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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrBicubicEffect.h" | 8 #include "GrBicubicEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 10 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
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90 fragBuilder->codeAppendf("\tcoord /= %s;\n", imgInc); | 90 fragBuilder->codeAppendf("\tcoord /= %s;\n", imgInc); |
91 fragBuilder->codeAppend("\tvec2 f = fract(coord);\n"); | 91 fragBuilder->codeAppend("\tvec2 f = fract(coord);\n"); |
92 fragBuilder->codeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc
); | 92 fragBuilder->codeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc
); |
93 fragBuilder->codeAppend("\tvec4 rowColors[4];\n"); | 93 fragBuilder->codeAppend("\tvec4 rowColors[4];\n"); |
94 for (int y = 0; y < 4; ++y) { | 94 for (int y = 0; y < 4; ++y) { |
95 for (int x = 0; x < 4; ++x) { | 95 for (int x = 0; x < 4; ++x) { |
96 SkString coord; | 96 SkString coord; |
97 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); | 97 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); |
98 SkString sampleVar; | 98 SkString sampleVar; |
99 sampleVar.printf("rowColors[%d]", x); | 99 sampleVar.printf("rowColors[%d]", x); |
100 fDomain.sampleTexture(fragBuilder, domain, sampleVar.c_str(), coord,
args.fSamplers[0]); | 100 fDomain.sampleTexture(fragBuilder, |
| 101 args.fGLSLCaps, |
| 102 domain, |
| 103 sampleVar.c_str(), |
| 104 coord, |
| 105 args.fSamplers[0]); |
101 } | 106 } |
102 fragBuilder->codeAppendf( | 107 fragBuilder->codeAppendf( |
103 "\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2],
rowColors[3]);\n", | 108 "\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2],
rowColors[3]);\n", |
104 y, cubicBlendName.c_str(), coeff); | 109 y, cubicBlendName.c_str(), coeff); |
105 } | 110 } |
106 SkString bicubicColor; | 111 SkString bicubicColor; |
107 bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), c
oeff); | 112 bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), c
oeff); |
108 fragBuilder->codeAppendf("\t%s = %s;\n", | 113 fragBuilder->codeAppendf("\t%s = %s;\n", |
109 args.fOutputColor, (GrGLSLExpr4(bicubicColor.c_str(
)) * | 114 args.fOutputColor, (GrGLSLExpr4(bicubicColor.c_str(
)) * |
110 GrGLSLExpr4(args.fInputColor)).
c_str()); | 115 GrGLSLExpr4(args.fInputColor)).
c_str()); |
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212 // Use bilerp to handle rotation or fractional translation. | 217 // Use bilerp to handle rotation or fractional translation. |
213 *filterMode = GrTextureParams::kBilerp_FilterMode; | 218 *filterMode = GrTextureParams::kBilerp_FilterMode; |
214 } | 219 } |
215 return false; | 220 return false; |
216 } | 221 } |
217 // When we use the bicubic filtering effect each sample is read from the tex
ture using | 222 // When we use the bicubic filtering effect each sample is read from the tex
ture using |
218 // nearest neighbor sampling. | 223 // nearest neighbor sampling. |
219 *filterMode = GrTextureParams::kNone_FilterMode; | 224 *filterMode = GrTextureParams::kNone_FilterMode; |
220 return true; | 225 return true; |
221 } | 226 } |
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