Index: cc/output/direct_renderer.cc |
diff --git a/cc/output/direct_renderer.cc b/cc/output/direct_renderer.cc |
index 9ec397f434f74a957b4ad4be6059399fede02760..192f90378368787669af44e2d6751b583b1241d4 100644 |
--- a/cc/output/direct_renderer.cc |
+++ b/cc/output/direct_renderer.cc |
@@ -208,8 +208,7 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
frame.root_damage_rect = Capabilities().using_partial_swap |
? root_render_pass->damage_rect |
: root_render_pass->output_rect; |
- frame.root_damage_rect.Union(next_root_damage_rect_); |
- next_root_damage_rect_ = gfx::Rect(); |
+ frame.root_damage_rect.Union(overlay_processor_->GetAndResetOverlayDamage()); |
frame.root_damage_rect.Intersect(gfx::Rect(device_viewport_rect.size())); |
frame.device_viewport_rect = device_viewport_rect; |
frame.device_clip_rect = device_clip_rect; |
@@ -239,59 +238,42 @@ void DirectRenderer::DrawFrame(RenderPassList* render_passes_in_draw_order, |
frame.overlay_list.push_back(output_surface_plane); |
} |
- // If we have any copy requests, we can't remove any quads for overlays, |
- // otherwise the framebuffer will be missing the overlay contents. |
- if (root_render_pass->copy_requests.empty()) { |
- if (overlay_processor_->ProcessForCALayers( |
- resource_provider_, render_passes_in_draw_order, |
- &frame.ca_layer_overlay_list, &frame.overlay_list)) { |
- // Ensure that the next frame to use the backbuffer will do a full redraw. |
- next_root_damage_rect_.Union(root_render_pass->output_rect); |
- } else { |
- overlay_processor_->ProcessForOverlays( |
- resource_provider_, render_passes_in_draw_order, &frame.overlay_list, |
- &frame.root_damage_rect); |
- |
- // No need to render in case the damage rect is completely composited |
- // using |
- // overlays and dont have any copy requests. |
- if (frame.root_damage_rect.IsEmpty()) { |
- bool handle_copy_requests = false; |
- for (const auto& pass : *render_passes_in_draw_order) { |
- if (!pass->copy_requests.empty()) { |
- handle_copy_requests = true; |
- break; |
- } |
- } |
- |
- if (!handle_copy_requests) { |
- BindFramebufferToOutputSurface(&frame); |
- FinishDrawingFrame(&frame); |
- render_passes_in_draw_order->clear(); |
- return; |
- } |
- overlay_processor_->ProcessForOverlays( |
- resource_provider_, render_passes_in_draw_order, |
- &frame.overlay_list, &frame.root_damage_rect); |
- } |
+ // If we have any copy requests, we can't remove any quads for overlays or |
+ // CALayers because the framebuffer would be missing the removed quads' |
+ // contents. |
+ bool has_copy_requests = false; |
+ for (const auto& pass : *render_passes_in_draw_order) { |
+ if (!pass->copy_requests.empty()) { |
+ has_copy_requests = true; |
+ break; |
} |
} |
+ if (!has_copy_requests) { |
+ overlay_processor_->ProcessForOverlays( |
+ resource_provider_, render_passes_in_draw_order, &frame.overlay_list, |
+ &frame.ca_layer_overlay_list, &frame.root_damage_rect); |
+ } |
- for (const auto& pass : *render_passes_in_draw_order) { |
- DrawRenderPass(&frame, pass.get()); |
- |
- bool first_request = true; |
- for (auto& copy_request : pass->copy_requests) { |
- // Doing a readback is destructive of our state on Mac, so make sure |
- // we restore the state between readbacks. http://crbug.com/99393. |
- if (!first_request) |
- UseRenderPass(&frame, pass.get()); |
- CopyCurrentRenderPassToBitmap(&frame, std::move(copy_request)); |
- first_request = false; |
+ // If all damage is being drawn with overlays or CALayers then skip drawing |
+ // the render passes. |
+ if (frame.root_damage_rect.IsEmpty() && !has_copy_requests) { |
+ BindFramebufferToOutputSurface(&frame); |
+ } else { |
+ for (const auto& pass : *render_passes_in_draw_order) { |
+ DrawRenderPass(&frame, pass.get()); |
+ |
+ bool first_request = true; |
+ for (auto& copy_request : pass->copy_requests) { |
+ // Doing a readback is destructive of our state on Mac, so make sure |
+ // we restore the state between readbacks. http://crbug.com/99393. |
+ if (!first_request) |
+ UseRenderPass(&frame, pass.get()); |
+ CopyCurrentRenderPassToBitmap(&frame, std::move(copy_request)); |
+ first_request = false; |
+ } |
} |
} |
FinishDrawingFrame(&frame); |
- |
render_passes_in_draw_order->clear(); |
} |