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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkGradientShaderPriv_DEFINED | 8 #ifndef SkGradientShaderPriv_DEFINED |
| 9 #define SkGradientShaderPriv_DEFINED | 9 #define SkGradientShaderPriv_DEFINED |
| 10 | 10 |
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| 420 // Emits the uniform used as the y-coord to texture samples in derived class
es. Subclasses | 420 // Emits the uniform used as the y-coord to texture samples in derived class
es. Subclasses |
| 421 // should call this method from their emitCode(). | 421 // should call this method from their emitCode(). |
| 422 void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&); | 422 void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&); |
| 423 | 423 |
| 424 | 424 |
| 425 // emit code that gets a fragment's color from an expression for t; Has bran
ches for 3 separate | 425 // emit code that gets a fragment's color from an expression for t; Has bran
ches for 3 separate |
| 426 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b
oth using | 426 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b
oth using |
| 427 // native GLSL mix), and 4+ color gradients that use the traditional texture
lookup. | 427 // native GLSL mix), and 4+ color gradients that use the traditional texture
lookup. |
| 428 void emitColor(GrGLSLFPBuilder* builder, | 428 void emitColor(GrGLSLFPBuilder* builder, |
| 429 GrGLSLFragmentBuilder* fragBuilder, | 429 GrGLSLFragmentBuilder* fragBuilder, |
| 430 const GrGLSLCaps* caps, |
| 430 const GrGradientEffect&, | 431 const GrGradientEffect&, |
| 431 const char* gradientTValue, | 432 const char* gradientTValue, |
| 432 const char* outputColor, | 433 const char* outputColor, |
| 433 const char* inputColor, | 434 const char* inputColor, |
| 434 const TextureSamplerArray& samplers); | 435 const TextureSamplerArray& samplers); |
| 435 | 436 |
| 436 private: | 437 private: |
| 437 enum { | 438 enum { |
| 438 kPremulTypeKeyBitCnt = 1, | 439 kPremulTypeKeyBitCnt = 1, |
| 439 kPremulTypeMask = 1, | 440 kPremulTypeMask = 1, |
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| 455 GrGLSLProgramDataManager::UniformHandle fColorStartUni; | 456 GrGLSLProgramDataManager::UniformHandle fColorStartUni; |
| 456 GrGLSLProgramDataManager::UniformHandle fColorMidUni; | 457 GrGLSLProgramDataManager::UniformHandle fColorMidUni; |
| 457 GrGLSLProgramDataManager::UniformHandle fColorEndUni; | 458 GrGLSLProgramDataManager::UniformHandle fColorEndUni; |
| 458 | 459 |
| 459 typedef GrGLSLFragmentProcessor INHERITED; | 460 typedef GrGLSLFragmentProcessor INHERITED; |
| 460 }; | 461 }; |
| 461 | 462 |
| 462 #endif | 463 #endif |
| 463 | 464 |
| 464 #endif | 465 #endif |
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