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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "base/bind.h" | 5 #include "base/bind.h" |
6 #include "base/command_line.h" | 6 #include "base/command_line.h" |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
8 #include "base/message_loop/message_loop.h" | 8 #include "base/message_loop/message_loop.h" |
9 #include "testing/gtest/include/gtest/gtest.h" | 9 #include "testing/gtest/include/gtest/gtest.h" |
10 #include "ui/aura/client/focus_client.h" | 10 #include "ui/aura/client/focus_client.h" |
11 #include "ui/aura/layout_manager.h" | 11 #include "ui/aura/layout_manager.h" |
12 #include "ui/aura/root_window.h" | 12 #include "ui/aura/root_window.h" |
13 #include "ui/aura/test/aura_test_helper.h" | 13 #include "ui/aura/test/aura_test_helper.h" |
14 #include "ui/aura/test/event_generator.h" | 14 #include "ui/aura/test/event_generator.h" |
15 #include "ui/aura/test/test_window_delegate.h" | 15 #include "ui/aura/test/test_window_delegate.h" |
16 #include "ui/aura/window.h" | 16 #include "ui/aura/window.h" |
17 #include "ui/base/ime/input_method.h" | 17 #include "ui/base/ime/input_method.h" |
18 #include "ui/base/ime/input_method_factory.h" | 18 #include "ui/base/ime/input_method_factory.h" |
19 #include "ui/base/ime/text_input_client.h" | 19 #include "ui/base/ime/text_input_client.h" |
20 #include "ui/compositor/layer_type.h" | 20 #include "ui/compositor/layer_type.h" |
| 21 #include "ui/compositor/test/context_factories_for_test.h" |
21 #include "ui/gfx/rect.h" | 22 #include "ui/gfx/rect.h" |
22 #include "ui/keyboard/keyboard_controller.h" | 23 #include "ui/keyboard/keyboard_controller.h" |
23 #include "ui/keyboard/keyboard_controller_proxy.h" | 24 #include "ui/keyboard/keyboard_controller_proxy.h" |
24 #include "ui/keyboard/keyboard_switches.h" | 25 #include "ui/keyboard/keyboard_switches.h" |
25 | 26 |
26 namespace keyboard { | 27 namespace keyboard { |
27 namespace { | 28 namespace { |
28 | 29 |
29 // An event handler that focuses a window when it is clicked/touched on. This is | 30 // An event handler that focuses a window when it is clicked/touched on. This is |
30 // used to match the focus manger behaviour in ash and views. | 31 // used to match the focus manger behaviour in ash and views. |
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190 }; | 191 }; |
191 | 192 |
192 } // namespace | 193 } // namespace |
193 | 194 |
194 class KeyboardControllerTest : public testing::Test { | 195 class KeyboardControllerTest : public testing::Test { |
195 public: | 196 public: |
196 KeyboardControllerTest() {} | 197 KeyboardControllerTest() {} |
197 virtual ~KeyboardControllerTest() {} | 198 virtual ~KeyboardControllerTest() {} |
198 | 199 |
199 virtual void SetUp() OVERRIDE { | 200 virtual void SetUp() OVERRIDE { |
| 201 // The ContextFactory must exist before any Compositors are created. |
| 202 bool enable_pixel_output = false; |
| 203 ui::InitializeContextFactoryForTests(enable_pixel_output); |
| 204 |
200 aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_)); | 205 aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_)); |
201 bool allow_test_contexts = true; | 206 aura_test_helper_->SetUp(); |
202 aura_test_helper_->SetUp(allow_test_contexts); | |
203 ui::SetUpInputMethodFactoryForTesting(); | 207 ui::SetUpInputMethodFactoryForTesting(); |
204 focus_controller_.reset(new TestFocusController(root_window())); | 208 focus_controller_.reset(new TestFocusController(root_window())); |
205 proxy_ = new TestKeyboardControllerProxy(); | 209 proxy_ = new TestKeyboardControllerProxy(); |
206 controller_.reset(new KeyboardController(proxy_)); | 210 controller_.reset(new KeyboardController(proxy_)); |
207 } | 211 } |
208 | 212 |
209 virtual void TearDown() OVERRIDE { | 213 virtual void TearDown() OVERRIDE { |
210 controller_.reset(); | 214 controller_.reset(); |
211 focus_controller_.reset(); | 215 focus_controller_.reset(); |
212 aura_test_helper_->TearDown(); | 216 aura_test_helper_->TearDown(); |
| 217 ui::TerminateContextFactoryForTests(); |
213 } | 218 } |
214 | 219 |
215 aura::Window* root_window() { return aura_test_helper_->root_window(); } | 220 aura::Window* root_window() { return aura_test_helper_->root_window(); } |
216 KeyboardControllerProxy* proxy() { return proxy_; } | 221 KeyboardControllerProxy* proxy() { return proxy_; } |
217 KeyboardController* controller() { return controller_.get(); } | 222 KeyboardController* controller() { return controller_.get(); } |
218 | 223 |
219 void ShowKeyboard() { | 224 void ShowKeyboard() { |
220 TestTextInputClient test_text_input_client(ui::TEXT_INPUT_TYPE_TEXT); | 225 TestTextInputClient test_text_input_client(ui::TEXT_INPUT_TYPE_TEXT); |
221 SetFocus(&test_text_input_client); | 226 SetFocus(&test_text_input_client); |
222 } | 227 } |
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481 SetFocus(&input_client); | 486 SetFocus(&input_client); |
482 EXPECT_TRUE(keyboard_container->IsVisible()); | 487 EXPECT_TRUE(keyboard_container->IsVisible()); |
483 | 488 |
484 SetFocus(&no_input_client); | 489 SetFocus(&no_input_client); |
485 // Keyboard should not hide itself after lost focus. | 490 // Keyboard should not hide itself after lost focus. |
486 EXPECT_TRUE(keyboard_container->IsVisible()); | 491 EXPECT_TRUE(keyboard_container->IsVisible()); |
487 EXPECT_FALSE(WillHideKeyboard()); | 492 EXPECT_FALSE(WillHideKeyboard()); |
488 } | 493 } |
489 | 494 |
490 } // namespace keyboard | 495 } // namespace keyboard |
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