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Unified Diff: cc/output/direct_renderer.cc

Issue 1452943002: cc: Fix overlay damage tracking bug (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add buffer queue update Created 5 years, 1 month ago
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Index: cc/output/direct_renderer.cc
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc
index 9ec397f434f74a957b4ad4be6059399fede02760..192f90378368787669af44e2d6751b583b1241d4 100644
--- a/cc/output/direct_renderer.cc
+++ b/cc/output/direct_renderer.cc
@@ -208,8 +208,7 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
frame.root_damage_rect = Capabilities().using_partial_swap
? root_render_pass->damage_rect
: root_render_pass->output_rect;
- frame.root_damage_rect.Union(next_root_damage_rect_);
- next_root_damage_rect_ = gfx::Rect();
+ frame.root_damage_rect.Union(overlay_processor_->GetAndResetOverlayDamage());
frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size()));
frame.device_viewport_rect = device_viewport_rect;
frame.device_clip_rect = device_clip_rect;
@@ -239,59 +238,42 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order,
frame.overlay_list.push_back(output_surface_plane);
}
- // If we have any copy requests, we can't remove any quads for overlays,
- // otherwise the framebuffer will be missing the overlay contents.
- if (root_render_pass->copy_requests.empty()) {
- if (overlay_processor_->ProcessForCALayers(
- resource_provider_, render_passes_in_draw_order,
- &frame.ca_layer_overlay_list, &frame.overlay_list)) {
- // Ensure that the next frame to use the backbuffer will do a full redraw.
- next_root_damage_rect_.Union(root_render_pass->output_rect);
- } else {
- overlay_processor_->ProcessForOverlays(
- resource_provider_, render_passes_in_draw_order, &frame.overlay_list,
- &frame.root_damage_rect);
-
- // No need to render in case the damage rect is completely composited
- // using
- // overlays and dont have any copy requests.
- if (frame.root_damage_rect.IsEmpty()) {
- bool handle_copy_requests = false;
- for (const auto& pass : *render_passes_in_draw_order) {
- if (!pass->copy_requests.empty()) {
- handle_copy_requests = true;
- break;
- }
- }
-
- if (!handle_copy_requests) {
- BindFramebufferToOutputSurface(&frame);
- FinishDrawingFrame(&frame);
- render_passes_in_draw_order->clear();
- return;
- }
- overlay_processor_->ProcessForOverlays(
- resource_provider_, render_passes_in_draw_order,
- &frame.overlay_list, &frame.root_damage_rect);
- }
+ // If we have any copy requests, we can't remove any quads for overlays or
+ // CALayers because the framebuffer would be missing the removed quads'
+ // contents.
+ bool has_copy_requests = false;
+ for (const auto& pass : *render_passes_in_draw_order) {
+ if (!pass->copy_requests.empty()) {
+ has_copy_requests = true;
+ break;
}
}
+ if (!has_copy_requests) {
+ overlay_processor_->ProcessForOverlays(
+ resource_provider_, render_passes_in_draw_order, &frame.overlay_list,
+ &frame.ca_layer_overlay_list, &frame.root_damage_rect);
+ }
- for (const auto& pass : *render_passes_in_draw_order) {
- DrawRenderPass(&frame, pass.get());
-
- bool first_request = true;
- for (auto& copy_request : pass->copy_requests) {
- // Doing a readback is destructive of our state on Mac, so make sure
- // we restore the state between readbacks. http://crbug.com/99393.
- if (!first_request)
- UseRenderPass(&frame, pass.get());
- CopyCurrentRenderPassToBitmap(&frame, std::move(copy_request));
- first_request = false;
+ // If all damage is being drawn with overlays or CALayers then skip drawing
+ // the render passes.
+ if (frame.root_damage_rect.IsEmpty() && !has_copy_requests) {
+ BindFramebufferToOutputSurface(&frame);
+ } else {
+ for (const auto& pass : *render_passes_in_draw_order) {
+ DrawRenderPass(&frame, pass.get());
+
+ bool first_request = true;
+ for (auto& copy_request : pass->copy_requests) {
+ // Doing a readback is destructive of our state on Mac, so make sure
+ // we restore the state between readbacks. http://crbug.com/99393.
+ if (!first_request)
+ UseRenderPass(&frame, pass.get());
+ CopyCurrentRenderPassToBitmap(&frame, std::move(copy_request));
+ first_request = false;
+ }
}
}
FinishDrawingFrame(&frame);
-
render_passes_in_draw_order->clear();
}
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