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Side by Side Diff: src/effects/gradients/SkGradientShaderPriv.h

Issue 1453623003: Move glsl onto EmitArgs struct for emitCode (Closed) Base URL: https://skia.googlesource.com/skia.git@moveShaders
Patch Set: nit Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkGradientShaderPriv_DEFINED 8 #ifndef SkGradientShaderPriv_DEFINED
9 #define SkGradientShaderPriv_DEFINED 9 #define SkGradientShaderPriv_DEFINED
10 10
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420 // Emits the uniform used as the y-coord to texture samples in derived class es. Subclasses 420 // Emits the uniform used as the y-coord to texture samples in derived class es. Subclasses
421 // should call this method from their emitCode(). 421 // should call this method from their emitCode().
422 void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&); 422 void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&);
423 423
424 424
425 // emit code that gets a fragment's color from an expression for t; Has bran ches for 3 separate 425 // emit code that gets a fragment's color from an expression for t; Has bran ches for 3 separate
426 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b oth using 426 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b oth using
427 // native GLSL mix), and 4+ color gradients that use the traditional texture lookup. 427 // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
428 void emitColor(GrGLSLFPBuilder* builder, 428 void emitColor(GrGLSLFPBuilder* builder,
429 GrGLSLFragmentBuilder* fragBuilder, 429 GrGLSLFragmentBuilder* fragBuilder,
430 const GrGLSLCaps* caps,
430 const GrGradientEffect&, 431 const GrGradientEffect&,
431 const char* gradientTValue, 432 const char* gradientTValue,
432 const char* outputColor, 433 const char* outputColor,
433 const char* inputColor, 434 const char* inputColor,
434 const TextureSamplerArray& samplers); 435 const TextureSamplerArray& samplers);
435 436
436 private: 437 private:
437 enum { 438 enum {
438 kPremulTypeKeyBitCnt = 1, 439 kPremulTypeKeyBitCnt = 1,
439 kPremulTypeMask = 1, 440 kPremulTypeMask = 1,
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455 GrGLSLProgramDataManager::UniformHandle fColorStartUni; 456 GrGLSLProgramDataManager::UniformHandle fColorStartUni;
456 GrGLSLProgramDataManager::UniformHandle fColorMidUni; 457 GrGLSLProgramDataManager::UniformHandle fColorMidUni;
457 GrGLSLProgramDataManager::UniformHandle fColorEndUni; 458 GrGLSLProgramDataManager::UniformHandle fColorEndUni;
458 459
459 typedef GrGLSLFragmentProcessor INHERITED; 460 typedef GrGLSLFragmentProcessor INHERITED;
460 }; 461 };
461 462
462 #endif 463 #endif
463 464
464 #endif 465 #endif
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