Chromium Code Reviews| Index: src/core/SkXfermode.cpp |
| =================================================================== |
| --- src/core/SkXfermode.cpp (revision 8905) |
| +++ src/core/SkXfermode.cpp (working copy) |
| @@ -1287,7 +1287,10 @@ |
| getSatBody.c_str(), |
| &getFunction); |
| - // Emit a helper that sets the saturation given sorted input channels |
| + // Emit a helper that sets the saturation given sorted input channels. This used |
| + // to use inout params for min, mid, and max components but that seems to cause |
| + // problems on PowerVR drivers. So instead it returns a vec3 where r, g ,b are the |
| + // adjusted min, mid, and max inputs, respectively. |
| SkString helperFunction; |
| GrGLShaderVar helperArgs[] = { |
| GrGLShaderVar("minComp", kFloat_GrSLType), |
| @@ -1295,19 +1298,19 @@ |
| GrGLShaderVar("maxComp", kFloat_GrSLType), |
| GrGLShaderVar("sat", kFloat_GrSLType), |
| }; |
| - helperArgs[0].setTypeModifier(GrGLShaderVar::kInOut_TypeModifier); |
| - helperArgs[1].setTypeModifier(GrGLShaderVar::kInOut_TypeModifier); |
| - helperArgs[2].setTypeModifier(GrGLShaderVar::kInOut_TypeModifier); |
| SkString helperBody; |
| - helperBody.append("\tif (minComp < maxComp) {\n" |
| - "\t\tmidComp = sat * (midComp - minComp) / (maxComp - minComp);\n" |
| - "\t\tmaxComp = sat;\n" |
| + helperBody.printf("\tif (minComp < maxComp) {\n" |
| + "\t\tvec3 result;\n" |
| + "\t\tresult.r = 0.0;\n" |
| + "\t\tresult.g = sat * (midComp - minComp) / (maxComp - minComp);\n" |
| + "\t\tresult.b = sat;\n" |
| + "\t\treturn result;\n" |
| "\t} else {\n" |
| - "\t\tmidComp = maxComp = 0.0;\n" |
| - "\t}\n" |
| - "\tminComp = 0.0;\n"); |
| + "\t\treturn %s;\n" |
| + "\t}\n", |
|
robertphillips
2013/04/29 17:04:02
Why not just put this in the string?
bsalomon
2013/04/29 17:07:02
Laziness I suppose. I can never remember whether t
bsalomon
2013/04/29 17:12:22
Done.
|
| + GrGLSLZerosVecf(3)); |
| builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, |
| - kVoid_GrSLType, |
| + kVec3f_GrSLType, |
| "set_saturation_helper", |
| SK_ARRAY_COUNT(helperArgs), helperArgs, |
| helperBody.c_str(), |
| @@ -1322,20 +1325,20 @@ |
| setSatBody.appendf("\tfloat sat = %s(satColor);\n" |
| "\tif (hueLumColor.r <= hueLumColor.g) {\n" |
| "\t\tif (hueLumColor.g <= hueLumColor.b) {\n" |
| - "\t\t\t%s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);\n" |
| + "\t\t\thueLumColor.rgb = %s(hueLumColor.r, hueLumColor.g, hueLumColor.b, sat);\n" |
| "\t\t} else if (hueLumColor.r <= hueLumColor.b) {\n" |
| - "\t\t\t%s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);\n" |
| + "\t\t\thueLumColor.rbg = %s(hueLumColor.r, hueLumColor.b, hueLumColor.g, sat);\n" |
| "\t\t} else {\n" |
| - "\t\t\t%s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);\n" |
| + "\t\t\thueLumColor.brg = %s(hueLumColor.b, hueLumColor.r, hueLumColor.g, sat);\n" |
| "\t\t}\n" |
| "\t} else if (hueLumColor.r <= hueLumColor.b) {\n" |
| - "\t\t%s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);\n" |
| + "\t\thueLumColor.grb = %s(hueLumColor.g, hueLumColor.r, hueLumColor.b, sat);\n" |
| "\t} else if (hueLumColor.g <= hueLumColor.b) {\n" |
| - "\t\t%s(hueLumColor.g, hueLumColor.b, hueLumColor.r, sat);\n" |
| + "\t\thueLumColor.gbr = %s(hueLumColor.g, hueLumColor.b, hueLumColor.r, sat);\n" |
| "\t} else {\n" |
| - "\t\t%s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);\n" |
| + "\t\thueLumColor.bgr = %s(hueLumColor.b, hueLumColor.g, hueLumColor.r, sat);\n" |
| "\t}\n" |
| - "\treturn hueLumColor;", |
| + "\treturn hueLumColor;\n", |
| getFunction.c_str(), helpFunc, helpFunc, helpFunc, helpFunc, |
| helpFunc, helpFunc); |
| builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, |