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Side by Side Diff: src/core/SkBlitter.cpp

Issue 1453163002: Fix array overrun and add test. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix long line Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlitter.h" 8 #include "SkBlitter.h"
9 #include "SkAntiRun.h" 9 #include "SkAntiRun.h"
10 #include "SkColor.h" 10 #include "SkColor.h"
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119 119
120 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) { 120 void SkBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
121 SkASSERT(mask.fBounds.contains(clip)); 121 SkASSERT(mask.fBounds.contains(clip));
122 122
123 if (mask.fFormat == SkMask::kBW_Format) { 123 if (mask.fFormat == SkMask::kBW_Format) {
124 int cx = clip.fLeft; 124 int cx = clip.fLeft;
125 int cy = clip.fTop; 125 int cy = clip.fTop;
126 int maskLeft = mask.fBounds.fLeft; 126 int maskLeft = mask.fBounds.fLeft;
127 int mask_rowBytes = mask.fRowBytes; 127 int mask_rowBytes = mask.fRowBytes;
128 int height = clip.height(); 128 int height = clip.height();
129 SkDEBUGCODE(const uint8_t* endOfImage =
130 mask.fImage + (mask.fBounds.fBottom - mask.fBounds.fTop) * mask_rowB ytes;)
129 131
130 const uint8_t* bits = mask.getAddr1(cx, cy); 132 const uint8_t* bits = mask.getAddr1(cx, cy);
131 133
132 if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) { 134 if (cx == maskLeft && clip.fRight == mask.fBounds.fRight) {
133 while (--height >= 0) { 135 while (--height >= 0) {
134 bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, 0xFF); 136 SkASSERT(bits + mask_rowBytes <= endOfImage);
137 U8CPU rightMask = 0xFF << (8 - (clip.width() & 7));
reed1 2015/11/17 16:24:32 note: this will be bigger than a byte, something y
herb_g 2015/11/17 20:14:03 This ends up working because the bits_to_run code
138 bits_to_runs(this, cx, cy, bits, 0xFF, mask_rowBytes, rightMask) ;
135 bits += mask_rowBytes; 139 bits += mask_rowBytes;
136 cy += 1; 140 cy += 1;
137 } 141 }
138 } else { 142 } else {
139 int left_edge = cx - maskLeft; 143 int left_edge = cx - maskLeft;
140 SkASSERT(left_edge >= 0); 144 SkASSERT(left_edge >= 0);
141 int rite_edge = clip.fRight - maskLeft; 145 int rite_edge = clip.fRight - maskLeft;
142 SkASSERT(rite_edge > left_edge); 146 SkASSERT(rite_edge > left_edge);
143 147
144 int left_mask = 0xFF >> (left_edge & 7); 148 int left_mask = 0xFF >> (left_edge & 7);
145 int rite_mask = 0xFF << (8 - (rite_edge & 7)); 149 int rite_mask = (0xFF << (8 - (rite_edge & 7))) & 0xFF;
146 int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3); 150 int full_runs = (rite_edge >> 3) - ((left_edge + 7) >> 3);
147 151
148 // check for empty right mask, so we don't read off the end (or go s lower than we need to) 152 // check for empty right mask, so we don't read off the end (or go s lower than we need to)
149 if (rite_mask == 0) { 153 if (rite_mask == 0) {
150 SkASSERT(full_runs >= 0); 154 SkASSERT(full_runs >= 0);
151 full_runs -= 1; 155 full_runs -= 1;
152 rite_mask = 0xFF; 156 rite_mask = 0xFF;
153 } 157 }
154 if (left_mask == 0xFF) { 158 if (left_mask == 0xFF) {
155 full_runs -= 1; 159 full_runs -= 1;
156 } 160 }
157 161
158 // back up manually so we can keep in sync with our byte-aligned src 162 // back up manually so we can keep in sync with our byte-aligned src
159 // have cx reflect our actual starting x-coord 163 // have cx reflect our actual starting x-coord
160 cx -= left_edge & 7; 164 cx -= left_edge & 7;
161 165
162 if (full_runs < 0) { 166 if (full_runs < 0) {
163 SkASSERT((left_mask & rite_mask) != 0); 167 SkASSERT((left_mask & rite_mask) != 0);
164 while (--height >= 0) { 168 while (--height >= 0) {
169 SkASSERT(bits + 1 <= endOfImage);
165 bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask); 170 bits_to_runs(this, cx, cy, bits, left_mask, 1, rite_mask);
166 bits += mask_rowBytes; 171 bits += mask_rowBytes;
167 cy += 1; 172 cy += 1;
168 } 173 }
169 } else { 174 } else {
170 while (--height >= 0) { 175 while (--height >= 0) {
176 SkASSERT(bits + full_runs + 2 <= endOfImage);
171 bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, r ite_mask); 177 bits_to_runs(this, cx, cy, bits, left_mask, full_runs + 2, r ite_mask);
172 bits += mask_rowBytes; 178 bits += mask_rowBytes;
173 cy += 1; 179 cy += 1;
174 } 180 }
175 } 181 }
176 } 182 }
177 } else { 183 } else {
178 int width = clip.width(); 184 int width = clip.width();
179 SkAutoSTMalloc<64, int16_t> runStorage(width + 1); 185 SkAutoSTMalloc<64, int16_t> runStorage(width + 1);
180 int16_t* runs = runStorage.get(); 186 int16_t* runs = runStorage.get();
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968 fShaderContext->~Context(); 974 fShaderContext->~Context();
969 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext); 975 SkShader::Context* ctx = fShader->createContext(rec, (void*)fShaderContext);
970 if (nullptr == ctx) { 976 if (nullptr == ctx) {
971 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call 977 // Need a valid context in fShaderContext's storage, so we can later (or our caller) call
972 // the in-place destructor. 978 // the in-place destructor.
973 new (fShaderContext) SkZeroShaderContext(*fShader, rec); 979 new (fShaderContext) SkZeroShaderContext(*fShader, rec);
974 return false; 980 return false;
975 } 981 }
976 return true; 982 return true;
977 } 983 }
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