| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "Test.h" | |
| 9 #include "SkBitmap.h" | 8 #include "SkBitmap.h" |
| 10 #include "SkData.h" | 9 #include "SkData.h" |
| 11 #include "SkForceLinking.h" | 10 #include "SkForceLinking.h" |
| 11 #include "SkImage.h" |
| 12 #include "SkImageDecoder.h" | 12 #include "SkImageDecoder.h" |
| 13 #include "SkImage.h" | |
| 14 #include "SkStream.h" | 13 #include "SkStream.h" |
| 14 #include "Test.h" |
| 15 | 15 |
| 16 __SK_FORCE_IMAGE_DECODER_LINKING; | 16 __SK_FORCE_IMAGE_DECODER_LINKING; |
| 17 | 17 |
| 18 #define JPEG_TEST_WRITE_TO_FILE_FOR_DEBUGGING 0 // do not do this for | 18 #define JPEG_TEST_WRITE_TO_FILE_FOR_DEBUGGING 0 // do not do this for |
| 19 // normal unit testing. | 19 // normal unit testing. |
| 20 static unsigned char goodJpegImage[] = { | 20 static unsigned char goodJpegImage[] = { |
| 21 0xFF, 0xD8, 0xFF, 0xE0, 0x00, 0x10, 0x4A, 0x46, | 21 0xFF, 0xD8, 0xFF, 0xE0, 0x00, 0x10, 0x4A, 0x46, |
| 22 0x49, 0x46, 0x00, 0x01, 0x01, 0x01, 0x00, 0x8F, | 22 0x49, 0x46, 0x00, 0x01, 0x01, 0x01, 0x00, 0x8F, |
| 23 0x00, 0x8F, 0x00, 0x00, 0xFF, 0xDB, 0x00, 0x43, | 23 0x00, 0x8F, 0x00, 0x00, 0xFF, 0xDB, 0x00, 0x43, |
| 24 0x00, 0x05, 0x03, 0x04, 0x04, 0x04, 0x03, 0x05, | 24 0x00, 0x05, 0x03, 0x04, 0x04, 0x04, 0x03, 0x05, |
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| 440 // This is the fill color | 440 // This is the fill color |
| 441 REPORTER_ASSERT(reporter, bm8888.getColor(127, 127) == SK_ColorWHITE); | 441 REPORTER_ASSERT(reporter, bm8888.getColor(127, 127) == SK_ColorWHITE); |
| 442 | 442 |
| 443 #if JPEG_TEST_WRITE_TO_FILE_FOR_DEBUGGING | 443 #if JPEG_TEST_WRITE_TO_FILE_FOR_DEBUGGING |
| 444 // Check to see that the resulting bitmap is nice | 444 // Check to see that the resulting bitmap is nice |
| 445 bool writeSuccess = (!(bm8888.empty())) && SkImageEncoder::EncodeFile( | 445 bool writeSuccess = (!(bm8888.empty())) && SkImageEncoder::EncodeFile( |
| 446 "HalfOfAJpeg.png", bm8888, SkImageEncoder::kPNG_Type, 100); | 446 "HalfOfAJpeg.png", bm8888, SkImageEncoder::kPNG_Type, 100); |
| 447 SkASSERT(writeSuccess); | 447 SkASSERT(writeSuccess); |
| 448 #endif | 448 #endif |
| 449 } | 449 } |
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