Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(169)

Side by Side Diff: src/effects/gradients/SkGradientShaderPriv.h

Issue 1453623003: Move glsl onto EmitArgs struct for emitCode (Closed) Base URL: https://skia.googlesource.com/skia.git@moveShaders
Patch Set: Created 5 years, 1 month ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkGradientShaderPriv_DEFINED 8 #ifndef SkGradientShaderPriv_DEFINED
9 #define SkGradientShaderPriv_DEFINED 9 #define SkGradientShaderPriv_DEFINED
10 10
(...skipping 404 matching lines...) Expand 10 before | Expand all | Expand 10 after
415 // Emits the uniform used as the y-coord to texture samples in derived class es. Subclasses 415 // Emits the uniform used as the y-coord to texture samples in derived class es. Subclasses
416 // should call this method from their emitCode(). 416 // should call this method from their emitCode().
417 void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&); 417 void emitUniforms(GrGLSLFPBuilder* builder, const GrGradientEffect&);
418 418
419 419
420 // emit code that gets a fragment's color from an expression for t; Has bran ches for 3 separate 420 // emit code that gets a fragment's color from an expression for t; Has bran ches for 3 separate
421 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b oth using 421 // control flows inside -- 2 color gradients, 3 color symmetric gradients (b oth using
422 // native GLSL mix), and 4+ color gradients that use the traditional texture lookup. 422 // native GLSL mix), and 4+ color gradients that use the traditional texture lookup.
423 void emitColor(GrGLSLFPBuilder* builder, 423 void emitColor(GrGLSLFPBuilder* builder,
424 GrGLSLFragmentBuilder* fragBuilder, 424 GrGLSLFragmentBuilder* fragBuilder,
425 const GrGLSLCaps* caps,
425 const GrGradientEffect&, 426 const GrGradientEffect&,
426 const char* gradientTValue, 427 const char* gradientTValue,
427 const char* outputColor, 428 const char* outputColor,
428 const char* inputColor, 429 const char* inputColor,
429 const TextureSamplerArray& samplers); 430 const TextureSamplerArray& samplers);
430 431
431 private: 432 private:
432 enum { 433 enum {
433 kPremulTypeKeyBitCnt = 1, 434 kPremulTypeKeyBitCnt = 1,
434 kPremulTypeMask = 1, 435 kPremulTypeMask = 1,
(...skipping 15 matching lines...) Expand all
450 GrGLSLProgramDataManager::UniformHandle fColorStartUni; 451 GrGLSLProgramDataManager::UniformHandle fColorStartUni;
451 GrGLSLProgramDataManager::UniformHandle fColorMidUni; 452 GrGLSLProgramDataManager::UniformHandle fColorMidUni;
452 GrGLSLProgramDataManager::UniformHandle fColorEndUni; 453 GrGLSLProgramDataManager::UniformHandle fColorEndUni;
453 454
454 typedef GrGLSLFragmentProcessor INHERITED; 455 typedef GrGLSLFragmentProcessor INHERITED;
455 }; 456 };
456 457
457 #endif 458 #endif
458 459
459 #endif 460 #endif
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698