| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGradientShaderPriv.h" | 8 #include "SkGradientShaderPriv.h" |
| 9 #include "SkLinearGradient.h" | 9 #include "SkLinearGradient.h" |
| 10 #include "SkRadialGradient.h" | 10 #include "SkRadialGradient.h" |
| (...skipping 1010 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1021 | 1021 |
| 1022 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { | 1022 if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { |
| 1023 key |= kPremulBeforeInterpKey; | 1023 key |= kPremulBeforeInterpKey; |
| 1024 } | 1024 } |
| 1025 | 1025 |
| 1026 return key; | 1026 return key; |
| 1027 } | 1027 } |
| 1028 | 1028 |
| 1029 void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, | 1029 void GrGLGradientEffect::emitColor(GrGLSLFPBuilder* builder, |
| 1030 GrGLSLFragmentBuilder* fragBuilder, | 1030 GrGLSLFragmentBuilder* fragBuilder, |
| 1031 const GrGLSLCaps* glslCaps, |
| 1031 const GrGradientEffect& ge, | 1032 const GrGradientEffect& ge, |
| 1032 const char* gradientTValue, | 1033 const char* gradientTValue, |
| 1033 const char* outputColor, | 1034 const char* outputColor, |
| 1034 const char* inputColor, | 1035 const char* inputColor, |
| 1035 const TextureSamplerArray& samplers) { | 1036 const TextureSamplerArray& samplers) { |
| 1036 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ | 1037 if (SkGradientShaderBase::kTwo_GpuColorType == ge.getColorType()){ |
| 1037 fragBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0,
1.0));\n", | 1038 fragBuilder->codeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0,
1.0));\n", |
| 1038 builder->getUniformVariable(fColorStartUni).c_s
tr(), | 1039 builder->getUniformVariable(fColorStartUni).c_s
tr(), |
| 1039 builder->getUniformVariable(fColorEndUni).c_str
(), | 1040 builder->getUniformVariable(fColorEndUni).c_str
(), |
| 1040 gradientTValue); | 1041 gradientTValue); |
| 1041 // Note that we could skip this step if both colors are known to be opaq
ue. Two | 1042 // Note that we could skip this step if both colors are known to be opaq
ue. Two |
| 1042 // considerations: | 1043 // considerations: |
| 1043 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt | 1044 // The gradient SkShader reporting opaque is more restrictive than neces
sary in the two pt |
| 1044 // case. Make sure the key reflects this optimization (and note that it
can use the same | 1045 // case. Make sure the key reflects this optimization (and note that it
can use the same |
| 1045 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case below. | 1046 // shader as thekBeforeIterp case). This same optimization applies to th
e 3 color case |
| 1047 // below. |
| 1046 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { | 1048 if (GrGradientEffect::kAfterInterp_PremulType == ge.getPremulType()) { |
| 1047 fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); | 1049 fragBuilder->codeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); |
| 1048 } | 1050 } |
| 1049 | 1051 |
| 1050 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, | 1052 fragBuilder->codeAppendf("\t%s = %s;\n", outputColor, |
| 1051 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTe
mp")).c_str()); | 1053 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTe
mp")).c_str()); |
| 1052 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { | 1054 } else if (SkGradientShaderBase::kThree_GpuColorType == ge.getColorType()) { |
| 1053 fragBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", | 1055 fragBuilder->codeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", |
| 1054 gradientTValue); | 1056 gradientTValue); |
| 1055 fragBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0)
* %s;\n", | 1057 fragBuilder->codeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0)
* %s;\n", |
| 1056 builder->getUniformVariable(fColorStartUni).c_s
tr()); | 1058 builder->getUniformVariable(fColorStartUni).c_s
tr()); |
| 1057 if (!builder->glslCaps()->canUseMinAndAbsTogether()) { | 1059 if (!glslCaps->canUseMinAndAbsTogether()) { |
| 1058 // The Tegra3 compiler will sometimes never return if we have | 1060 // The Tegra3 compiler will sometimes never return if we have |
| 1059 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. | 1061 // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expr
ession. |
| 1060 fragBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); | 1062 fragBuilder->codeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); |
| 1061 fragBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n")
; | 1063 fragBuilder->codeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n")
; |
| 1062 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", | 1064 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", |
| 1063 builder->getUniformVariable(fColorMidUni).c
_str()); | 1065 builder->getUniformVariable(fColorMidUni).c
_str()); |
| 1064 } else { | 1066 } else { |
| 1065 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t),
1.0)) * %s;\n", | 1067 fragBuilder->codeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t),
1.0)) * %s;\n", |
| 1066 builder->getUniformVariable(fColorMidUni).c
_str()); | 1068 builder->getUniformVariable(fColorMidUni).c
_str()); |
| 1067 } | 1069 } |
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| 1207 (*stops)[i] = stop; | 1209 (*stops)[i] = stop; |
| 1208 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; | 1210 stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - st
op) : 1.f; |
| 1209 } | 1211 } |
| 1210 } | 1212 } |
| 1211 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); | 1213 *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileM
odeCount)); |
| 1212 | 1214 |
| 1213 return outColors; | 1215 return outColors; |
| 1214 } | 1216 } |
| 1215 | 1217 |
| 1216 #endif | 1218 #endif |
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