlpha); 261 convolveAlpha);
252 } 262 }
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